/* * * Conky, a system monitor, based on torsmo * * Any original torsmo code is licensed under the BSD license * * All code written since the fork of torsmo is licensed under the GPL * * Please see COPYING for details * * Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen * Copyright (c) 2005-2021 Brenden Matthews, Philip Kovacs, et. al. * (see AUTHORS) * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "conky.h" #include "logging.h" #ifdef BUILD_X11 #include "x11.h" #endif /* precalculated: 31/255, and 63/255 */ #define CONST_8_TO_5_BITS 0.12156862745098 #define CONST_8_TO_6_BITS 0.247058823529412 short colour_depth = 0; long redmask, greenmask, bluemask; void set_up_gradient() { #ifdef BUILD_X11 if (out_to_x.get(*state)) { colour_depth = DisplayPlanes(display, screen); } else #endif /* BUILD_X11 */ { colour_depth = 16; } if (colour_depth != 24 && colour_depth != 16) { NORM_ERR( "using non-standard colour depth, gradients may look like a " "lolly-pop"); } redmask = 0; greenmask = 0; bluemask = 0; for (int i = (colour_depth / 3) - 1; i >= 0; i--) { redmask |= 1 << i; greenmask |= 1 << i; bluemask |= 1 << i; } if (colour_depth % 3 == 1) { greenmask |= 1 << (colour_depth / 3); } redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3); greenmask = greenmask << (colour_depth / 3); } /* adjust colour values depending on colour depth */ unsigned int adjust_colours(unsigned int colour) { double r, g, b; if (colour_depth == 0) { set_up_gradient(); } if (colour_depth == 16) { r = (colour & 0xff0000) >> 16; g = (colour & 0xff00) >> 8; b = colour & 0xff; colour = static_cast(r * CONST_8_TO_5_BITS) << 11; colour |= static_cast(g * CONST_8_TO_6_BITS) << 5; colour |= static_cast(b * CONST_8_TO_5_BITS); } return colour; } #ifdef BUILD_X11 long get_x11_color(const char *name) { XColor color; color.pixel = 0; if (XParseColor(display, DefaultColormap(display, screen), name, &color) == 0) { /* lets check if it's a hex colour with the # missing in front * if yes, then do something about it */ char newname[DEFAULT_TEXT_BUFFER_SIZE]; newname[0] = '#'; strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1); /* now lets try again */ if (XParseColor(display, DefaultColormap(display, screen), &newname[0], &color) == 0) { NORM_ERR("can't parse X color '%s'", name); return 0xFF00FF; } } if (XAllocColor(display, DefaultColormap(display, screen), &color) == 0) { NORM_ERR("can't allocate X color '%s'", name); } return static_cast(color.pixel); } long get_x11_color(const std::string &colour) { return get_x11_color(colour.c_str()); } #endif