/* Conky, a system monitor, based on torsmo * * Any original torsmo code is licensed under the BSD license * * All code written since the fork of torsmo is licensed under the GPL * * Please see COPYING for details * * Copyright (c) 2008 Markus Meissner * Copyright (c) 2005-2009 Brenden Matthews, Philip Kovacs, et. al. * (see AUTHORS) * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "nvidia.h" const int nvidia_query_to_attr[] = {NV_CTRL_GPU_CORE_TEMPERATURE, NV_CTRL_GPU_CORE_THRESHOLD, NV_CTRL_AMBIENT_TEMPERATURE, NV_CTRL_GPU_CURRENT_CLOCK_FREQS, NV_CTRL_GPU_CURRENT_CLOCK_FREQS, NV_CTRL_IMAGE_SETTINGS}; int get_nvidia_value(QUERY_ID qid, Display *dpy){ int tmp; if(!XNVCTRLQueryAttribute(dpy, 0, 0, nvidia_query_to_attr[qid], &tmp)){ return -1; } /* FIXME: when are the low 2 bytes of NV_GPU_FREQ needed? */ if (qid == NV_GPU_FREQ) return tmp >> 16; if (qid == NV_MEM_FREQ) return tmp & 0xFFFF; return tmp; } int set_nvidia_type(struct nvidia_s *nvidia, const char *arg) { if (!arg || !arg[0] || !arg[1]) return 1; nvidia->print_as_float = 0; switch(arg[0]) { case 't': // temp or threshold nvidia->print_as_float = 1; if (arg[1] == 'e') nvidia->type = NV_TEMP; else if (arg[1] == 'h') nvidia->type = NV_TEMP_THRESHOLD; else return 1; break; case 'a': // ambient temp nvidia->print_as_float = 1; nvidia->type = NV_TEMP_AMBIENT; break; case 'g': // gpufreq nvidia->type = NV_GPU_FREQ; break; case 'm': // memfreq nvidia->type = NV_MEM_FREQ; break; case 'i': // imagequality nvidia->type = NV_IMAGE_QUALITY; break; default: return 1; } return 0; }