/* * * luamm: C++ binding for lua * * Copyright (C) 2010 Pavel Labath et al. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LUAMM_HH #define LUAMM_HH #include #include #include #include #include #include #include #include namespace lua { class state; typedef lua_Integer integer; typedef lua_Number number; typedef std::function cpp_function; enum { REGISTRYINDEX = LUA_REGISTRYINDEX }; enum { GCSTOP = LUA_GCSTOP, GCRESTART = LUA_GCRESTART, GCCOLLECT = LUA_GCCOLLECT, GCCOUNT = LUA_GCCOUNT, GCCOUNTB = LUA_GCCOUNTB, GCSTEP = LUA_GCSTEP, GCSETPAUSE = LUA_GCSETPAUSE, GCSETSTEPMUL = LUA_GCSETSTEPMUL }; enum { MULTRET = LUA_MULTRET }; enum Type { TBOOLEAN = LUA_TBOOLEAN, TFUNCTION = LUA_TFUNCTION, TLIGHTUSERDATA = LUA_TLIGHTUSERDATA, TNIL = LUA_TNIL, TNONE = LUA_TNONE, TNUMBER = LUA_TNUMBER, TSTRING = LUA_TSTRING, TTABLE = LUA_TTABLE, TTHREAD = LUA_TTHREAD, TUSERDATA = LUA_TUSERDATA }; // we reserve one upvalue for the function pointer inline int upvalueindex(int n) { return lua_upvalueindex(n + 1); } /* * Lua error()s are wrapped in this class when rethrown into C++ code. what() * returns the error message. push_lua_error() pushes the error onto lua stack. * The error can only be pushed into the same state it was generated in. */ class exception : public std::runtime_error { /* * We only allow moving, to avoid complications with multiple references. It * shouldn't be difficult to modify this to work with copying, if that proves * unavoidable. */ state *L; int key; static std::string get_error_msg(state *L); exception(const exception &) = delete; const exception &operator=(const exception &) = delete; public: exception(exception &&other) : std::runtime_error(std::move(other)), L(other.L), key(other.key) { other.L = nullptr; } explicit exception(state *l); virtual ~exception(); void push_lua_error(state *l); }; class not_string_error : public std::runtime_error { public: not_string_error() : std::runtime_error("Cannot convert value to a string") {} }; // the name says it all class syntax_error : public lua::exception { syntax_error(const syntax_error &) = delete; const syntax_error &operator=(const syntax_error &) = delete; public: explicit syntax_error(state *L) : lua::exception(L) {} syntax_error(syntax_error &&other) : lua::exception(std::move(other)) {} }; // loadfile() encountered an error while opening/reading the file class file_error : public lua::exception { file_error(const file_error &) = delete; const file_error &operator=(const file_error &) = delete; public: explicit file_error(state *L) : lua::exception(L) {} file_error(file_error &&other) : lua::exception(std::move(other)) {} }; // double fault, lua encountered an error while running the error handler // function class errfunc_error : public lua::exception { errfunc_error(const errfunc_error &) = delete; const errfunc_error &operator=(const errfunc_error &) = delete; public: explicit errfunc_error(state *L) : lua::exception(L) {} errfunc_error(errfunc_error &&other) : lua::exception(std::move(other)) {} }; // a fancy wrapper around lua_State class state : private std::mutex { std::shared_ptr cobj; // destructor for C++ objects stored as lua userdata template static int destroy_cpp_object(lua_State *l) { T *ptr = static_cast(lua_touserdata(l, -1)); assert(ptr); try { // throwing exceptions in destructors is a bad idea // but we catch (and ignore) them, just in case ptr->~T(); } catch (...) {} return 0; } bool safe_compare(lua_CFunction trampoline, int index1, int index2); public: state(); /* * Lua functions come in three flavours * a) functions that never throw an exception * b) functions that throw only in case of a memory allocation error * c) functions that throw other kinds of errors * * Calls to type a functions are simply forwarded to the C api. * Type c functions are executed in protected mode, to make sure they don't * longjmp() over us (and our destructors). This add a certain amount * overhead. If you care about performance, try using the raw versions (if * possible). Type b functions are not executed in protected mode atm. as * memory allocation errors don't happen that often (as opposed to the type c, * where the user get deliberately set a metamethod that throws an error). * That means those errors will do something undefined, but hopefully that * won't be a problem. * * Semantics are mostly identical to those of the underlying C api. Any * deviation is noted in the respective functions comment. The most important * difference is that instead of return values, we use exceptions to indicate * errors. The lua and C++ exception mechanisms are integrated. That means * one can throw a C++ exception and catch it in lua (with pcall). Lua * error()s can be caught in C++ as exceptions of type lua::exception. */ // type a, never throw int absindex(int index) throw() { return index < 0 && -index <= gettop() ? gettop() + 1 + index : index; } bool getmetatable(int index) throw() { return lua_getmetatable(cobj.get(), index); } int gettop() throw() { return lua_gettop(cobj.get()); } void insert(int index) throw() { lua_insert(cobj.get(), index); } bool isboolean(int index) throw() { return lua_isboolean(cobj.get(), index); } bool isfunction(int index) throw() { return lua_isfunction(cobj.get(), index); } bool islightuserdata(int index) throw() { return lua_islightuserdata(cobj.get(), index); } bool isnil(int index) throw() { return lua_isnil(cobj.get(), index); } bool isnone(int index) throw() { return lua_isnone(cobj.get(), index); } /* isnumber conflicts with some headers on BSD systems */ bool _isnumber(int index) throw() { return lua_isnumber(cobj.get(), index); } bool isstring(int index) throw() { return lua_isstring(cobj.get(), index); } void pop(int n = 1) throw() { lua_pop(cobj.get(), n); } void pushboolean(bool b) throw() { lua_pushboolean(cobj.get(), b); } void pushinteger(integer n) throw() { lua_pushinteger(cobj.get(), n); } void pushlightuserdata(void *p) throw() { lua_pushlightuserdata(cobj.get(), p); } void pushnil() throw() { lua_pushnil(cobj.get()); } void pushnumber(number n) throw() { lua_pushnumber(cobj.get(), n); } void pushvalue(int index) throw() { lua_pushvalue(cobj.get(), index); } void rawget(int index) throw() { lua_rawget(cobj.get(), index); } void rawgeti(int index, int n) throw() { lua_rawgeti(cobj.get(), index, n); } bool rawequal(int index1, int index2) throw() { return lua_rawequal(cobj.get(), index1, index2); } void replace(int index) throw() { lua_replace(cobj.get(), index); } // lua_setmetatable returns int, but docs don't specify it's meaning :/ int setmetatable(int index) throw() { return lua_setmetatable(cobj.get(), index); } void settop(int index) throw() { return lua_settop(cobj.get(), index); } bool toboolean(int index) throw() { return lua_toboolean(cobj.get(), index); } integer tointeger(int index) throw() { return lua_tointeger(cobj.get(), index); } number tonumber(int index) throw() { return lua_tonumber(cobj.get(), index); } void *touserdata(int index) throw() { return lua_touserdata(cobj.get(), index); } Type type(int index) throw() { return static_cast(lua_type(cobj.get(), index)); } // typename is a reserved word :/ const char *type_name(Type tp) throw() { return lua_typename(cobj.get(), tp); } void unref(int t, int ref) throw() { return luaL_unref(cobj.get(), t, ref); } // type b, throw only on memory allocation errors // checkstack correctly throws bad_alloc, because lua_checkstack kindly // informs us of that sitution void checkstack(int extra); const char *gsub(const char *s, const char *p, const char *r) { return luaL_gsub(cobj.get(), s, p, r); } bool newmetatable(const char *tname) { return luaL_newmetatable(cobj.get(), tname); } void newtable() { lua_newtable(cobj.get()); } void *newuserdata(size_t size) { return lua_newuserdata(cobj.get(), size); } // cpp_function can be anything that std::function can handle, everything else // remains identical void pushclosure(const cpp_function &fn, int n); void pushfunction(const cpp_function &fn) { pushclosure(fn, 0); } void pushstring(const char *s) { lua_pushstring(cobj.get(), s); } void pushstring(const char *s, size_t len) { lua_pushlstring(cobj.get(), s, len); } void pushstring(const std::string &s) { lua_pushlstring(cobj.get(), s.c_str(), s.size()); } void rawgetfield(int index, const char *k); void rawset(int index) { lua_rawset(cobj.get(), index); } void rawsetfield(int index, const char *k); int ref(int t) { return luaL_ref(cobj.get(), t); } // len receives length, if not null. Returned value may contain '\0' const char *tocstring(int index, size_t *len = nullptr) { return lua_tolstring(cobj.get(), index, len); } // Don't use pushclosure() to create a __gc function. The problem is that lua // calls them in an unspecified order, and we may end up destroying the object // holding the std::function before we get a chance to call it. This pushes a // function that simply calls ~T when the time comes. Only set it as __gc on // userdata of type T. template void pushdestructor() { lua_pushcfunction(cobj.get(), &destroy_cpp_object); } // type c, throw everything but the kitchen sink // call() is a protected mode call, we don't allow unprotected calls void call(int nargs, int nresults, int errfunc = 0); void concat(int n); bool equal(int index1, int index2); int gc(int what, int data); void getfield(int index, const char *k); void getglobal(const char *name); void gettable(int index); bool lessthan(int index1, int index2); void loadfile(const char *filename); void loadstring(const char *s); bool next(int index); // register is a reserved word :/ void register_fn(const char *name, const cpp_function &f) { pushfunction(f); setglobal(name); } void setfield(int index, const char *k); void setglobal(const char *name); void settable(int index); // lua_tostring uses nullptr to indicate conversion error, since there is no // such thing as a nullptr std::string, we throw an exception. Returned value // may contain '\0' std::string tostring(int index); // allocate a new lua userdata of appropriate size, and create a object in it // pushes the userdata on stack and returns the pointer template T *createuserdata(Args &&...args); using std::mutex::lock; using std::mutex::try_lock; using std::mutex::unlock; }; /* * Can be used to automatically pop temporary values off the lua stack on exit * from the function/block (e.g. via an exception). It's destructor makes sure * the stack contains exactly n items. The constructor initializes n to * l.gettop()+n_, but that can be later changed with the overloaded operators. * It is an error if stack contains less than n elements at entry into the * destructor. * * Proposed stack discipline for functions is this: * - called function always pops parameters off the stack. * - if functions returns normally, it's return values are on the stack. * - if function throws an exception, there are no return values on the stack. * The last point differs from lua C api, which return an error message on the * stack. But since we have exception.what() for that, putting the message on * the stack is not necessary. */ class stack_sentry { state *L; int n; stack_sentry(const stack_sentry &) = delete; const stack_sentry &operator=(const stack_sentry &) = delete; public: explicit stack_sentry(state &l, int n_ = 0) : L(&l), n(l.gettop() + n_) { assert(n >= 0); } ~stack_sentry() { assert(L->gettop() >= n); L->settop(n); } void operator++() { ++n; } void operator--() { --n; assert(n >= 0); } void operator+=(int n_) { n += n_; } void operator-=(int n_) { n -= n_; assert(n >= 0); } }; template T *state::createuserdata(Args &&...args) { stack_sentry s(*this); void *t = newuserdata(sizeof(T)); new (t) T(std::forward(args)...); ++s; return static_cast(t); } } // namespace lua #endif /* LUAMM_HH */