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mirror of https://github.com/Llewellynvdm/conky.git synced 2024-11-16 01:57:09 +00:00

Refactor default getters/setter for setting and make them more useful

Adding features AND reducing code size.... yeah
This commit is contained in:
Pavel Labath 2010-02-25 21:11:39 +01:00
parent f51927241f
commit 724fb2585c
4 changed files with 152 additions and 163 deletions

View File

@ -35,9 +35,8 @@ namespace conky {
*/
config_settings_t *config_settings;
config_setting_base::config_setting_base(const std::string &name_,
const lua_setter_t &lua_setter_)
: name(name_), lua_setter(lua_setter_)
config_setting_base::config_setting_base(const std::string &name_)
: name(name_)
{
struct config_settings_constructor {
config_settings_constructor() { priv::config_settings = new config_settings_t; }
@ -66,16 +65,14 @@ namespace conky {
l.settable(-3);
l.pop();
}
}
namespace {
/*
* Performs the actual assignment of settings. Calls the setting-specific setter after
* some sanity-checking.
* stack on entry: | ..., new_config_table, key, value, old_value |
* stack on exit: | ..., new_config_table, key |
*/
void process_setting(lua::state &l, bool init)
void config_setting_base::process_setting(lua::state &l, bool init)
{
lua::stack_sentry s(l, -2);
@ -92,7 +89,7 @@ namespace conky {
return;
}
iter->second->lua_setter(&l, init);
iter->second->call_lua_setter(&l, init);
l.pushvalue(-2);
l.insert(-2);
l.rawset(-4);
@ -103,7 +100,7 @@ namespace conky {
* stack on entry: | config_table, key, value |
* stack on exit: | |
*/
int config__newindex(lua::state *l)
int config_setting_base::config__newindex(lua::state *l)
{
lua::stack_sentry s(*l, -3);
l->checkstack(1);
@ -119,9 +116,6 @@ namespace conky {
}
}
void simple_lua_setter(lua::state *l, bool)
{ l->pop(); }
/*
* Called after the initial loading of the config file. Performs the initial assignments.
* at least one setting should always be registered, so config_settings will not be null
@ -143,7 +137,7 @@ namespace conky {
l.pushnil();
while(l.next(-3)) {
l.pushnil();
process_setting(l, true);
priv::config_setting_base::process_setting(l, true);
}
} l.replace(-2);
@ -153,7 +147,7 @@ namespace conky {
l.pushvalue(-1);
l.rawsetfield(-2, "__index");
l.pushfunction(&config__newindex);
l.pushfunction(&priv::config_setting_base::config__newindex);
l.rawsetfield(-2, "__newindex");
// conky.config will not be a table, but a userdata with some metamethods

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@ -33,80 +33,159 @@
namespace conky {
// performs the assignment without any error checking
void simple_lua_setter(lua::state *l, bool init);
void check_config_settings(lua::state &l);
// converts standard lua types to C types
template<typename T,
bool integral = std::is_integral<T>::value,
bool floating_point = std::is_floating_point<T>::value>
struct simple_getter {
bool is_integral = std::is_integral<T>::value,
bool floating_point = std::is_floating_point<T>::value,
bool is_enum = std::is_enum<T>::value>
struct lua_traits
{
// integral is here to force the compiler to evaluate the assert at instantiation time
static_assert(integral && false,
"Only specializations for string, integral and floating point types are available");
static_assert(is_integral && false,
"Only specializations for enum, string, integral and floating point types are available");
};
// Specialization for integral type.
// specialization for integral types
template<typename T>
struct simple_getter<T, true, false> {
static T do_it_def(lua::state *l, T def)
{
if(l->isnil(-1))
return def;
struct lua_traits<T, true, false, false> {
static const lua::Type type = lua::TNUMBER;
T t = l->tointeger(-1);
l->pop();
return t;
}
static T do_it(lua::state *l)
{ return do_it_def(l, static_cast<T>(0)); }
static std::pair<T, bool> convert(lua::state *l, int index, const std::string &)
{ return {l->tointeger(index), true}; }
};
// specialization for floating point types
template<typename T>
struct simple_getter<T, false, true> {
static T do_it_def(lua::state *l, T def)
{
if(l->isnil(-1))
return def;
struct lua_traits<T, false, true, false> {
static const lua::Type type = lua::TNUMBER;
T t = l->tonumber(-1);
l->pop();
return t;
}
static T do_it(lua::state *l)
{ return do_it_def(l, T(0)); }
static std::pair<T, bool> convert(lua::state *l, int index, const std::string &)
{ return {l->tonumber(index), true}; }
};
// specialization for std::string
template<>
struct simple_getter<std::string, false, false> {
static std::string do_it_def(lua::state *l, const std::string &def)
{
if(l->isnil(-1))
return def;
struct lua_traits<std::string, false, false, false> {
static const lua::Type type = lua::TSTRING;
std::string t = l->tostring(-1);
l->pop();
return t;
static std::pair<std::string, bool> convert(lua::state *l, int index, const std::string &)
{ return {l->tostring(index), true}; }
};
// specialization for bool
template<>
struct lua_traits<bool, true, false, false> {
static const lua::Type type = lua::TBOOLEAN;
static std::pair<bool, bool> convert(lua::state *l, int index, const std::string &)
{ return {l->toboolean(index), true}; }
};
// specialization for enums
// to use this, one first has to declare string<->value map
template<typename T>
struct lua_traits<T, false, false, true> {
static const lua::Type type = lua::TSTRING;
typedef std::initializer_list<std::pair<std::string, T>> Map;
static Map map;
static std::pair<T, bool> convert(lua::state *l, int index, const std::string &name)
{
std::string val = l->tostring(index);
for(auto i = map.begin(); i != map.end(); ++i) {
if(i->first == val)
return {i->second, true};
}
static std::string do_it(lua::state *l)
{ return do_it_def(l, std::string()); }
std::string msg = "Invalid value '" + val + "' for setting '"
+ name + "'. Valid values are: ";
for(auto i = map.begin(); i != map.end(); ++i) {
if(i != map.begin())
msg += ", ";
msg += "'" + i->first + "'";
}
msg += ".";
NORM_ERR("%s", msg.c_str());
return {T(), false};
}
};
// standard getters and setters for basic types. They try to do The Right Thing(tm) (accept
// only values of correct type and print an error message otherwise). For something more
// elaborate, one can always write a new accessor class
template<typename T, typename Traits = lua_traits<T>>
class simple_accessors {
const T default_value;
bool modifiable;
std::pair<T, bool> do_convert(lua::state *l, int index, const std::string &name)
{
if(l->isnil(index))
return {default_value, true};
if(l->type(index) != Traits::type) {
NORM_ERR("Invalid value of type '%s' for setting '%s'. "
"Expected value of type '%s'.", l->type_name(l->type(index)),
name.c_str(), l->type_name(Traits::type) );
return {default_value, false};
}
return Traits::convert(l, index, name);
}
public:
simple_accessors(T default_value_ = T(), bool modifiable_ = false)
: default_value(default_value_), modifiable(modifiable_)
{}
T getter(lua::state *l, const std::string &name)
{
lua::stack_sentry s(*l, -1);
auto ret = do_convert(l, -1, name);
l->pop();
// setter function should make sure the value is valid
assert(ret.second);
return ret.first;
}
void lua_setter(lua::state *l, bool init, const std::string &name)
{
lua::stack_sentry s(*l, -2);
if(!init && !modifiable) {
NORM_ERR("Setting '%s' is not modifiable", name.c_str());
l->replace(-2);
} else {
auto ret = do_convert(l, -2, name);
if(ret.second)
l->pop();
else
l->replace(-2);
}
++s;
}
};
namespace priv {
class config_setting_base {
private:
static void process_setting(lua::state &l, bool init);
static int config__newindex(lua::state *l);
protected:
virtual void call_lua_setter(lua::state *l, bool init) = 0;
public:
typedef std::function<void (lua::state *l, bool init)> lua_setter_t;
const std::string name;
const lua_setter_t lua_setter;
config_setting_base(const std::string &name_, const lua_setter_t &lua_setter_);
virtual ~config_setting_base() {}
config_setting_base(const std::string &name_);
/*
* Set the setting manually.
@ -114,6 +193,8 @@ namespace conky {
* stack on exit: | ... |
*/
void lua_set(lua::state &l);
friend void conky::check_config_settings(lua::state &l);
};
typedef std::unordered_map<std::string, config_setting_base *> config_settings_t;
@ -135,24 +216,25 @@ namespace conky {
* be changed (easily?) when conky is running, but some (e.g. x/y position of the window)
* can.
*/
template<typename T>
template<typename T, typename Accessors = simple_accessors<T>>
class config_setting: public priv::config_setting_base {
public:
typedef std::function<T (lua::state *l)> getter_t;
config_setting(const std::string &name_,
const getter_t &getter_ = &simple_getter<T>::do_it,
const lua_setter_t &lua_setter_ = &simple_lua_setter)
: config_setting_base(name_, lua_setter_), getter(getter_)
config_setting(const std::string &name_, const Accessors &accessors_ = Accessors())
: config_setting_base(name_), accessors(accessors_)
{}
T get(lua::state &l);
protected:
virtual void call_lua_setter(lua::state *l, bool init)
{ accessors.lua_setter(l, init, name); }
private:
getter_t getter;
Accessors accessors;
};
template<typename T>
T config_setting<T>::get(lua::state &l)
template<typename T, typename Accessors>
T config_setting<T, Accessors>::get(lua::state &l)
{
lua::stack_sentry s(l);
l.checkstack(2);
@ -164,96 +246,9 @@ namespace conky {
l.getfield(-1, name.c_str());
l.replace(-2);
return getter(&l);
return accessors.getter(&l, name);
}
template<typename T>
class enum_config_setting: public config_setting<T> {
// In theory, this class may be useful for other types too. If you think think you have a
// use for that, remove this assert.
static_assert(std::is_enum<T>::value, "Only enum types allowed");
typedef config_setting<T> Base;
std::pair<T, bool> convert(lua::state *l, int index);
T enum_getter(lua::state *l);
void enum_lua_setter(lua::state *l, bool init);
public:
typedef std::initializer_list<std::pair<std::string, T>> Map;
enum_config_setting(const std::string &name_, Map map_, bool modifiable_, T default_value_)
: Base(name_,
std::bind(&enum_config_setting::enum_getter, this, std::placeholders::_1),
std::bind(&enum_config_setting::enum_lua_setter, this, std::placeholders::_1,
std::placeholders::_2)),
map(map_), modifiable(modifiable_), default_value(default_value_)
{}
private:
Map map;
bool modifiable;
T default_value;
};
template<typename T>
std::pair<T, bool> enum_config_setting<T>::convert(lua::state *l, int index)
{
if(l->isnil(index))
return {default_value, true};
std::string val = l->tostring(index);
for(auto i = map.begin(); i != map.end(); ++i) {
if(i->first == val)
return {i->second, true};
}
std::string msg = "Invalid value '" + val + "' for setting '"
+ Base::name + "'. Valid values are: ";
for(auto i = map.begin(); i != map.end(); ++i) {
if(i != map.begin())
msg += ", ";
msg += "'" + i->first + "'";
}
msg += ".";
NORM_ERR("%s", msg.c_str());
return {default_value, false};
}
template<typename T>
T enum_config_setting<T>::enum_getter(lua::state *l)
{
lua::stack_sentry s(*l, -1);
auto ret = convert(l, -1);
l->pop();
// setter function should make sure the value is valid
assert(ret.second);
return ret.first;
}
template<typename T>
void enum_config_setting<T>::enum_lua_setter(lua::state *l, bool init)
{
lua::stack_sentry s(*l, -2);
if(!init && !modifiable) {
NORM_ERR("Setting '%s' is not modifiable", Base::name.c_str());
l->replace(-2);
} else {
auto ret = convert(l, -2);
if(ret.second)
l->pop();
else
l->replace(-2);
}
++s;
}
void check_config_settings(lua::state &l);
/////////// example settings, remove after real settings are available ///////
extern config_setting<std::string> asdf;
}

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@ -912,7 +912,8 @@ void xdbe_swap_buffers(void)
}
#endif /* BUILD_XDBE */
conky::enum_config_setting<alignment>::Map text_alignment_map = {
template<>
conky::lua_traits<alignment>::Map conky::lua_traits<alignment>::map = {
{ "top_left", TOP_LEFT },
{ "top_right", TOP_RIGHT },
{ "top_middle", TOP_MIDDLE },
@ -924,5 +925,5 @@ conky::enum_config_setting<alignment>::Map text_alignment_map = {
{ "middle_right", MIDDLE_RIGHT },
{ "none", NONE }
};
conky::enum_config_setting<alignment> text_alignment("alignment", text_alignment_map, false, NONE);
conky::config_setting<alignment> text_alignment("alignment", conky::simple_accessors<alignment>(NONE, false));

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@ -153,8 +153,7 @@ enum alignment {
NONE
};
extern conky::enum_config_setting<alignment>::Map text_alignment_map;
extern conky::enum_config_setting<alignment> text_alignment;
extern conky::config_setting<alignment> text_alignment;
#endif /*X11_H_*/
#endif /* BUILD_X11 */