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Ugly workaround for segfaults when build with x11 and lua
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@ -428,9 +428,11 @@ void llua_setup_window_table(int text_start_x, int text_start_y, int text_width,
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{
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lua_newtable(lua_L);
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/* TODO fix this: (segfaults)
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llua_set_userdata("drawable", "Drawable", (void*)&window.drawable);
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llua_set_userdata("visual", "Visual", window.visual);
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llua_set_userdata("display", "Display", display);
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*/
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llua_set_long("width", window.width);
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llua_set_long("height", window.height);
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@ -448,6 +450,7 @@ void llua_setup_window_table(int text_start_x, int text_start_y, int text_width,
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void llua_update_window_table(int text_start_x, int text_start_y, int text_width, int text_height)
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{
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llua_init(); //needed because sometimes lua isn't initialised resulting in segfaults
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lua_getglobal(lua_L, "conky_window");
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if (lua_isnil(lua_L, -1)) {
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/* window table isn't populated yet */
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