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Add some comments to explain how things work
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@ -38,6 +38,8 @@ namespace conky {
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*/
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float NaN = std::numeric_limits<float>::quiet_NaN();
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typedef std::unordered_map<std::string, lua::cpp_function> data_sources_t;
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/*
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* We cannot construct this object statically, because order of object construction in
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* different modules is not defined, so register_source could be called before this
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@ -58,9 +58,10 @@ namespace conky {
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};
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/*
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* A simple data source that returns the value of some variable.
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* It ignores the lua table, but one can create a wrapper for the factory function that uses
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* data in the table to decide which variable to return.
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* A simple data source that returns the value of some variable. It ignores the lua table.
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* The source variable can be specified as a fixed parameter to the register_data_source
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* constructor, or one can create a subclass and then set the source from the subclass
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* constructor.
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*/
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template<typename T>
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class simple_numeric_source: public data_source_base {
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@ -76,6 +77,10 @@ namespace conky {
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{ return *source; }
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};
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/*
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* This is a part of the implementation, but it cannot be in .cc file because the template
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* functions below call it
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*/
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namespace priv {
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const char data_source_metatable[] = "conky::data_source_metatable";
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@ -90,8 +95,8 @@ namespace conky {
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}
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/*
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* Declaring an object of this type at global scope will register a data source with the give
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* name and factory function.
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* Declaring an object of this type at global scope will register a data source with the
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* given name. Any additional parameters are passed on to the data source constructor.
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*/
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template<typename T>
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class register_data_source {
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@ -128,8 +133,10 @@ namespace conky {
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register_disabled_data_source(const std::string &name, const std::string &setting);
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};
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typedef std::unordered_map<std::string, lua::cpp_function> data_sources_t;
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/*
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* It expects to have a table at the top of lua stack. It then exports all the data sources
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* into that table (actually, into a "variables" subtable).
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*/
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void export_data_sources(lua::state &l);
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}
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