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mirror of https://github.com/Llewellynvdm/conky.git synced 2024-09-29 21:49:07 +00:00

Ugly workaround for segfaults when build with x11 and lua

This commit is contained in:
Nikolas Garofil 2009-07-12 12:28:22 +02:00
parent 9e6fb9c2fe
commit dc4087fcff

View File

@ -428,9 +428,11 @@ void llua_setup_window_table(int text_start_x, int text_start_y, int text_width,
{
lua_newtable(lua_L);
/* TODO fix this: (segfaults)
llua_set_userdata("drawable", "Drawable", (void*)&window.drawable);
llua_set_userdata("visual", "Visual", window.visual);
llua_set_userdata("display", "Display", display);
*/
llua_set_long("width", window.width);
llua_set_long("height", window.height);
@ -448,6 +450,7 @@ void llua_setup_window_table(int text_start_x, int text_start_y, int text_width,
void llua_update_window_table(int text_start_x, int text_start_y, int text_width, int text_height)
{
llua_init(); //needed because sometimes lua isn't initialised resulting in segfaults
lua_getglobal(lua_L, "conky_window");
if (lua_isnil(lua_L, -1)) {
/* window table isn't populated yet */