mirror of
https://github.com/Llewellynvdm/conky.git
synced 2024-12-27 20:44:56 +00:00
refactor settings classes
result: easier declaration of settings, easier construction of custom setting classes, commitcount++
This commit is contained in:
parent
a810804a6b
commit
41ddaf9e23
@ -89,7 +89,7 @@ namespace conky {
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return;
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}
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iter->second->call_lua_setter(&l, init);
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iter->second->lua_setter(l, init);
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l.pushvalue(-2);
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l.insert(-2);
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l.rawset(-4);
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@ -162,5 +162,5 @@ namespace conky {
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}
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/////////// example settings, remove after real settings are available ///////
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config_setting<int, range_checking_accessors<int>> asdf("asdf", range_checking_accessors<int>(42, 47, 45, true));
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range_config_setting<int> asdf("asdf", 42, 47, 45, true);
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}
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283
src/setting.hh
283
src/setting.hh
@ -52,8 +52,8 @@ namespace conky {
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struct lua_traits<T, true, false, false> {
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static const lua::Type type = lua::TNUMBER;
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static std::pair<T, bool> convert(lua::state *l, int index, const std::string &)
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{ return {l->tointeger(index), true}; }
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static std::pair<T, bool> convert(lua::state &l, int index, const std::string &)
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{ return {l.tointeger(index), true}; }
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};
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// specialization for floating point types
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@ -61,8 +61,8 @@ namespace conky {
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struct lua_traits<T, false, true, false> {
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static const lua::Type type = lua::TNUMBER;
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static std::pair<T, bool> convert(lua::state *l, int index, const std::string &)
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{ return {l->tonumber(index), true}; }
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static std::pair<T, bool> convert(lua::state &l, int index, const std::string &)
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{ return {l.tonumber(index), true}; }
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};
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// specialization for std::string
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@ -70,8 +70,8 @@ namespace conky {
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struct lua_traits<std::string, false, false, false> {
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static const lua::Type type = lua::TSTRING;
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static std::pair<std::string, bool> convert(lua::state *l, int index, const std::string &)
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{ return {l->tostring(index), true}; }
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static std::pair<std::string, bool> convert(lua::state &l, int index, const std::string &)
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{ return {l.tostring(index), true}; }
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};
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// specialization for bool
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@ -79,8 +79,8 @@ namespace conky {
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struct lua_traits<bool, true, false, false> {
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static const lua::Type type = lua::TBOOLEAN;
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static std::pair<bool, bool> convert(lua::state *l, int index, const std::string &)
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{ return {l->toboolean(index), true}; }
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static std::pair<bool, bool> convert(lua::state &l, int index, const std::string &)
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{ return {l.toboolean(index), true}; }
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};
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// specialization for enums
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@ -92,9 +92,9 @@ namespace conky {
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typedef std::initializer_list<std::pair<std::string, T>> Map;
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static Map map;
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static std::pair<T, bool> convert(lua::state *l, int index, const std::string &name)
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static std::pair<T, bool> convert(lua::state &l, int index, const std::string &name)
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{
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std::string val = l->tostring(index);
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std::string val = l.tostring(index);
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for(auto i = map.begin(); i != map.end(); ++i) {
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if(i->first == val)
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@ -115,117 +115,30 @@ namespace conky {
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}
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};
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// standard getters and setters for basic types. They try to do The Right Thing(tm) (accept
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// only values of correct type and print an error message otherwise). For something more
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// elaborate, one can always write a new accessor class
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template<typename T, typename Traits = lua_traits<T>>
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class simple_accessors {
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const T default_value;
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bool modifiable;
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protected:
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std::pair<T, bool> do_convert(lua::state *l, int index, const std::string &name)
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{
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if(l->isnil(index))
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return {default_value, true};
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if(l->type(index) != Traits::type) {
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NORM_ERR("Invalid value of type '%s' for setting '%s'. "
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"Expected value of type '%s'.", l->type_name(l->type(index)),
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name.c_str(), l->type_name(Traits::type) );
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return {default_value, false};
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}
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return Traits::convert(l, index, name);
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}
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std::pair<T, bool> setter_check(lua::state *l, bool init, const std::string &name)
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{
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if(!init && !modifiable) {
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NORM_ERR("Setting '%s' is not modifiable", name.c_str());
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return {default_value, false};
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} else
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return do_convert(l, -2, name);
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}
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public:
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simple_accessors(T default_value_ = T(), bool modifiable_ = false)
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: default_value(default_value_), modifiable(modifiable_)
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{}
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T getter(lua::state *l, const std::string &name)
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{
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lua::stack_sentry s(*l, -1);
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auto ret = do_convert(l, -1, name);
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l->pop();
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// setter function should make sure the value is valid
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assert(ret.second);
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return ret.first;
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}
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void lua_setter(lua::state *l, bool init, const std::string &name)
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{
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lua::stack_sentry s(*l, -2);
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auto ret = setter_check(l, init, name);
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if(ret.second)
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l->pop();
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else
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l->replace(-2);
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++s;
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}
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};
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template<typename T, typename Traits = lua_traits<T>>
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class range_checking_accessors: private simple_accessors<T, Traits> {
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typedef simple_accessors<T, Traits> Base;
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T min;
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T max;
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public:
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range_checking_accessors(T min_ = std::numeric_limits<T>::min(),
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T max_ = std::numeric_limits<T>::max(),
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T default_value_ = T(), bool modifiable_ = false)
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: Base(default_value_, modifiable_), min(min_), max(max_)
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{ assert(min_ <= default_value_ && default_value_ <= max_); }
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using Base::getter;
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void lua_setter(lua::state *l, bool init, const std::string &name)
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{
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lua::stack_sentry s(*l, -2);
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auto ret = Base::setter_check(l, init, name);
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if(ret.second) {
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if(ret.first < min || ret.first > max) {
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NORM_ERR("Value is out of range for setting '%s'", name.c_str());
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// we ignore out-of-range values. an alternative would be to clamp them. do
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// we want to do that?
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l->replace(-2);
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} else
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l->pop();
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} else
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l->replace(-2);
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++s;
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}
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};
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namespace priv {
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class config_setting_base {
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private:
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static void process_setting(lua::state &l, bool init);
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static int config__newindex(lua::state *l);
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// copying is a REALLY bad idea
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config_setting_base(const config_setting_base &) = delete;
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config_setting_base& operator=(const config_setting_base &) = delete;
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protected:
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virtual void call_lua_setter(lua::state *l, bool init) = 0;
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/*
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* Set the setting, if the value is sane
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* stack on entry: | ... potential_new_value old_value |
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* stack on exit: | ... real_new_value |
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* real_new_value can be the old value if the new value doesn't make sense
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*/
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virtual void lua_setter(lua::state &l, bool init) = 0;
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public:
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const std::string name;
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config_setting_base(const std::string &name_);
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explicit config_setting_base(const std::string &name_);
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virtual ~config_setting_base() {}
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/*
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* Set the setting manually.
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@ -242,39 +155,28 @@ namespace conky {
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extern config_settings_t *config_settings;
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}
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/*
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* Declares a setting <name> in the conky.config table.
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* Getter function is used to translate the lua value into C++. It recieves the value on the
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* lua stack. It should pop it and return the C++ value. In case the value is nil, it should
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* return a predefined default value. Translation into basic types is provided with the
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* default simple_getter::do_it functions.
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* The lua_setter function is called when someone tries to set the value.
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* It recieves the new and the old value on the stack (old one is on top). It should return
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* the new value for the setting. It doesn't have to be the value the user set, if e.g. the
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* value doesn't make sense. The second parameter is true if the assignment occurs during the
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* initial parsing of the config file, and false afterwards. Some settings obviously cannot
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* be changed (easily?) when conky is running, but some (e.g. x/y position of the window)
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* can.
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*/
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template<typename T, typename Accessors = simple_accessors<T>>
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class config_setting: public priv::config_setting_base {
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// If you need some very exotic setting, derive it from this class. Otherwise, scroll down.
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template<typename T>
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class config_setting_template: public priv::config_setting_base {
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public:
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config_setting(const std::string &name_, const Accessors &accessors_ = Accessors())
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: config_setting_base(name_), accessors(accessors_)
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explicit config_setting_template(const std::string &name_)
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: config_setting_base(name_)
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{}
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// get the value of the setting as a C++ type
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T get(lua::state &l);
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protected:
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virtual void call_lua_setter(lua::state *l, bool init)
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{ accessors.lua_setter(l, init, name); }
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private:
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Accessors accessors;
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/*
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* Convert the value into a C++ type.
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* stack on entry: | ... value |
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* stack on exit: | ... |
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*/
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virtual T getter(lua::state &l) = 0;
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};
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template<typename T, typename Accessors>
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T config_setting<T, Accessors>::get(lua::state &l)
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template<typename T>
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T config_setting_template<T>::get(lua::state &l)
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{
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lua::stack_sentry s(l);
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l.checkstack(2);
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@ -286,11 +188,118 @@ namespace conky {
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l.getfield(-1, name.c_str());
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l.replace(-2);
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return accessors.getter(&l, name);
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return getter(l);
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}
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/*
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* Declares a setting <name> in the conky.config table.
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* Getter function is used to translate the lua value into C++. It recieves the value on the
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* lua stack. It should pop it and return the C++ value. In case the value is nil, it should
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* return a predefined default value. Translation into basic types works with the help of
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* lua_traits template above
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* The lua_setter function is called when someone tries to set the value. It recieves the
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* new and the old value on the stack (old one is on top). It should return the new value for
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* the setting. It doesn't have to be the value the user set, if e.g. the value doesn't make
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* sense. The second parameter is true if the assignment occurs during the initial parsing of
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* the config file, and false afterwards. Some settings obviously cannot be changed (easily?)
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* when conky is running, but some (e.g. x/y position of the window) can.
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*/
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template<typename T, typename Traits = lua_traits<T>>
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class simple_config_setting: public config_setting_template<T> {
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typedef config_setting_template<T> Base;
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public:
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simple_config_setting(const std::string &name_, const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(name_), default_value(default_value_), modifiable(modifiable_)
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{}
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protected:
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const T default_value;
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const bool modifiable;
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virtual std::pair<T, bool> do_convert(lua::state &l, int index);
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virtual void lua_setter(lua::state &l, bool init);
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virtual T getter(lua::state &l)
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{
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lua::stack_sentry s(l, -1);
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auto ret = do_convert(l, -1);
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l.pop();
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// setter function should make sure the value is valid
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assert(ret.second);
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return ret.first;
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}
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};
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template<typename T, typename Traits>
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std::pair<T, bool> simple_config_setting<T, Traits>::do_convert(lua::state &l, int index)
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{
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if(l.isnil(index))
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return {default_value, true};
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if(l.type(index) != Traits::type) {
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NORM_ERR("Invalid value of type '%s' for setting '%s'. "
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"Expected value of type '%s'.", l.type_name(l.type(index)),
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Base::name.c_str(), l.type_name(Traits::type) );
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return {default_value, false};
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}
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return Traits::convert(l, index, Base::name);
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}
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template<typename T, typename Traits>
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void simple_config_setting<T, Traits>::lua_setter(lua::state &l, bool init)
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{
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lua::stack_sentry s(l, -2);
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bool ok = true;
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if(!init && !modifiable) {
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NORM_ERR("Setting '%s' is not modifiable", Base::name.c_str());
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ok = false;
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}
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if(ok && do_convert(l, -2).second)
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l.pop();
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else
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l.replace(-2);
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++s;
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}
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// Just like simple_config_setting, except that in only accepts value in the [min, max] range
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template<typename T, typename Traits = lua_traits<T>>
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class range_config_setting: public simple_config_setting<T, Traits> {
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typedef simple_config_setting<T, Traits> Base;
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const T min;
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const T max;
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public:
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range_config_setting(const std::string &name_,
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const T &min_ = std::numeric_limits<T>::min(),
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const T &max_ = std::numeric_limits<T>::max(),
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const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(name_, default_value_, modifiable_), min(min_), max(max_)
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{ assert(min <= Base::default_value && Base::default_value <= max); }
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protected:
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virtual std::pair<T, bool> do_convert(lua::state &l, int index)
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{
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auto ret = Base::do_convert(l, index);
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if(ret.second && (ret.first < min || ret.first > max)) {
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NORM_ERR("Value is out of range for setting '%s'", Base::name.c_str());
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// we ignore out-of-range values. an alternative would be to clamp them. do we
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// want to do that?
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ret.second = false;
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}
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return ret;
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}
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};
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/////////// example settings, remove after real settings are available ///////
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extern config_setting<int, range_checking_accessors<int>> asdf;
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extern range_config_setting<int> asdf;
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}
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#endif /* SETTING_HH */
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33
src/x11.cc
33
src/x11.cc
@ -935,25 +935,23 @@ conky::lua_traits<alignment>::Map conky::lua_traits<alignment>::map = {
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{ "middle_right", MIDDLE_RIGHT },
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{ "none", NONE }
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};
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conky::config_setting<alignment> text_alignment("alignment",
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conky::simple_accessors<alignment>(NONE, false));
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conky::simple_config_setting<alignment> text_alignment("alignment", NONE, false);
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conky::config_setting<bool> out_to_x("out_to_x", conky::simple_accessors<bool>(false, false));
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conky::simple_config_setting<bool> out_to_x("out_to_x", false, false);
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#ifdef OWN_WINDOW
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conky::config_setting<bool> own_window("own_window", conky::simple_accessors<bool>(false, false));
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conky::config_setting<bool> set_transparent("own_window_transparent",
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conky::simple_accessors<bool>(false, false));
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conky::config_setting<std::string> own_window_class("own_window_class",
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conky::simple_accessors<std::string>(PACKAGE_NAME, false));
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conky::simple_config_setting<bool> own_window("own_window", false, false);
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conky::simple_config_setting<bool> set_transparent("own_window_transparent", false, false);
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conky::simple_config_setting<std::string> own_window_class("own_window_class",
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PACKAGE_NAME, false);
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namespace {
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// used to set the default value for own_window_title
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std::string gethostnamecxx()
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{ update_uname(); return info.uname_s.nodename; }
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}
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conky::config_setting<std::string> own_window_title("own_window_title",
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conky::simple_accessors<std::string>(PACKAGE_NAME " (" + gethostnamecxx()+")", false));
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conky::simple_config_setting<std::string> own_window_title("own_window_title",
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PACKAGE_NAME " (" + gethostnamecxx()+")", false);
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template<>
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conky::lua_traits<window_type>::Map conky::lua_traits<window_type>::map = {
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@ -963,18 +961,13 @@ conky::lua_traits<window_type>::Map conky::lua_traits<window_type>::map = {
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{ "desktop", TYPE_DESKTOP },
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{ "override", TYPE_OVERRIDE }
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};
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conky::config_setting<window_type> own_window_type("own_window_type",
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conky::simple_accessors<window_type>(TYPE_NORMAL, false));
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conky::simple_config_setting<window_type> own_window_type("own_window_type", TYPE_NORMAL, false);
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conky::config_setting<std::string> background_colour("background_colour",
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conky::simple_accessors<std::string>("black", false));
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conky::simple_config_setting<std::string> background_colour("background_colour", "black", false);
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#ifdef BUILD_ARGB
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conky::config_setting<bool> use_argb_visual("own_window_argb_visual",
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conky::simple_accessors<bool>(false, false));
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conky::config_setting<int, conky::range_checking_accessors<int>>
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own_window_argb_value("own_window_argb_value",
|
||||
conky::range_checking_accessors<int>(0, 255, 255, false)
|
||||
);
|
||||
conky::simple_config_setting<bool> use_argb_visual("own_window_argb_visual", false, false);
|
||||
conky::range_config_setting<int> own_window_argb_value("own_window_argb_value",
|
||||
0, 255, 255, false);
|
||||
#endif
|
||||
#endif /*OWN_WINDOW*/
|
||||
|
20
src/x11.h
20
src/x11.h
@ -145,24 +145,24 @@ enum alignment {
|
||||
NONE
|
||||
};
|
||||
|
||||
extern conky::config_setting<alignment> text_alignment;
|
||||
extern conky::config_setting<bool> out_to_x;
|
||||
extern conky::simple_config_setting<alignment> text_alignment;
|
||||
extern conky::simple_config_setting<bool> out_to_x;
|
||||
|
||||
#ifdef OWN_WINDOW
|
||||
extern conky::config_setting<bool> own_window;
|
||||
extern conky::config_setting<bool> set_transparent;
|
||||
extern conky::config_setting<std::string> own_window_class;
|
||||
extern conky::config_setting<std::string> own_window_title;
|
||||
extern conky::config_setting<window_type> own_window_type;
|
||||
extern conky::simple_config_setting<bool> own_window;
|
||||
extern conky::simple_config_setting<bool> set_transparent;
|
||||
extern conky::simple_config_setting<std::string> own_window_class;
|
||||
extern conky::simple_config_setting<std::string> own_window_title;
|
||||
extern conky::simple_config_setting<window_type> own_window_type;
|
||||
|
||||
// this setting is not checked for validity when set, we leave that to the caller
|
||||
// the reason for that is that we need to have X initialised in order to call XParseColor()
|
||||
extern conky::config_setting<std::string> background_colour;
|
||||
extern conky::simple_config_setting<std::string> background_colour;
|
||||
#ifdef BUILD_ARGB
|
||||
extern conky::config_setting<bool> use_argb_visual;
|
||||
extern conky::simple_config_setting<bool> use_argb_visual;
|
||||
|
||||
/* range of 0-255 for alpha */
|
||||
extern conky::config_setting<int, conky::range_checking_accessors<int>> own_window_argb_value;
|
||||
extern conky::range_config_setting<int> own_window_argb_value;
|
||||
#endif
|
||||
#endif /*OWN_WINDOW*/
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user