mirror of
https://github.com/Llewellynvdm/conky.git
synced 2024-11-17 02:25:09 +00:00
Fix event propagation on Openbox
Events now get correctly propagated to a window (or root if none) behind conky. This was a necessary change to handle cases such as MATE+caja where caja is used between conky and background to show icons and desktop menu. * Don't change input focus on propagation Could cause input focus flickering, so I'm leaving it up to WMs to manage focus. Signed-off-by: Tin Švagelj <tin.svagelj@live.com>
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0419e01fe4
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9424ab8ca5
@ -410,6 +410,8 @@ bool display_output_x11::main_loop_wait(double t) {
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if (data->evtype == XI_Motion && is_cursor_move) {
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Window query_result =
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query_x11_window_at_pos(display, data->root_x, data->root_y);
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// query_result is not window.window in some cases.
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query_result = query_x11_last_descendant(display, query_result);
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static bool cursor_inside = false;
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191
src/x11.cc
191
src/x11.cc
@ -1352,42 +1352,81 @@ InputEvent *xev_as_input_event(XEvent &ev) {
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}
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}
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/// @brief Returns a mask for the event_type
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/// @param event_type Xlib event type
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/// @return Xlib event mask
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int ev_to_mask(int event_type) {
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switch (event_type) {
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case KeyPress:
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return KeyPressMask;
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case KeyRelease:
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return KeyReleaseMask;
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case ButtonPress:
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return ButtonPressMask;
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case ButtonRelease:
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return ButtonReleaseMask;
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case EnterNotify:
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return EnterWindowMask;
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case LeaveNotify:
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return LeaveWindowMask;
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case MotionNotify:
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return PointerMotionMask;
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default:
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return NoEventMask;
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}
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}
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void propagate_x11_event(XEvent &ev) {
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InputEvent *i_ev = xev_as_input_event(ev);
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/* forward the event to the desktop window */
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if (i_ev != nullptr) {
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i_ev->common.window = window.desktop;
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i_ev->common.x = i_ev->common.x_root;
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i_ev->common.y = i_ev->common.y_root;
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} else {
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if (i_ev == nullptr) {
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// Not a known input event; blindly propagating them causes loops and all
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// sorts of other evil.
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return;
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}
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DBGP2("Propagating event: { type: %d; serial: %d }", i_ev->type, i_ev->common.serial);
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XSendEvent(display, window.desktop, False, window.event_mask, &ev);
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int _revert_to;
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Window focused;
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XGetInputFocus(display, &focused, &_revert_to);
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if (focused == window.window) {
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Time time = CurrentTime;
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if (i_ev != nullptr) { time = i_ev->common.time; }
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XSetInputFocus(display, window.desktop, RevertToPointerRoot, time);
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i_ev->common.window = window.desktop;
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i_ev->common.x = i_ev->common.x_root;
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i_ev->common.y = i_ev->common.y_root;
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i_ev->common.time = CurrentTime;
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/* forward the event to the window below conky (e.g. caja) or desktop */
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{
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std::vector<Window> below = query_x11_windows_at_pos(
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display, i_ev->common.x_root, i_ev->common.y_root,
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[](XWindowAttributes &a) { return a.map_state == IsViewable; });
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auto it = std::remove_if(below.begin(), below.end(),
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[](Window w) { return w == window.window; });
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below.erase(it, below.end());
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if (!below.empty()) {
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i_ev->common.window = below.back();
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Window _ignore;
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// Update event x and y coordinates to be target window relative
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XTranslateCoordinates(display, window.root, i_ev->common.window,
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i_ev->common.x_root, i_ev->common.y_root,
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&i_ev->common.x, &i_ev->common.y, &_ignore);
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}
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// drop below vector
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}
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#ifdef BUILD_MOUSE_EVENTS
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// Assuming parent has a simple linear stack of descendants, this function
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// returns the last leaf on the graph.
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inline Window last_descendant(Display *display, Window parent) {
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XUngrabPointer(display, CurrentTime);
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XSendEvent(display, i_ev->common.window, False, ev_to_mask(i_ev->type), &ev);
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}
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/// @brief This function returns the last descendant of a window (leaf) on the
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/// graph.
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///
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/// This function assumes the window stack below `parent` is linear. If it
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/// isn't, it's only guaranteed that _some_ descendant of `parent` will be
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/// returned. If provided `parent` has no descendants, the `parent` is returned.
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Window query_x11_last_descendant(Display *display, Window parent) {
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Window _ignored, *children;
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std::uint32_t count;
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Window current = parent;
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while (
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XQueryTree(display, current, &_ignored, &_ignored, &children, &count) &&
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while (XQueryTree(display, current, &_ignored, &_ignored, &children,
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&count) == Success &&
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count != 0) {
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current = children[count - 1];
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XFree(children);
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@ -1396,10 +1435,84 @@ inline Window last_descendant(Display *display, Window parent) {
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return current;
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}
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std::vector<Window> query_x11_windows(Display *display) {
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// _NET_CLIENT_LIST_STACKING
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Window root = DefaultRootWindow(display);
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Atom clients_atom = XInternAtom(display, "_NET_CLIENT_LIST_STACKING", 0);
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Atom actual_type;
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int actual_format;
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unsigned long nitems;
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unsigned long bytes_after;
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unsigned char *data = nullptr;
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// try retrieving ordered windows first:
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if (XGetWindowProperty(display, root, clients_atom, 0, 0, False, XA_WINDOW,
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&actual_type, &actual_format, &nitems, &bytes_after,
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&data) == Success) {
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free(data);
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size_t count = bytes_after / 4;
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if (XGetWindowProperty(display, root, clients_atom, 0, bytes_after / 4,
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False, XA_WINDOW, &actual_type, &actual_format,
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&nitems, &bytes_after, &data) == Success) {
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Window *wdata = reinterpret_cast<Window *>(data);
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std::vector<Window> result(wdata, wdata + nitems);
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free(data);
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return result;
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}
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}
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clients_atom = XInternAtom(display, "_NET_CLIENT_LIST", 0);
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if (XGetWindowProperty(display, root, clients_atom, 0, 0, False, XA_WINDOW,
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&actual_type, &actual_format, &nitems, &bytes_after,
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&data) == Success) {
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free(data);
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size_t count = bytes_after / 4;
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if (XGetWindowProperty(display, root, clients_atom, 0, count, False,
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XA_WINDOW, &actual_type, &actual_format, &nitems,
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&bytes_after, &data) == Success) {
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Window *wdata = reinterpret_cast<Window *>(data);
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std::vector<Window> result(wdata, wdata + nitems);
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free(data);
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return result;
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}
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}
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// slowest method that also returns inaccurate results:
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// TODO: How do we remove window decorations and other unwanted WM/DE junk
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// from this?
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std::vector<Window> result;
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std::vector<Window> queue = {root};
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Window _ignored, *children;
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std::uint32_t count;
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while (!queue.empty()) {
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Window current = queue.back();
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queue.pop_back();
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if (XQueryTree(display, current, &_ignored, &_ignored, &children, &count) ==
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Success &&
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count != 0) {
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for (size_t i = 0; i < count; i++) {
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queue.push_back(children[i]);
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result.push_back(current);
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}
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XFree(children);
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}
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}
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return result;
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}
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Window query_x11_window_at_pos(Display *display, int x, int y) {
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Window root = DefaultRootWindow(display);
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// these values are ignored but NULL can't be passed
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// these values are ignored but NULL can't be passed to XQueryPointer.
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Window root_return;
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int root_x_return, root_y_return, win_x_return, win_y_return;
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unsigned int mask_return;
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@ -1408,13 +1521,31 @@ Window query_x11_window_at_pos(Display *display, int x, int y) {
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XQueryPointer(display, window.root, &root_return, &last, &root_x_return,
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&root_y_return, &win_x_return, &win_y_return, &mask_return);
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// If root, last descendant will be wrong
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if (last == 0) return 0;
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// X11 correctly returns a window which covers conky area, but returned
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// window is not window.window, but instead a parent node in some cases and
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// the window.window we want to check for is a 1x1 child of that window.
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return last_descendant(display, last);
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if (last == 0) return root;
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return last;
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}
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#endif /* BUILD_MOUSE_EVENTS */
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std::vector<Window> query_x11_windows_at_pos(
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Display *display, int x, int y,
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std::function<bool(XWindowAttributes &)> predicate) {
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std::vector<Window> result;
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Window root = DefaultRootWindow(display);
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XWindowAttributes attr;
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for (Window current : query_x11_windows(display)) {
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int pos_x, pos_y;
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Window _ignore;
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// Doesn't account for decorations. There's no sane way to do that.
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XTranslateCoordinates(display, current, root, 0, 0, &pos_x, &pos_y,
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&_ignore);
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XGetWindowAttributes(display, current, &attr);
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if (pos_x <= x && pos_y <= y && pos_x + attr.width >= x &&
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pos_y + attr.height >= y && predicate(attr)) {
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result.push_back(current);
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}
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}
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return result;
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}
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58
src/x11.h
58
src/x11.h
@ -40,6 +40,8 @@
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#endif
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#include <cstdint>
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#include <functional>
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#include <vector>
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#ifdef BUILD_ARGB
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/* true if use_argb_visual=true and argb visual was found*/
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@ -74,7 +76,12 @@ enum window_hints {
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extern Display *display;
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struct conky_x11_window {
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Window root, window, desktop;
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/// XID of x11 root window
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Window root;
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/// XID of Conky window
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Window window;
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/// XID of DE desktop window (or root if none)
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Window desktop;
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Drawable drawable;
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Visual *visual;
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Colormap colourmap;
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@ -152,9 +159,54 @@ union InputEvent {
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InputEvent *xev_as_input_event(XEvent &ev);
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void propagate_x11_event(XEvent &ev);
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#ifdef BUILD_MOUSE_EVENTS
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/// @brief Tries getting a list of windows ordered from bottom to top.
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///
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/// Whether the list is correctly ordered depends on WM/DE providing the
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/// `_NET_CLIENT_LIST_STACKING` atom. If only `_NET_CLIENT_LIST` is defined,
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/// this function assumes the WM/DE is a tiling one without stacking order.
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///
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/// If neither of the atoms are provided, this function tries traversing the
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/// window graph in order to collect windows. In this case, map state of windows
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/// is ignored. This also produces a lot of noise for some WM/DEs due to
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/// inserted window decorations.
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///
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/// @param display which display to query for windows @return a (likely) ordered
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/// list of windows
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std::vector<Window> query_x11_windows(Display *display);
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/// @brief Finds the last descendant of a window (leaf) on the graph.
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///
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/// This function assumes the window stack below `parent` is linear. If it
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/// isn't, it's only guaranteed that _some_ descendant of `parent` will be
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/// returned. If provided `parent` has no descendants, the `parent` is returned.
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///
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/// @param display display of parent
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/// @return a descendant window
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Window query_x11_last_descendant(Display *display, Window parent);
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/// @brief Returns the top-most window overlapping provided screen coordinates.
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///
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/// @param display display of parent
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/// @param x screen X position contained by window
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/// @param y screen Y position contained by window
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/// @return a top-most window at provided screen coordinates, or root
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Window query_x11_window_at_pos(Display *display, int x, int y);
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#endif /* BUILD_MOUSE_EVENTS */
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/// @brief Returns a list of windows overlapping provided screen coordinates.
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///
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/// Vector returned by this function will never contain root because it's
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/// assumed to always cover the entire display.
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///
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/// @param display display of parent
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/// @param x screen X position contained by window
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/// @param y screen Y position contained by window
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/// @param predicate any additional predicates to apply for XWindowAttributes
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/// (besides bounds testing).
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/// @return a vector of windows at provided screen coordinates
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std::vector<Window> query_x11_windows_at_pos(
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Display *display, int x, int y,
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std::function<bool(XWindowAttributes &)> predicate =
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[](XWindowAttributes &a) { return true; });
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#ifdef BUILD_XDBE
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void xdbe_swap_buffers(void);
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