/* * mouse_events.cc: conky support for mouse events * * Copyright (C) 2020 Tin Svagelj tin.svagelj@live.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mouse-events.h" #include #include #include #include #include /* Lua helper functions */ void push_table_value(lua_State *L, std::string key, std::string value) { lua_pushstring(L, key.c_str()); lua_pushstring(L, value.c_str()); lua_settable(L, -3); } template typename std::enable_if::value>::type push_table_value(lua_State *L, std::string key, T value) { lua_pushstring(L, key.c_str()); lua_pushinteger(L, value); lua_settable(L, -3); } template typename std::enable_if::value>::type push_table_value(lua_State *L, std::string key, T value) { lua_pushstring(L, key.c_str()); lua_pushnumber(L, value); lua_settable(L, -3); } void push_table_value(lua_State *L, std::string key, bool value) { lua_pushstring(L, key.c_str()); lua_pushboolean(L, value); lua_settable(L, -3); } template void push_bitset(lua_State *L, std::bitset it, std::array labels) { lua_newtable(L); for (size_t i = 0; i < N; i++) push_table_value(L, labels[i], it.test(i)); } const std::array mod_names = { {"shift", "lock", "control", "mod1", "num_lock", "mod3", "mod4", "mod5", "mouse_left", "mouse_right", "mouse_middle", "scroll_up", "scroll_down"}}; void push_mods(lua_State *L, std::bitset<13> mods) { lua_pushstring(L, "mods"); push_bitset(L, mods, mod_names); lua_settable(L, -3); } // Returns ms since Epoch. inline size_t current_time_ms() { struct timespec spec; clock_gettime(CLOCK_REALTIME, &spec); return static_cast(static_cast(spec.tv_sec)*1'000 + spec.tv_nsec/1'000'000); } void push_table_value(lua_State *L, std::string key, mouse_event_t type) { lua_pushstring(L, key.c_str()); switch (type) { case MOUSE_PRESS: lua_pushstring(L, "button_down"); break; case MOUSE_RELEASE: lua_pushstring(L, "button_up"); break; case MOUSE_SCROLL: lua_pushstring(L, "mouse_scroll"); break; case MOUSE_MOVE: lua_pushstring(L, "mouse_move"); break; case AREA_ENTER: lua_pushstring(L, "mouse_enter"); break; case AREA_LEAVE: lua_pushstring(L, "mouse_leave"); break; default: lua_pushnil(L); break; } lua_settable(L, -3); } void push_table_value(lua_State *L, std::string key, scroll_direction_t direction) { lua_pushstring(L, key.c_str()); switch (direction) { case SCROLL_DOWN: lua_pushstring(L, "down"); break; case SCROLL_UP: lua_pushstring(L, "up"); break; case SCROLL_LEFT: lua_pushstring(L, "left"); break; case SCROLL_RIGHT: lua_pushstring(L, "right"); break; default: lua_pushnil(L); break; } lua_settable(L, -3); } void push_table_value(lua_State *L, std::string key, mouse_button_t button) { lua_pushstring(L, key.c_str()); switch (button) { case BUTTON_LEFT: lua_pushstring(L, "left"); break; case BUTTON_RIGHT: lua_pushstring(L, "right"); break; case BUTTON_MIDDLE: lua_pushstring(L, "middle"); break; default: lua_pushnil(L); break; } lua_settable(L, -3); } /* Class methods */ mouse_event::mouse_event(mouse_event_t type): type(type), time(current_time_ms()) {}; void mouse_event::push_lua_table(lua_State *L) const { lua_newtable(L); push_table_value(L, "type", this->type); push_table_value(L, "time", this->time); push_lua_data(L); } void mouse_positioned_event::push_lua_data(lua_State *L) const { push_table_value(L, "x", this->x); push_table_value(L, "y", this->y); push_table_value(L, "x_abs", this->x_abs); push_table_value(L, "y_abs", this->y_abs); } void mouse_move_event::push_lua_data(lua_State *L) const { mouse_positioned_event::push_lua_data(L); push_mods(L, this->mods); } void mouse_scroll_event::push_lua_data(lua_State *L) const { mouse_positioned_event::push_lua_data(L); push_table_value(L, "direction", this->direction); push_mods(L, this->mods); } void mouse_button_event::push_lua_data(lua_State *L) const { mouse_positioned_event::push_lua_data(L); push_table_value(L, "button_code", static_cast(this->button)); push_table_value(L, "button", this->button); push_mods(L, this->mods); }