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https://github.com/Llewellynvdm/conky.git
synced 2024-11-15 09:44:04 +00:00
remove x11 dependency for color parsing
this means we can use the same, portable color-parsing code everywhere, including ncurses
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a72902fa35
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ec24079a3a
@ -91,7 +91,6 @@ unsigned int adjust_colours(unsigned int colour) {
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}
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#ifdef BUILD_GUI
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#ifdef BUILD_WAYLAND
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static int hex_nibble_value(char c) {
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if (c >= '0' && c <= '9') {
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return c - '0';
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@ -139,7 +138,7 @@ Colour Colour::from_ncurses(int nccolor) {
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}
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#endif /*BUILD_NCURSES*/
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Colour manually_get_x11_color(const char *name) {
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Colour parse_color(const char *name) {
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unsigned short r, g, b;
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size_t len = strlen(name);
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if (OsLookupColor(-1, name, len, &r, &g, &b)) {
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@ -172,52 +171,8 @@ err:
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NORM_ERR("can't parse X color '%s' (%d)", name, len);
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return error_colour;
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}
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#endif /* BUILD_WAYLAND */
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Colour get_x11_color(const char *name) {
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#ifdef BUILD_X11
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#ifdef BUILD_WAYLAND
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if (!display) { return manually_get_x11_color(name); }
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#endif /*BUILD_WAYLAND*/
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if (out_to_x.get(*state)) {
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assert(display != nullptr);
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XColor color;
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color.pixel = 0;
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if (XParseColor(display, DefaultColormap(display, screen), name, &color) ==
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0) {
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/* lets check if it's a hex colour with the # missing in front
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* if yes, then do something about it */
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char newname[DEFAULT_TEXT_BUFFER_SIZE];
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newname[0] = '#';
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strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1);
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/* now lets try again */
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if (XParseColor(display, DefaultColormap(display, screen), &newname[0],
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&color) == 0) {
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NORM_ERR("can't parse X color '%s'", name);
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return error_colour;
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}
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}
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if (XAllocColor(display, DefaultColormap(display, screen), &color) == 0) {
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NORM_ERR("can't allocate X color '%s'", name);
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}
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Colour out;
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out.red = color.red;
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out.green = color.green;
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out.blue = color.blue;
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out.alpha = 0xff;
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return out;
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}
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#endif /*BUILD_X11*/
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#ifdef BUILD_WAYLAND
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return manually_get_x11_color(name);
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#endif /*BUILD_WAYLAND*/
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}
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Colour get_x11_color(const std::string &colour) {
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return get_x11_color(colour.c_str());
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Colour parse_color(const std::string &colour) {
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return parse_color(colour.c_str());
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}
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#endif /*BUILD_GUI*/
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@ -114,8 +114,8 @@ public:
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};
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Colour get_x11_color(const std::string &colour);
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Colour parse_color(const std::string &colour);
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// XXX: when everyone uses C++ strings, remove this C version
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Colour get_x11_color(const char *);
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Colour parse_color(const char *);
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#endif /* _COLOURS_H */
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28
src/core.cc
28
src/core.cc
@ -403,7 +403,7 @@ struct text_object *construct_text_object(char *s, const char *arg, long line,
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#ifdef BUILD_GUI
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if (s[0] == '#') {
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obj->data.l = get_x11_color(s).to_argb32();
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obj->data.l = parse_color(s).to_argb32();
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obj->callbacks.print = &new_fg;
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} else
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#endif /* BUILD_GUI */
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@ -751,32 +751,14 @@ struct text_object *construct_text_object(char *s, const char *arg, long line,
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END OBJ(color, nullptr)
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#ifdef BUILD_GUI
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if (out_to_gui(*state)) {
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Colour c = arg != nullptr ? get_x11_color(arg) : default_color.get(*state);
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Colour c = arg != nullptr ? parse_color(arg) : default_color.get(*state);
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obj->data.l = c.to_argb32();
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set_current_text_color(c);
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}
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#endif /* BUILD_GUI */
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#ifdef BUILD_NCURSES
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if (out_to_ncurses.get(*state)) {
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obj->data.l = COLOR_WHITE;
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if (arg != nullptr) {
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if (strcasecmp(arg, "red") == 0) {
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obj->data.l = COLOR_RED;
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} else if (strcasecmp(arg, "green") == 0) {
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obj->data.l = COLOR_GREEN;
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} else if (strcasecmp(arg, "yellow") == 0) {
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obj->data.l = COLOR_YELLOW;
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} else if (strcasecmp(arg, "blue") == 0) {
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obj->data.l = COLOR_BLUE;
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} else if (strcasecmp(arg, "magenta") == 0) {
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obj->data.l = COLOR_MAGENTA;
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} else if (strcasecmp(arg, "cyan") == 0) {
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obj->data.l = COLOR_CYAN;
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} else if (strcasecmp(arg, "black") == 0) {
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obj->data.l = COLOR_BLACK;
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}
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}
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Colour c = Color::from_ncurses(obj->data.l);
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Colour c = arg != nullptr ? parse_color(arg) : default_color.get(*state);
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obj->data.l = c.to_argb32();
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set_current_text_color(c);
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init_pair(c.to_ncurses(), c.to_ncurses(), COLOR_BLACK);
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@ -1457,14 +1439,14 @@ struct text_object *construct_text_object(char *s, const char *arg, long line,
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END OBJ(shadecolor, nullptr)
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#ifdef BUILD_GUI
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obj->data.l =
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(arg != nullptr ? get_x11_color(arg) : default_shade_color.get(*state))
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(arg != nullptr ? parse_color(arg) : default_shade_color.get(*state))
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.to_argb32();
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obj->callbacks.print = &new_bg;
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#endif /* BUILD_GUI */
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END OBJ(outlinecolor, nullptr)
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#ifdef BUILD_GUI
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obj->data.l =
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(arg != nullptr ? get_x11_color(arg) : default_outline_color.get(*state))
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(arg != nullptr ? parse_color(arg) : default_outline_color.get(*state))
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.to_argb32();
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obj->callbacks.print = &new_outline;
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#endif /* BUILD_GUI */
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