- Separated displays so they don't have to all be included in build even when the features are disabled.
- Removed weird linker magic for display init and replaced it with straightforward (and faster) template functions that behave the same.
- Replaced `disabled_display_output` classes with log messages.
- Add explicit compiler errors when feature dependent headers get included where they shouldn't (wl, x11).
- Switch BUILD_MOUSE_EVENTS dependency from OWN_WINDOW to BUILD_X11.
- Other minor improvements to some existing code which shouldn't affect behavior.
- Improve documentation.
- Remove X11 from unrelated headers.
- This reaches 0% unneeded X11 polution in the sources.
- Reenabled parts of window_type which would work in Wayland.
- Remove unneeded guards.
- Display files are now no longer compiled if their features are disabled.
Signed-off-by: Tin Švagelj <tin.svagelj@live.com>
* Add mouse events.
Signed-off-by: Tin Svagelj <tin.svagelj@live.com>
* Rename MOUSE_EVENTS flag to BUILD_MOUSE_EVENTS.
Signed-off-by: Tin Svagelj <tin.svagelj@live.com>
* Update NORM_ERR func argument from std::string to char*
Because func was previously char* I forgot to update NORM_ERR function
argument to `func.c_str()` not that it's std::string.
Previously func was pointing to std::string memory that was freed at
assignment.
Signed-off-by: Tin Svagelj <tin.svagelj@live.com>
Signed-off-by: Tin Svagelj <tin.svagelj@live.com>
Added conky_set_update_interval() API call, which allows you to change
Conky's update interval from a Lua script. Added the 'conky_info' table
to global Lua context, which still needs populating with stuff (right
now it only contains the current update interval and the system uptime).
Improved Lua API (lua_read_parse has been removed in favour of the
conky_parse() Lua API call). The docs have been improved to reflect the
recent Lua API stuff as well. Introduced new Lua Cairo and Imlib2
bindings, which require the tolua++ tool. Fixed some other
miscellaneous doc related things.
Changed llua_getinteger() to llua_getnumber() returning a double, so
that you can use floating point values in graphs etc. Lua graph will
scale like other graphs (except execgraph) by default now, and you can
manually set a scale with the scale argument.