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Prefer std::abs() over abs().
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@ -52,7 +52,7 @@ long to_decimal_scale(long value, long max_value) {
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} else if (value > 0) {
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return (value * CONST_SCALE + max_value - 1) / max_value;
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}
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return -((abs(value) * CONST_SCALE + max_value - 1) / max_value);
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return -((std::abs(value) * CONST_SCALE + max_value - 1) / max_value);
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}
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long from_decimal_scale(long value, long max_value) {
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@ -61,7 +61,7 @@ long from_decimal_scale(long value, long max_value) {
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} else if (value > 0) {
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return (value * max_value + CONST_SCALE_HALF) / CONST_SCALE;
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}
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return -((abs(value) * max_value + CONST_SCALE_HALF) / CONST_SCALE);
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return -((std::abs(value) * max_value + CONST_SCALE_HALF) / CONST_SCALE);
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}
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void scaled_rgb_to_scaled_hsv(long *const rgb, long *hsv) {
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@ -110,7 +110,7 @@ void scaled_hsv_to_scaled_rgb(long *const hsv, long *rgb) {
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long hue = hsv[0] % CONST_SCALE360;
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long x = (c * (CONST_SCALE -
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abs(((hue + 30L) / 60L) % CONST_SCALE2 - CONST_SCALE)) +
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std::abs(((hue + 30L) / 60L) % CONST_SCALE2 - CONST_SCALE)) +
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CONST_SCALE_HALF) /
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CONST_SCALE;
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long m = hsv[2] - c;
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