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mirror of https://github.com/Llewellynvdm/conky.git synced 2024-12-27 20:44:56 +00:00

Fix Lua window table segfault.

This commit is contained in:
Brenden Matthews 2009-07-12 21:38:35 -06:00
parent d3f1e6288c
commit ee64345f7c

View File

@ -426,13 +426,13 @@ void llua_set_userdata(const char *key, const char *type, void *value)
void llua_setup_window_table(int text_start_x, int text_start_y, int text_width, int text_height)
{
if (!lua_L) return;
lua_newtable(lua_L);
/* TODO fix this: (segfaults)
llua_set_userdata("drawable", "Drawable", (void*)&window.drawable);
llua_set_userdata("visual", "Visual", window.visual);
llua_set_userdata("display", "Display", display);
*/
llua_set_long("width", window.width);
llua_set_long("height", window.height);
@ -450,7 +450,8 @@ void llua_setup_window_table(int text_start_x, int text_start_y, int text_width,
void llua_update_window_table(int text_start_x, int text_start_y, int text_width, int text_height)
{
llua_init(); //needed because sometimes lua isn't initialised resulting in segfaults
if (!lua_L) return;
lua_getglobal(lua_L, "conky_window");
if (lua_isnil(lua_L, -1)) {
/* window table isn't populated yet */