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https://github.com/Llewellynvdm/conky.git
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some imlib2 work
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parent
d399a128c9
commit
5378d13cfb
@ -321,18 +321,17 @@ dnl
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dnl IMLIB2
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dnl
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dnl --commented out until brenden finishes it --
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dnl AC_ARG_ENABLE([imlib2],
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dnl AC_HELP_STRING([--enable-imlib2], [enable if you want Imlib2 support [[default=no]]]),
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dnl [want_imlib2="$enableval"], [want_imlib2=no])
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dnl
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dnl AM_CONDITIONAL(BUILD_IMLIB2, test x$want_imlib2 = xyes)
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dnl if test x$want_imlib2 = xyes; then
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dnl PKG_CHECK_MODULES([Imlib2], [imlib2])
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dnl CFLAGS="$CFLAGS $Imlib2_CFLAGS"
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dnl LIBS="$LIBS $Imlib2_LIBS"
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dnl AC_DEFINE(IMLIB2, 1, [Define if you want Imlib2 support])
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dnl fi
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AC_ARG_ENABLE([imlib2],
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AC_HELP_STRING([--enable-imlib2], [enable if you want Imlib2 support [[default=no]]]),
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[want_imlib2="$enableval"], [want_imlib2=no])
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AM_CONDITIONAL(BUILD_IMLIB2, test x$want_imlib2 = xyes)
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if test x$want_imlib2 = xyes; then
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PKG_CHECK_MODULES([Imlib2], [imlib2])
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CFLAGS="$CFLAGS $Imlib2_CFLAGS"
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LIBS="$LIBS $Imlib2_LIBS"
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AC_DEFINE(IMLIB2, 1, [Define if you want Imlib2 support])
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fi
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dnl
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@ -732,4 +731,5 @@ $PACKAGE $VERSION configured successfully:
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nvidia: $want_nvidia
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eve-online: $want_eve
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config-output: $want_config_output
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IMLIB2: $want_imlib2
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EOF
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15
src/conky.c
15
src/conky.c
@ -203,13 +203,16 @@ static void print_version(void)
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#endif /* IBM */
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#ifdef NVIDIA
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" * nvidia\n"
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#endif
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#endif /* NVIDIA */
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#ifdef EVE
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" * eve-online\n"
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#endif /* EVE */
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#ifdef CONFIG_OUTPUT
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" * config-output\n"
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#endif /* CONFIG_OUTPUT */
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#ifdef IMLIB2
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" * IMLIB2\n"
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#endif /* IMLIB2 */
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);
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exit(0);
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@ -3490,27 +3493,19 @@ static void generate_text_internal(char *p, int p_max_size,
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Imlib_Image image, buffer;
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image = imlib_load_image(obj->data.s);
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imlib_context_set_image(image);
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if (image) {
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int w, h;
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imlib_context_set_image(image);
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w = imlib_image_get_width();
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h = imlib_image_get_height();
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buffer = imlib_create_image(w, h);
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imlib_context_set_display(display);
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imlib_context_set_drawable(window.drawable);
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imlib_context_set_colormap(DefaultColormap(display,
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screen));
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imlib_context_set_visual(DefaultVisual(display,
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screen));
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imlib_context_set_image(buffer);
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imlib_blend_image_onto_image(image, 0, 0, 0, w, h,
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text_start_x, text_start_y, w, h);
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imlib_render_image_on_drawable(text_start_x,
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text_start_y);
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imlib_free_image();
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imlib_context_set_image(image);
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imlib_free_image();
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}
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}
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}
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31
src/x11.c
31
src/x11.c
@ -35,6 +35,9 @@
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#include <X11/Xatom.h>
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#include <X11/Xmd.h>
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#include <X11/Xutil.h>
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#ifdef IMLIB2
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#include <Imlib2.h>
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#endif /* IMLIB2 */
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#ifdef XFT
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#include <X11/Xft/Xft.h>
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@ -47,6 +50,11 @@ int use_xdbe;
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/* some basic X11 stuff */
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Display *display;
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#ifdef IMLIB2
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Visual *visual;
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Colormap colourmap;
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int depth;
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#endif /* IMLIB2 */
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int display_width;
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int display_height;
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int screen;
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@ -418,9 +426,10 @@ void init_window(int own_window, int w, int h, int set_trans, int back_colour,
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fflush(stderr);
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XMapWindow(display, window.window);
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} else /* if (own_window) { */
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#endif
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/* root / desktop window */
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/* root / desktop window */
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{
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XWindowAttributes attrs;
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@ -463,7 +472,25 @@ void init_window(int own_window, int w, int h, int set_trans, int back_colour,
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fprintf(stderr, PACKAGE_NAME": drawing to single buffer\n");
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}
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#endif
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#ifdef IMLIB2
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visual = DefaultVisual(display, DefaultScreen(display));
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depth = DefaultDepth(display, DefaultScreen(display));
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colourmap = DefaultColormap(display, DefaultScreen(display));
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/* set our cache to 4MiB so it doesn't have to go hit the disk as long as */
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/* the images we use use less than 4MiB of RAM (that is uncompressed) */
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imlib_set_cache_size(4092 * 1024);
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/* set the font cache to 512KiB - again to avoid re-loading */
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imlib_set_font_cache_size(512 * 1024);
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/* set the maximum number of colors to allocate for 8bpp and less to 128 */
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imlib_set_color_usage(128);
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/* dither for depths < 24bpp */
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imlib_context_set_dither(1);
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/* set the display , visual, colormap and drawable we are using */
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imlib_context_set_display(display);
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imlib_context_set_visual(visual);
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imlib_context_set_colormap(colourmap);
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imlib_context_set_drawable(window.drawable);
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#endif /* IMLIB2 */
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XFlush(display);
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/* set_transparent_background(window.window);
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