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conky/src/colours.c

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/* -*- mode: c; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
* vim: ts=4 sw=4 noet ai cindent syntax=c
*
* Conky, a system monitor, based on torsmo
*
* Any original torsmo code is licensed under the BSD license
*
* All code written since the fork of torsmo is licensed under the GPL
*
* Please see COPYING for details
*
* Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
* Copyright (c) 2005-2009 Brenden Matthews, Philip Kovacs, et. al.
* (see AUTHORS)
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "conky.h"
#include "logging.h"
#ifdef X11
#include "x11.h"
#endif
/* precalculated: 31/255, and 63/255 */
#define CONST_8_TO_5_BITS 0.12156862745098
#define CONST_8_TO_6_BITS 0.247058823529412
static short colour_depth = 0;
static long redmask, greenmask, bluemask;
static void set_up_gradient(void)
{
int i;
#ifdef X11
if (output_methods & TO_X) {
colour_depth = DisplayPlanes(display, screen);
} else
#endif /* X11 */
{
colour_depth = 16;
}
if (colour_depth != 24 && colour_depth != 16) {
NORM_ERR("using non-standard colour depth, gradients may look like a "
"lolly-pop");
}
redmask = 0;
greenmask = 0;
bluemask = 0;
for (i = (colour_depth / 3) - 1; i >= 0; i--) {
redmask |= 1 << i;
greenmask |= 1 << i;
bluemask |= 1 << i;
}
if (colour_depth % 3 == 1) {
greenmask |= 1 << (colour_depth / 3);
}
redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3);
greenmask = greenmask << (colour_depth / 3);
}
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/* adjust colour values depending on colour depth */
unsigned int adjust_colours(unsigned int colour)
{
double r, g, b;
if (colour_depth == 0) {
set_up_gradient();
}
if (colour_depth == 16) {
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r = (colour & 0xff0000) >> 16;
g = (colour & 0xff00) >> 8;
b = colour & 0xff;
colour = (int) (r * CONST_8_TO_5_BITS) << 11;
colour |= (int) (g * CONST_8_TO_6_BITS) << 5;
colour |= (int) (b * CONST_8_TO_5_BITS);
}
return colour;
}
/* this function returns the next colour between two colours for a gradient */
unsigned long *do_gradient(int width, unsigned long first_colour, unsigned long last_colour)
{
int red1, green1, blue1; // first colour
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int red2, green2, blue2; // last colour
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int reddiff, greendiff, bluediff; // difference
short redshift = (2 * colour_depth / 3 + colour_depth % 3);
short greenshift = (colour_depth / 3);
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unsigned long *colours = malloc(width * sizeof(unsigned long));
int i;
if (colour_depth == 0) {
set_up_gradient();
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}
red1 = (first_colour & redmask) >> redshift;
green1 = (first_colour & greenmask) >> greenshift;
blue1 = first_colour & bluemask;
red2 = (last_colour & redmask) >> redshift;
green2 = (last_colour & greenmask) >> greenshift;
blue2 = last_colour & bluemask;
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reddiff = abs(red1 - red2);
greendiff = abs(green1 - green2);
bluediff = abs(blue1 - blue2);
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#ifdef HAVE_OPENMP
#pragma omp parallel for schedule(dynamic,10) shared(colours)
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#endif /* HAVE_OPENMP */
for (i = 0; i < width; i++) {
int red3 = 0, green3 = 0, blue3 = 0; // colour components
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float factor = ((float)(i + 1) / width);
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/* the '+ 0.5' bit rounds our floats to ints properly */
if (red1 >= red2) {
red3 = -(factor * reddiff) - 0.5;
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} else if (red1 < red2) {
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red3 = factor * reddiff + 0.5;
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}
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if (green1 >= green2) {
green3 = -(factor * greendiff) - 0.5;
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} else if (green1 < green2) {
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green3 = factor * greendiff + 0.5;
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}
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if (blue1 >= blue2) {
blue3 = -(factor * bluediff) - 0.5;
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} else if (blue1 < blue2) {
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blue3 = factor * bluediff + 0.5;
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}
red3 += red1;
green3 += green1;
blue3 += blue1;
if (red3 < 0) {
red3 = 0;
}
if (green3 < 0) {
green3 = 0;
}
if (blue3 < 0) {
blue3 = 0;
}
if (red3 > bluemask) {
red3 = bluemask;
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}
if (green3 > bluemask) {
green3 = bluemask;
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}
if (blue3 > bluemask) {
blue3 = bluemask;
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}
colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
}
return colours;
}