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llua: expose cpu_count
This avoids having to hardcode the CPU count, and crashing with scripts with too many cpus prepared (typically rings).
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@ -533,7 +533,7 @@ void llua_setup_info(struct information *i, double u_interval) {
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lua_newtable(lua_L);
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llua_set_number("update_interval", u_interval);
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(void)i;
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llua_set_number("cpu_count", i->cpu_count);
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lua_setglobal(lua_L, "conky_info");
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}
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