mirror of
https://github.com/Llewellynvdm/conky.git
synced 2024-11-16 01:57:09 +00:00
A framework for registering config settins
similar to the one for data sources.
This commit is contained in:
parent
a152a32d66
commit
c61376b60b
@ -38,7 +38,7 @@ set(conky_sources colours.cc combine.cc common.cc conky.cc core.cc
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diskio.cc entropy.cc exec.cc fs.cc mail.cc mixer.cc net_stat.cc template.cc
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mboxscan.cc read_tcp.cc scroll.cc specials.cc tailhead.cc
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temphelper.cc text_object.cc timeinfo.cc top.cc algebra.cc prioqueue.c proc.cc
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user.cc luamm.cc data-source.cc lua-config.cc)
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user.cc luamm.cc data-source.cc lua-config.cc setting.cc)
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# add timed thread library
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add_library(timed-thread timed-thread.cc)
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10
src/conky.cc
10
src/conky.cc
@ -96,6 +96,7 @@
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#include <iostream>
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#include "lua-config.hh"
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#include "setting.hh"
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/* check for OS and include appropriate headers */
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#if defined(__linux__)
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@ -4325,6 +4326,15 @@ int main(int argc, char **argv)
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"print(conky.asnumber(conky.variables.zxcv{}));\n"
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"print(conky.variables.asdf{}.text);\n"
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"print(conky.variables.asdf{}.xxx);\n"
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"conky.config = { a='z', asdf=47, [42]=47 };\n"
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);
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l.call(0, 0);
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conky::check_config_settings(l);
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std::cout << "config.asdf = " << conky::asdf.get(l) << std::endl;
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l.loadstring(
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"print('config.asdf = ', conky.config.asdf);\n"
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"conky.config.asdf = 42;\n"
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"print('config.asdf = ', conky.config.asdf);\n"
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);
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l.call(0, 0);
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}
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@ -26,6 +26,7 @@
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#include "lua-config.hh"
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#include "data-source.hh"
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#include "setting.hh"
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namespace conky {
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void export_symbols(lua::state &l)
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@ -35,6 +36,9 @@ namespace conky {
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l.newtable(); ++s; {
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export_data_sources(l);
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} l.setglobal("conky"); --s;
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l.newtable();
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l.rawsetfield(-2, "config");
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} --s; l.setglobal("conky");
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}
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}
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159
src/setting.cc
Normal file
159
src/setting.cc
Normal file
@ -0,0 +1,159 @@
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/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <config.h>
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#include "setting.hh"
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#include "logging.h"
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namespace conky {
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namespace priv {
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/*
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* We cannot construct this object statically, because order of object construction in
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* different modules is not defined, so config_setting_base could be called before this
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* object is constructed. Therefore, we create it on the first call to
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* config_setting_base constructor.
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*/
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config_settings_t *config_settings;
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config_setting_base::config_setting_base(const std::string &name_,
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const lua_setter_t &lua_setter_)
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: name(name_), lua_setter(lua_setter_)
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{
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struct config_settings_constructor {
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config_settings_constructor() { priv::config_settings = new config_settings_t; }
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~config_settings_constructor() { delete config_settings; config_settings = NULL; }
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};
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static config_settings_constructor constructor;
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bool inserted = config_settings->insert({name, this}).second;
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if(not inserted)
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throw std::logic_error("Setting with name '" + name + "' already registered");
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}
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}
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namespace {
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/*
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* Performs the actual assignment of settings. Calls the setting-specific setter after
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* some sanity-checking.
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* stack on entry: | ..., new_config_table, key, value, old_value |
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* stack on exit: | ..., new_config_table, key |
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*/
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void process_setting(lua::state &l, bool init)
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{
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lua::stack_sentry s(l, 2);
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l.checkstack(1);
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int type = l.type(-3);
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if(type != lua::TSTRING) {
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NORM_ERR("invalid setting of type '%s'", l.type_name(type));
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return;
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}
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std::string name = l.tostring(-3);
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auto iter = priv::config_settings->find(name);
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if(iter == priv::config_settings->end()) {
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NORM_ERR("Unknown setting '%s'", name.c_str());
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return;
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}
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s-=2; iter->second->lua_setter(&l, init); ++s;
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l.pushvalue(-2); ++s;
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l.insert(-2);
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s-=2; l.rawset(-4);
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}
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/*
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* Called when user sets a new value for a setting
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* stack on entry: | config_table, key, value |
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* stack on exit: | |
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*/
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int config__newindex(lua::state *l)
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{
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lua::stack_sentry s(*l, 3);
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l->checkstack(1);
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l->getmetatable(-3);
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l->replace(-4);
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l->pushvalue(-2); ++s;
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--s; l->rawget(-4); ++s;
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s-=2; process_setting(*l, false);
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return 0;
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}
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}
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void simple_lua_setter(lua::state *l, bool)
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{ l->pop(); }
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/*
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* Called after the initial loading of the config file. Performs the initial assignments.
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* at least one setting should always be registered, so config_settings will not be null
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void check_config_settings(lua::state &l)
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{
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lua::stack_sentry s(l);
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l.checkstack(6);
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l.getglobal("conky"); ++s; {
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l.rawgetfield(-1, "config"); ++s; {
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if(l.type(-1) != lua::TTABLE)
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throw std::runtime_error("conky.config must be a table");
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// new conky.config table, containing only valid settings
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l.newtable(); ++s; {
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l.pushnil(); ++s;
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while(l.next(-3)) { ++s;
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l.pushnil(); ++s;
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s-=2; process_setting(l, true);
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} --s;
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} --s; l.replace(-2);
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l.pushboolean(false);
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l.rawsetfield(-2, "__metatable");
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l.pushvalue(-1);
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l.rawsetfield(-2, "__index");
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l.pushfunction(&config__newindex);
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l.rawsetfield(-2, "__newindex");
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// conky.config will not be a table, but a userdata with some metamethods
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// we do this because we want to control access to the settings
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// we use the metatable for storing the settings, that means having a setting
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// whose name stars with "__" is a bad idea
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l.newuserdata(1); ++s;
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l.insert(-2);
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--s; l.setmetatable(-2);
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} --s; l.rawsetfield(-2, "config");
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} --s; l.pop(1);
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}
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/////////// example settings, remove after real settings are available ///////
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config_setting<std::string> asdf("asdf");
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config_setting<foo> aasf("aasf");
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}
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171
src/setting.hh
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171
src/setting.hh
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@ -0,0 +1,171 @@
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/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SETTING_HH
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#define SETTING_HH
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include "luamm.hh"
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namespace conky {
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// performs the assignment without any error checking
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void simple_lua_setter(lua::state *l, bool init);
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// converts standard lua types to C types
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template<typename T,
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bool integral_or_enum = std::is_integral<T>::value or std::is_enum<T>::value,
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bool floating_point = std::is_floating_point<T>::value>
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struct simple_getter {
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// integral_or_enum is here to force the compiler to evaluate the assert at instantiation
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// time
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static_assert(integral_or_enum && false,
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"Only specializations for string, integral, enum"
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"and floating point types are available" );
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};
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// Specialization for integral type and enums. In case of enums, one should provide a setter
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// function that makes sure the user sets a sane value
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template<typename T>
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struct simple_getter<T, true, false> {
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static T do_it_def(lua::state *l, T def)
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{
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if(l->isnil(-1))
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return def;
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// for enums we need to force a conversion
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T t = static_cast<T>(l->tointeger(-1));
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l->pop();
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return t;
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}
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static T do_it(lua::state *l)
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{ return do_it_def(l, static_cast<T>(0)); }
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};
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// specialization for floating point types
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template<typename T>
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struct simple_getter<T, false, true> {
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static T do_it_def(lua::state *l, T def)
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{
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if(l->isnil(-1))
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return def;
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T t = l->tonumber(-1);
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l->pop();
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return t;
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}
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static T do_it(lua::state *l)
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{ return do_it_def(l, T(0)); }
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};
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// specialization for std::string
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template<>
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struct simple_getter<std::string, false, false> {
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static std::string do_it_def(lua::state *l, const std::string &def)
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{
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if(l->isnil(-1))
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return def;
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std::string t = l->tostring(-1);
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l->pop();
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return t;
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}
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static std::string do_it(lua::state *l)
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{ return do_it_def(l, std::string()); }
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};
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namespace priv {
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class config_setting_base {
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public:
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typedef std::function<void (lua::state *l, bool init)> lua_setter_t;
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const std::string name;
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const lua_setter_t lua_setter;
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config_setting_base(const std::string &name_, const lua_setter_t &lua_setter_);
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};
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typedef std::unordered_map<std::string, config_setting_base *> config_settings_t;
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extern config_settings_t *config_settings;
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}
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/*
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* Declares a setting <name> in the conky.config table.
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* Getter function is used to translate the lua value into C++. It recieves the value on the
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* lua stack. It should pop it and return the C++ value. In case the value is nil, it should
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* return a predefined default value. Translation into basic types is provided with the
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* default simple_getter::do_it functions.
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* The lua_setter function is called when the user tries to set the value it the lua script.
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* It recieves the new and the old value on the stack (old one is on top). It should return
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* the new value for the setting. It doesn't have to be the value the user set, if e.g. the
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* value doesn't make sense. The second parameter is true if the assignment occurs during the
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* initial parsing of the config file, and false afterwards. Some settings obviously cannot
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* be changed (easily?) when conky is running, but some (e.g. x/y position of the window)
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* can.
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*/
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template<typename T>
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class config_setting: public priv::config_setting_base {
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public:
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typedef std::function<T (lua::state *l)> getter_t;
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config_setting(const std::string &name_,
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const getter_t &getter_ = &simple_getter<T>::do_it,
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const lua_setter_t &lua_setter_ = &simple_lua_setter)
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: config_setting_base(name_, lua_setter_), getter(getter_)
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{}
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T get(lua::state &l);
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private:
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getter_t getter;
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};
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template<typename T>
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T config_setting<T>::get(lua::state &l)
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{
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lua::stack_sentry s(l);
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l.checkstack(2);
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l.getglobal("conky"); ++s;
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l.getfield(-1, "config"); ++s;
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--s; l.replace(-2);
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l.getfield(-1, name.c_str()); ++s;
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--s; l.replace(-2);
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--s; return getter(&l);
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}
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void check_config_settings(lua::state &l);
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/////////// example settings, remove after real settings are available ///////
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enum foo { bar, baz };
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extern config_setting<std::string> asdf;
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extern config_setting<foo> aasf;
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}
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#endif /* SETTING_HH */
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