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Simplify binary include handling (and fix build)
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@ -20,6 +20,9 @@
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include_directories(${conky_includes})
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# always include the binary dir
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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if(BUILD_BUILTIN_CONFIG OR BUILD_OLD_CONFIG)
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# include config output dir
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include_directories(${CMAKE_BINARY_DIR}/data)
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@ -59,7 +62,6 @@ if(APP_GPERF)
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OUTPUT_FILE "${CMAKE_CURRENT_BINARY_DIR}/colour-names.hh"
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COMMAND ${APP_GPERF} --ignore-case -LC++ -Zcolor_name_hash -t -7 -m1 -C -E
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)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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else(APP_GPERF)
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message(WARNING "'gperf' program not found, using stub colour-names.hh; colors names will not be parsed")
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/colour-names-stub.hh" "${CMAKE_CURRENT_BINARY_DIR}/colour-names.hh" COPYONLY)
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@ -304,9 +306,6 @@ if(BUILD_WAYLAND)
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/wlr-layer-shell-protocol.c
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COMMAND ${Wayland_SCANNER} private-code ${WLR_LAYER_SHELL_PROT_DEF} wlr-layer-shell-protocol.c
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DEPENDS wlr-layer-shell-client-protocol.h)
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# include output dir in include path
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif(BUILD_WAYLAND)
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if(BUILD_HDDTEMP)
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