mirror of
https://github.com/Llewellynvdm/conky.git
synced 2024-11-17 18:45:10 +00:00
Change setting setter call order, add cleanup function
Call setting setters in the order in which they were registered. Add a cleanup function, called in the reverse registration order.
This commit is contained in:
parent
1d20229d74
commit
ba79c58f37
@ -3983,7 +3983,7 @@ int main(int argc, char **argv)
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" own_window_hints='above, undecorated,,below'};\n"
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" own_window_hints='above, undecorated,,below'};\n"
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);
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);
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l.call(0, 0);
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l.call(0, 0);
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conky::check_config_settings(l);
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conky::set_config_settings(l);
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std::cout << "config.alignment = " << text_alignment.get(l) << std::endl;
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std::cout << "config.alignment = " << text_alignment.get(l) << std::endl;
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l.pushstring("X");
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l.pushstring("X");
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text_alignment.lua_set(l);
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text_alignment.lua_set(l);
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@ -70,7 +70,7 @@ namespace conky {
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int data_source_astext(lua::state *l)
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int data_source_astext(lua::state *l)
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{
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{
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std::string x = get_data_source(l).get_text();
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std::string x = get_data_source(l).get_text();
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l->pushstring(x.c_str());
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l->pushstring(x);
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return 1;
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return 1;
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}
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}
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206
src/setting.cc
206
src/setting.cc
@ -25,26 +25,82 @@
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#include "setting.hh"
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#include "setting.hh"
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include <unordered_map>
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namespace conky {
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namespace conky {
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namespace priv {
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namespace {
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typedef std::unordered_map<std::string, priv::config_setting_base *> settings_map;
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typedef std::vector<priv::config_setting_base *> settings_vector;
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/*
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/*
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* We cannot construct this object statically, because order of object construction in
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* We cannot construct this object statically, because order of object construction in
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* different modules is not defined, so config_setting_base could be called before this
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* different modules is not defined, so config_setting_base could be called before this
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* object is constructed. Therefore, we create it on the first call to
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* object is constructed. Therefore, we create it on the first call to
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* config_setting_base constructor.
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* config_setting_base constructor.
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*/
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*/
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config_settings_t *config_settings;
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settings_map *settings;
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/*
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* Returns the setting record corresponding to the value at the specified index. If the
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* value is not valid, returns NULL and prints an error.
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*/
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priv::config_setting_base* get_setting(lua::state &l, int index)
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{
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lua::Type type = l.type(index);
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if(type != lua::TSTRING) {
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NORM_ERR("invalid setting of type '%s'", l.type_name(type));
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return NULL;
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}
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const std::string &name = l.tostring(index);
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auto iter = settings->find(name);
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if(iter == settings->end()) {
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NORM_ERR("Unknown setting '%s'", name.c_str());
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return NULL;
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}
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return iter->second;
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}
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// returns a vector of all settings, sorted in order of registration
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settings_vector make_settings_vector()
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{
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settings_vector ret;
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ret.reserve(settings->size());
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for(auto i = settings->begin(); i != settings->end(); ++i)
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ret.push_back(i->second);
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sort(ret.begin(), ret.end(), &priv::config_setting_base::seq_compare);
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return ret;
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}
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/*
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* Returns the seq_no for the new setting object. Also constructs settings object
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* if needed.
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*/
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size_t get_next_seq_no()
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{
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struct settings_constructor {
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settings_constructor() { settings = new settings_map; }
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~settings_constructor() { delete settings; settings = NULL; }
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};
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static settings_constructor constructor;
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return settings->size();
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}
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}
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namespace priv {
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config_setting_base::config_setting_base(const std::string &name_)
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config_setting_base::config_setting_base(const std::string &name_)
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: name(name_)
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: name(name_), seq_no(get_next_seq_no())
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{
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{
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struct config_settings_constructor {
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bool inserted = settings->insert({name, this}).second;
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config_settings_constructor() { priv::config_settings = new config_settings_t; }
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~config_settings_constructor() { delete config_settings; config_settings = NULL; }
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};
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static config_settings_constructor constructor;
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bool inserted = config_settings->insert({name, this}).second;
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if(not inserted)
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if(not inserted)
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throw std::logic_error("Setting with name '" + name + "' already registered");
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throw std::logic_error("Setting with name '" + name + "' already registered");
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}
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}
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@ -59,10 +115,7 @@ namespace conky {
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l.replace(-2);
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l.replace(-2);
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l.insert(-2);
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l.insert(-2);
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l.pushstring(name.c_str());
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l.setfield(-2, name.c_str());
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l.insert(-2);
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l.settable(-3);
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l.pop();
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l.pop();
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}
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}
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@ -70,26 +123,17 @@ namespace conky {
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* Performs the actual assignment of settings. Calls the setting-specific setter after
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* Performs the actual assignment of settings. Calls the setting-specific setter after
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* some sanity-checking.
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* some sanity-checking.
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* stack on entry: | ..., new_config_table, key, value, old_value |
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* stack on entry: | ..., new_config_table, key, value, old_value |
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* stack on exit: | ..., new_config_table, key |
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* stack on exit: | ..., new_config_table |
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*/
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*/
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void config_setting_base::process_setting(lua::state &l, bool init)
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void config_setting_base::process_setting(lua::state &l, bool init)
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{
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{
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lua::stack_sentry s(l, -2);
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lua::stack_sentry s(l, -3);
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lua::Type type = l.type(-3);
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config_setting_base *ptr = get_setting(l, -3);
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if(type != lua::TSTRING) {
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if(not ptr)
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NORM_ERR("invalid setting of type '%s'", l.type_name(type));
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return;
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return;
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}
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std::string name = l.tostring(-3);
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ptr->lua_setter(l, init);
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auto iter = priv::config_settings->find(name);
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if(iter == priv::config_settings->end()) {
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NORM_ERR("Unknown setting '%s'", name.c_str());
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return;
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}
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iter->second->lua_setter(l, init);
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l.pushvalue(-2);
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l.pushvalue(-2);
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l.insert(-2);
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l.insert(-2);
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l.rawset(-4);
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l.rawset(-4);
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@ -114,33 +158,22 @@ namespace conky {
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return 0;
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return 0;
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}
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}
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}
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/*
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/*
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* Called after the initial loading of the config file. Performs the initial assignments.
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* conky.config will not be a table, but a userdata with some metamethods we do this
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* at least one setting should always be registered, so config_settings will not be null
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* because we want to control access to the settings we use the metatable for storing the
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* stack on entry: | ... |
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* settings, that means having a setting whose name starts with "__" is a bad idea
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* stack on exit: | ... |
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* stack on entry: | ... |
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*/
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* stack on exit: | ... new_config_table |
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void check_config_settings(lua::state &l)
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*/
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{
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void config_setting_base::make_conky_config(lua::state &l)
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lua::stack_sentry s(l);
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{
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l.checkstack(6);
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lua::stack_sentry s(l);
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l.checkstack(3);
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l.getglobal("conky"); {
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l.newuserdata(1);
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l.rawgetfield(-1, "config"); {
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if(l.type(-1) != lua::TTABLE)
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throw std::runtime_error("conky.config must be a table");
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// new conky.config table, containing only valid settings
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l.newtable(); {
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l.pushnil();
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while(l.next(-3)) {
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l.pushnil();
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priv::config_setting_base::process_setting(l, true);
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}
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} l.replace(-2);
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l.newtable(); {
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l.pushboolean(false);
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l.pushboolean(false);
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l.rawsetfield(-2, "__metatable");
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l.rawsetfield(-2, "__metatable");
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@ -149,18 +182,71 @@ namespace conky {
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l.pushfunction(&priv::config_setting_base::config__newindex);
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l.pushfunction(&priv::config_setting_base::config__newindex);
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l.rawsetfield(-2, "__newindex");
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l.rawsetfield(-2, "__newindex");
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} l.setmetatable(-2);
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// conky.config will not be a table, but a userdata with some metamethods
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++s;
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// we do this because we want to control access to the settings
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}
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// we use the metatable for storing the settings, that means having a setting
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}
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// whose name stars with "__" is a bad idea
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l.newuserdata(1);
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void set_config_settings(lua::state &l)
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l.insert(-2);
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{
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l.setmetatable(-2);
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lua::stack_sentry s(l);
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} l.rawsetfield(-2, "config");
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l.checkstack(6);
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// Force creation of settings map. In the off chance we have no settings.
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get_next_seq_no();
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l.getglobal("conky"); {
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if(l.type(-1) != lua::TTABLE)
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throw std::runtime_error("conky must be a table");
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l.rawgetfield(-1, "config"); {
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if(l.type(-1) != lua::TTABLE)
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throw std::runtime_error("conky.config must be a table");
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priv::config_setting_base::make_conky_config(l);
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l.rawsetfield(-3, "config");
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l.rawgetfield(-2, "config"); l.getmetatable(-1); l.replace(-2); {
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const settings_vector &v = make_settings_vector();
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for(size_t i = 0; i < v.size(); ++i) {
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l.pushstring(v[i]->name);
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l.rawgetfield(-3, v[i]->name.c_str());
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l.pushnil();
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priv::config_setting_base::process_setting(l, true);
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}
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} l.pop();
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// print error messages for unknown settings
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l.pushnil();
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while(l.next(-2)) {
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l.pop();
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get_setting(l, -1);
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}
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} l.pop();
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} l.pop();
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} l.pop();
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}
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}
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void cleanup_config_settings(lua::state &l)
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{
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lua::stack_sentry s(l);
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l.checkstack(2);
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l.getglobal("conky");
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l.rawgetfield(-1, "config");
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l.replace(-2);
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const settings_vector &v = make_settings_vector();
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for(size_t i = v.size(); i > 0; --i) {
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l.getfield(-1, v[i-1]->name.c_str());
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v[i-1]->cleanup(l);
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}
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l.pop();
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}
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/////////// example settings, remove after real settings are available ///////
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/////////// example settings, remove after real settings are available ///////
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range_config_setting<int> asdf("asdf", 42, 47, 45, true);
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range_config_setting<int> asdf("asdf", 42, 47, 45, true);
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}
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}
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@ -27,14 +27,27 @@
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#include <limits>
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#include <limits>
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#include <string>
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#include <string>
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#include <type_traits>
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#include <type_traits>
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#include <unordered_map>
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#include "logging.h"
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#include "logging.h"
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#include "luamm.hh"
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#include "luamm.hh"
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namespace conky {
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namespace conky {
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void check_config_settings(lua::state &l);
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/*
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* Checks settings, and does initial calls to the setters.
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* Should be called after reading the user config.
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void set_config_settings(lua::state &l);
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/*
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* Calls cleanup functions.
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* Should be called before exit/restart.
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void cleanup_config_settings(lua::state &l);
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template<typename T,
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template<typename T,
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bool is_integral = std::is_integral<T>::value,
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bool is_integral = std::is_integral<T>::value,
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@ -120,6 +133,7 @@ namespace conky {
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private:
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private:
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static void process_setting(lua::state &l, bool init);
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static void process_setting(lua::state &l, bool init);
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static int config__newindex(lua::state *l);
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static int config__newindex(lua::state *l);
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static void make_conky_config(lua::state &l);
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// copying is a REALLY bad idea
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// copying is a REALLY bad idea
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config_setting_base(const config_setting_base &) = delete;
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config_setting_base(const config_setting_base &) = delete;
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@ -134,8 +148,19 @@ namespace conky {
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*/
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*/
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virtual void lua_setter(lua::state &l, bool init) = 0;
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virtual void lua_setter(lua::state &l, bool init) = 0;
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/*
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* Called on exit/restart.
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* stack on entry: | ... new_value |
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* stack on exit: | ... |
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*/
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virtual void cleanup(lua::state &l) { l.pop(); }
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public:
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public:
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const std::string name;
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const std::string name;
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const size_t seq_no;
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static bool seq_compare(const config_setting_base *a, const config_setting_base *b)
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{ return a->seq_no < b->seq_no; }
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explicit config_setting_base(const std::string &name_);
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explicit config_setting_base(const std::string &name_);
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virtual ~config_setting_base() {}
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virtual ~config_setting_base() {}
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@ -147,12 +172,9 @@ namespace conky {
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*/
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*/
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void lua_set(lua::state &l);
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void lua_set(lua::state &l);
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friend void conky::check_config_settings(lua::state &l);
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friend void conky::set_config_settings(lua::state &l);
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friend void conky::cleanup_config_settings(lua::state &l);
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};
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};
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typedef std::unordered_map<std::string, config_setting_base *> config_settings_t;
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extern config_settings_t *config_settings;
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}
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}
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// If you need some very exotic setting, derive it from this class. Otherwise, scroll down.
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// If you need some very exotic setting, derive it from this class. Otherwise, scroll down.
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