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https://github.com/Llewellynvdm/conky.git
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A framework for registering data sources
This is needed so that we know which sources to export to lua, and a huge switch or something is just too ugly.
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@ -38,7 +38,7 @@ set(conky_sources colours.cc combine.cc common.cc conky.cc core.cc
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diskio.cc entropy.cc exec.cc fs.cc mail.cc mixer.cc net_stat.cc template.cc
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mboxscan.cc read_tcp.cc scroll.cc specials.cc tailhead.cc
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temphelper.cc text_object.cc timeinfo.cc top.cc algebra.cc prioqueue.c proc.cc
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user.cc luamm.cc)
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user.cc luamm.cc data-source.cc)
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# add timed thread library
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add_library(timed-thread timed-thread.cc)
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106
src/data-source.cc
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106
src/data-source.cc
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@ -0,0 +1,106 @@
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/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <config.h>
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#include "data-source.hh"
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#include <iostream>
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#include <limits>
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#include <sstream>
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#include <unordered_map>
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namespace conky {
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namespace {
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/*
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* Returned when there is no data available.
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* An alternative would be to throw an exception, but if we don't want to react too
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* aggresively when the user e.g. uses a nonexisting variable, then returning NaN will do
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* just fine.
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*/
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float NaN = std::numeric_limits<float>::quiet_NaN();
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/*
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* We cannot construct this object statically, because order of object construction in
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* different modules is not defined, so register_source could be called before this
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* object is constructed. Therefore, we create it on the first call to register_source.
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*/
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typedef std::unordered_map<std::string, data_source_factory> data_sources_t;
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data_sources_t *data_sources;
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void register_data_source_(const std::string &name, const data_source_factory &factory_func)
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{
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struct data_source_constructor {
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data_source_constructor() { data_sources = new data_sources_t(); }
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~data_source_constructor() { delete data_sources; data_sources = NULL; }
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};
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static data_source_constructor constructor;
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bool inserted = data_sources->insert({name, factory_func}).second;
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if(not inserted)
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throw std::logic_error("Data source with name '" + name + "' already registered");
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}
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static std::shared_ptr<data_source_base>
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disabled_source_factory(lua::state &l, const std::string &name, const std::string &setting)
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{
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// XXX some generic way of reporting errors? NORM_ERR?
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std::cerr << "Support for setting '" << name
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<< "' has been disabled during compilation. Please recompile with '"
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<< setting << "'" << std::endl;
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return simple_numeric_source<float>::factory(l, name, &NaN);
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}
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}
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double data_source_base::get_number() const
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{ return NaN; }
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std::string data_source_base::get_text() const
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{
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std::ostringstream s;
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s << get_number();
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return s.str();
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}
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template<typename T>
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std::shared_ptr<data_source_base>
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simple_numeric_source<T>::factory(lua::state &l, const std::string &name, const T *source)
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{
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l.pop();
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return std::shared_ptr<simple_numeric_source>(new simple_numeric_source(name, source));
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}
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register_data_source::register_data_source(const std::string &name,
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const data_source_factory &factory_func)
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{ register_data_source_(name, factory_func); }
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register_disabled_data_source::register_disabled_data_source(const std::string &name,
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const std::string &setting)
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{
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register_data_source_(name,
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std::bind(disabled_source_factory,
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std::placeholders::_1, std::placeholders::_2, setting)
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);
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}
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}
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107
src/data-source.hh
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107
src/data-source.hh
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@ -0,0 +1,107 @@
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/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DATA_SOURCE_HH
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#define DATA_SOURCE_HH
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <type_traits>
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#include "luamm.hh"
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namespace conky {
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class data_source_base;
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/*
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* Recieves a lua table on the stack and the name the object was registered with. It should
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* pop the table after consuming it and return the data source.
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*/
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typedef std::function<std::shared_ptr<data_source_base> (lua::state &l, const std::string &name)> data_source_factory;
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/*
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* A base class for all data sources.
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* API consists of two functions:
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* - get_number should return numeric representation of the data (if available). This can
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* then be used when drawing graphs, bars, ... The default implementation returns NaN.
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* - get_text should return textual representation of the data. This is used when simple
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* displaying the value of the data source. The default implementation converts
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* get_number() to a string, but you can override to return anything (e.g. add units)
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*/
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class data_source_base {
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public:
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const std::string name;
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data_source_base(const std::string &name_)
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: name(name_)
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{}
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virtual ~data_source_base() {}
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virtual double get_number() const;
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virtual std::string get_text() const;
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};
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/*
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* A simple data source that returns the value of some variable.
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* It ignores the lua table, but one can create a wrapper for the factory function that uses
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* data in the table to decide which variable to return.
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*/
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template<typename T>
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class simple_numeric_source: public data_source_base {
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static_assert(std::is_convertible<T, double>::value, "T must be convertible to double");
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const T *source;
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simple_numeric_source(const std::string &name_, const T *source_)
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: data_source_base(name_), source(source_)
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{}
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public:
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static std::shared_ptr<data_source_base>
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factory(lua::state &l, const std::string &name, const T *source);
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virtual double get_number() const
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{ return *source; }
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};
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/*
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* Declaring an object of this type at global scope will register a data source with the give
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* name and factory function.
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*/
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class register_data_source {
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public:
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register_data_source(const std::string &name, const data_source_factory &factory_func);
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};
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/*
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* Use this to declare a data source that has been disabled during compilation. We can then
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* print a nice error message telling the used which setting to enable.
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*/
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class register_disabled_data_source {
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public:
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register_disabled_data_source(const std::string &name, const std::string &setting);
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};
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}
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#endif /* DATA_SOURCE_HH */
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