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Simplify graph gradient stuff.
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@ -88,43 +88,51 @@ unsigned int adjust_colours(unsigned int colour)
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}
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/* this function returns the next colour between two colours for a gradient */
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unsigned long *do_gradient(float diff, int width, unsigned long first_colour, unsigned long last_colour)
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unsigned long *do_gradient(int width, unsigned long first_colour, unsigned long last_colour)
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{
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int red1, green1, blue1; // first colour
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int red2, green2, blue2; // last colour
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int reddiff, greendiff, bluediff; // difference
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short redshift = (2 * colour_depth / 3 + colour_depth % 3);
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short greenshift = (colour_depth / 3);
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unsigned long *colours = malloc(width * sizeof(unsigned long));
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int i;
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if (colour_depth == 0) {
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set_up_gradient();
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}
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red1 = (first_colour & redmask) >> redshift;
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green1 = (first_colour & greenmask) >> greenshift;
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blue1 = first_colour & bluemask;
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red2 = (last_colour & redmask) >> redshift;
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green2 = (last_colour & greenmask) >> greenshift;
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blue2 = last_colour & bluemask;
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reddiff = abs(red1 - red2);
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greendiff = abs(green1 - green2);
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bluediff = abs(blue1 - blue2);
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#ifdef HAVE_OPENMP
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#pragma omp parallel for
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#endif /* HAVE_OPENMP */
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for (i = 0; i < width; i++) {
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int red3 = 0, green3 = 0, blue3 = 0; // colour components
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int factor = round_to_int(diff * ((float)i / width));
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float factor = ((float)(i + 1) / width);
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if (red1 > red2) {
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red3 = -factor;
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/* the '+ 0.5' bit rounds our floats to ints properly */
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if (red1 >= red2) {
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red3 = -(factor * reddiff) - 0.5;
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} else if (red1 < red2) {
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red3 = factor;
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red3 = factor * reddiff + 0.5;
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}
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if (green1 > green2) {
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green3 = -factor;
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if (green1 >= green2) {
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green3 = -(factor * greendiff) - 0.5;
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} else if (green1 < green2) {
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green3 = factor;
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green3 = factor * greendiff + 0.5;
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}
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if (blue1 > blue2) {
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blue3 = -factor;
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if (blue1 >= blue2) {
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blue3 = -(factor * bluediff) - 0.5;
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} else if (blue1 < blue2) {
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blue3 = factor;
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blue3 = factor * bluediff + 0.5;
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}
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red3 += red1;
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green3 += green1;
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@ -144,47 +152,11 @@ unsigned long *do_gradient(float diff, int width, unsigned long first_colour, un
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if (green3 > bluemask) {
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green3 = bluemask;
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}
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if (blue1 > bluemask) {
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blue1 = bluemask;
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if (blue3 > bluemask) {
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blue3 = bluemask;
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}
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colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
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}
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return colours;
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}
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/* this function returns the max diff for a gradient */
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unsigned long gradient_max(unsigned long first_colour,
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unsigned long last_colour)
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{
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int red1, green1, blue1; // first colour
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int red2, green2, blue2; // second colour
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int red3 = 0, green3 = 0, blue3 = 0; // difference
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long redshift, greenshift;
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int max;
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if (colour_depth == 0) {
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set_up_gradient();
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}
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redshift = (2 * colour_depth / 3 + colour_depth % 3);
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greenshift = (colour_depth / 3);
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red1 = (first_colour & redmask) >> redshift;
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green1 = (first_colour & greenmask) >> greenshift;
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blue1 = first_colour & bluemask;
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red2 = (last_colour & redmask) >> redshift;
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green2 = (last_colour & greenmask) >> greenshift;
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blue2 = last_colour & bluemask;
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red3 = abs(red1 - red2);
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green3 = abs(green1 - green2);
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blue3 = abs(blue1 - blue2);
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max = red3;
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if (green3 > max) {
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max = green3;
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}
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if (blue3 > max) {
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max = blue3;
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}
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return max;
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}
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@ -28,7 +28,6 @@
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#define _COLOURS_H
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unsigned int adjust_colours(unsigned int);
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unsigned long *do_gradient(float, int, unsigned long, unsigned long);
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unsigned long gradient_max(unsigned long, unsigned long);
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unsigned long *do_gradient(int, unsigned long, unsigned long);
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#endif /* _COLOURS_H */
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@ -6095,10 +6095,7 @@ static void draw_line(char *s)
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if (specials[special_index].last_colour != 0
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|| specials[special_index].first_colour != 0) {
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int gradient_size =
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gradient_max(specials[special_index].last_colour,
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specials[special_index].first_colour);
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tmpcolour = do_gradient(gradient_size, w - 1, specials[special_index].first_colour, specials[special_index].last_colour);
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tmpcolour = do_gradient(w - 1, specials[special_index].last_colour, specials[special_index].first_colour);
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}
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colour_idx = 0;
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for (i = w - 2; i > -1; i--) {
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