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mirror of https://github.com/Llewellynvdm/conky.git synced 2024-11-17 10:35:10 +00:00

added hsv gradient

This commit is contained in:
isaac 2020-11-09 01:08:27 +07:00 committed by Brenden Matthews
parent 45bbe1578f
commit d25e0a72f4
2 changed files with 167 additions and 0 deletions

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@ -36,6 +36,18 @@
#define CONST_8_TO_5_BITS 0.12156862745098
#define CONST_8_TO_6_BITS 0.247058823529412
#define CONST_SCALE 512L
#define CONST_SCALE_HALF (CONST_SCALE / 2)
#define CONST_SCALE2 (CONST_SCALE * 2L)
#define CONST_SCALE4 (CONST_SCALE * 4L)
#define CONST_SCALE6 (CONST_SCALE * 6L)
#define CONST_SCALE60 (CONST_SCALE * 60L)
#define CONST_SCALE120 (CONST_SCALE * 120L)
#define CONST_SCALE180 (CONST_SCALE * 180L)
#define CONST_SCALE240 (CONST_SCALE * 240L)
#define CONST_SCALE300 (CONST_SCALE * 300L)
#define CONST_SCALE360 (CONST_SCALE * 360L)
static short colour_depth = 0;
static long redmask, greenmask, bluemask;
@ -144,6 +156,160 @@ unsigned long *do_gradient(int width, unsigned long first_colour,
return colours;
}
long to_decimal_scale(long value, long max_value) {
if (value == 0) {
return 0;
} else if (value > 0) {
return (value * CONST_SCALE + max_value - 1) / max_value;
}
return -((abs(value) * CONST_SCALE + max_value - 1) / max_value);
}
long from_decimal_scale(long value, long max_value) {
if (value == 0) {
return 0;
} else if (value > 0) {
return (value * max_value + CONST_SCALE_HALF) / CONST_SCALE;
}
return -((abs(value) * max_value + CONST_SCALE_HALF) / CONST_SCALE);
}
void scaled_rgb_to_scaled_hsv(long * const rgb, long *hsv) {
long val = rgb[0] > rgb[1] ? MAX(rgb[0], rgb[2]) : MAX(rgb[1], rgb[2]);
long cmin = rgb[0] < rgb[1] ? MIN(rgb[0], rgb[2]) : MIN(rgb[1], rgb[2]);
long delta = val - cmin;
long hue;
if (delta == 0) {
hue = 0;
} else {
long d;
long offset;
if (rgb[0] == val) {
d = rgb[1] - rgb[2];
offset = 0;
} else if (rgb[1] == val) {
d = rgb[2] - rgb[0];
offset = CONST_SCALE2;
} else {
d = rgb[0] - rgb[1];
offset = CONST_SCALE4;
}
long h = (CONST_SCALE * d + delta / 2) / delta + offset;
hue = 60L * ((CONST_SCALE6 + h) % CONST_SCALE6);
}
long sat;
if (val == 0) {
sat = 0;
} else {
sat = (CONST_SCALE * delta + val / 2) / val;
}
hsv[0] = hue;
hsv[1] = sat;
hsv[2] = val;
}
void scaled_hsv_to_scaled_rgb(long *const hsv, long *rgb) {
long c = (hsv[2] * hsv[1] + CONST_SCALE_HALF) / CONST_SCALE;
long hue = hsv[0] % CONST_SCALE360;
long x = (c *
(CONST_SCALE - abs(((hue + 30L) / 60L) % CONST_SCALE2 - CONST_SCALE))
+ CONST_SCALE_HALF) / CONST_SCALE;
long m = hsv[2] - c;
rgb[0] = m;
rgb[1] = m;
rgb[2] = m;
if (hue < CONST_SCALE60) {
rgb[0] += c;
rgb[1] += x;
} else if (hue < CONST_SCALE120) {
rgb[0] += x;
rgb[1] += c;
} else if (hue < CONST_SCALE180) {
rgb[1] += c;
rgb[2] += x;
} else if (hue < CONST_SCALE240) {
rgb[1] += x;
rgb[2] += c;
} else if (hue < CONST_SCALE300) {
rgb[2] += c;
rgb[0] += x;
} else {
rgb[2] += x;
rgb[0] += c;
}
}
/* this function returns the next colour between two colours in hsv space for a gradient */
unsigned long *do_hsv_gradient(
int width,
unsigned long first_colour,
unsigned long last_colour) {
long rgb1[3], rgb2[3], rgb3[3];
long hsv1[3], hsv2[3];
long hueDiff, satDiff, valDiff;
int redshift = (2 * colour_depth / 3 + colour_depth % 3);
int greenshift = (colour_depth / 3);
auto *colours =
static_cast<unsigned long *>(malloc(width * sizeof(unsigned long)));
int i;
if (colour_depth == 0) { set_up_gradient(); }
rgb1[0] = to_decimal_scale((first_colour & redmask) >> redshift, redmask >> redshift);
rgb1[1] = to_decimal_scale((first_colour & greenmask) >> greenshift, greenmask >> greenshift);
rgb1[2] = to_decimal_scale(first_colour & bluemask, bluemask);
rgb2[0] = to_decimal_scale((last_colour & redmask) >> redshift, redmask >> redshift);
rgb2[1] = to_decimal_scale((last_colour & greenmask) >> greenshift, greenmask >> greenshift);
rgb2[2] = to_decimal_scale(last_colour & bluemask, bluemask);
scaled_rgb_to_scaled_hsv(rgb1, hsv1);
scaled_rgb_to_scaled_hsv(rgb2, hsv2);
hueDiff = hsv2[0] - hsv1[0];
satDiff = hsv2[1] - hsv1[1];
valDiff = hsv2[2] - hsv1[2];
colours[0] = first_colour;
colours[width - 1] = last_colour;
for (i = 1; i < (width - 1); i++) {
long k;
long divisor = width - i;
k = (hueDiff + divisor / 2) / divisor;
hueDiff -= k;
hsv1[0] += k;
k = (satDiff + divisor / 2) / divisor;
satDiff -= k;
hsv1[1] += k;
k = (valDiff + divisor / 2) / divisor;
valDiff -= k;
hsv1[2] += k;
scaled_hsv_to_scaled_rgb(hsv1, rgb3);
long red3 = from_decimal_scale(rgb3[0], bluemask);
long green3 = from_decimal_scale(rgb3[1], bluemask);
long blue3 = from_decimal_scale(rgb3[2], bluemask);
colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
}
return colours;
}
#ifdef BUILD_X11
long get_x11_color(const char *name) {
XColor color;

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@ -33,6 +33,7 @@
unsigned int adjust_colours(unsigned int);
unsigned long *do_gradient(int, unsigned long, unsigned long);
unsigned long *do_hsv_gradient(int, unsigned long, unsigned long);
long get_x11_color(const std::string &colour);
// XXX: when everyone uses C++ strings, remove this C version