2008-06-03 20:46:15 +00:00
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/* Conky, a system monitor, based on torsmo
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*
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* Any original torsmo code is licensed under the BSD license
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*
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* All code written since the fork of torsmo is licensed under the GPL
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*
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* Please see COPYING for details
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*
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* Copyright (c) 2008 Markus Meissner
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* Copyright (c) 2005-2008 Brenden Matthews, Philip Kovacs, et. al.
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* (see AUTHORS)
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "nvidia.h"
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2008-08-03 13:27:00 +00:00
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int get_nvidia_value(QUERY_ID qid, Display *dpy){
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2008-06-03 20:46:15 +00:00
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int tmp;
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if(!XNVCTRLQueryAttribute(dpy, 0, 0, qid, &tmp)){
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2008-08-03 13:27:00 +00:00
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return -1;
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}
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/* FIXME: when are the low 2 bytes of NV_GPU_FREQ needed? */
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if (qid == NV_GPU_FREQ)
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return tmp >> 16;
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2008-09-08 04:48:13 +00:00
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if (qid == NV_MEM_FREQ)
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return tmp & 0xFFFF;
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2008-08-03 13:27:00 +00:00
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return tmp;
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2008-06-03 20:46:15 +00:00
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}
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2008-08-03 13:27:00 +00:00
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int set_nvidia_type(struct nvidia_s *nvidia, const char *arg)
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{
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if (!arg || !arg[0] || !arg[1])
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return 1;
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nvidia->print_as_float = 0;
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switch(arg[0]) {
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case 't': // temp or threshold
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nvidia->print_as_float = 1;
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if (arg[1] == 'e')
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nvidia->type = NV_TEMP;
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else if (arg[1] == 'h')
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nvidia->type = NV_TEMP_THRESHOLD;
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else
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return 1;
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break;
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case 'g': // gpufreq
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nvidia->type = NV_GPU_FREQ;
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break;
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case 'm': // memfreq
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nvidia->type = NV_MEM_FREQ;
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break;
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case 'i': // imagequality
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nvidia->type = NV_IMAGE_QUALITY;
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break;
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default:
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return 1;
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}
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return 0;
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}
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