/* Conky, a system monitor, based on torsmo * * Any original torsmo code is licensed under the BSD license * * All code written since the fork of torsmo is licensed under the GPL * * Please see COPYING for details * * Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen * Copyright (c) 2005-2008 Brenden Matthews, Philip Kovacs, et. al. * (see AUTHORS) * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "conky.h" #include "logging.h" #include "x11.h" /* precalculated: 31/255, and 63/255 */ #define CONST_8_TO_5_BITS 0.12156862745098 #define CONST_8_TO_6_BITS 0.247058823529412 static short colour_depth = 0; static long redmask, greenmask, bluemask; static void set_up_gradient(void) { int i; #ifdef X11 if (output_methods & TO_X) { colour_depth = DisplayPlanes(display, screen); } else #endif /* X11 */ { colour_depth = 16; } if (colour_depth != 24 && colour_depth != 16) { ERR("using non-standard colour depth, gradients may look like a " "lolly-pop"); } redmask = 0; greenmask = 0; bluemask = 0; for (i = (colour_depth / 3) - 1; i >= 0; i--) { redmask |= 1 << i; greenmask |= 1 << i; bluemask |= 1 << i; } if (colour_depth % 3 == 1) { greenmask |= 1 << (colour_depth / 3); } redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3); greenmask = greenmask << (colour_depth / 3); } /* adjust color values depending on color depth */ unsigned int adjust_colors(unsigned int color) { double r, g, b; if (colour_depth == 0) { set_up_gradient(); } if (colour_depth == 16) { r = (color & 0xff0000) >> 16; g = (color & 0xff00) >> 8; b = color & 0xff; color = (int) (r * CONST_8_TO_5_BITS) << 11; color |= (int) (g * CONST_8_TO_6_BITS) << 5; color |= (int) (b * CONST_8_TO_5_BITS); } return color; } /* this function returns the next colour between two colours for a gradient */ unsigned long do_gradient(unsigned long first_colour, unsigned long last_colour) { int tmp_color = 0; int red1, green1, blue1; // first colour int red2, green2, blue2; // second colour int red3 = 0, green3 = 0, blue3 = 0; // difference short redshift = (2 * colour_depth / 3 + colour_depth % 3); short greenshift = (colour_depth / 3); red1 = (first_colour & redmask) >> redshift; green1 = (first_colour & greenmask) >> greenshift; blue1 = first_colour & bluemask; red2 = (last_colour & redmask) >> redshift; green2 = (last_colour & greenmask) >> greenshift; blue2 = last_colour & bluemask; if (red1 > red2) { red3 = -1; } if (red1 < red2) { red3 = 1; } if (green1 > green2) { green3 = -1; } if (green1 < green2) { green3 = 1; } if (blue1 > blue2) { blue3 = -1; } if (blue1 < blue2) { blue3 = 1; } red1 += red3; green1 += green3; blue1 += blue3; if (red1 < 0) { red1 = 0; } if (green1 < 0) { green1 = 0; } if (blue1 < 0) { blue1 = 0; } if (red1 > bluemask) { red1 = bluemask; } if (green1 > bluemask) { green1 = bluemask; } if (blue1 > bluemask) { blue1 = bluemask; } tmp_color = (red1 << redshift) | (green1 << greenshift) | blue1; return tmp_color; } /* this function returns the max diff for a gradient */ unsigned long gradient_max(unsigned long first_colour, unsigned long last_colour) { int red1, green1, blue1; // first colour int red2, green2, blue2; // second colour int red3 = 0, green3 = 0, blue3 = 0; // difference long redshift, greenshift; int max; if (colour_depth == 0) { set_up_gradient(); } redshift = (2 * colour_depth / 3 + colour_depth % 3); greenshift = (colour_depth / 3); red1 = (first_colour & redmask) >> redshift; green1 = (first_colour & greenmask) >> greenshift; blue1 = first_colour & bluemask; red2 = (last_colour & redmask) >> redshift; green2 = (last_colour & greenmask) >> greenshift; blue2 = last_colour & bluemask; red3 = abs(red1 - red2); green3 = abs(green1 - green2); blue3 = abs(blue1 - blue2); max = red3; if (green3 > max) { max = green3; } if (blue3 > max) { max = blue3; } return max; }