/*
* mouse_events.cc: conky support for mouse events
*
* Copyright (C) 2020 Tin Svagelj tin.svagelj@live.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "mouse-events.h"
#include
#include
#include
#include
/* Lua helper functions */
template
void push_table_value(lua_State *L, std::string key, T value);
void push_table_value(lua_State *L, std::string key, std::string value) {
lua_pushstring(L, key.c_str());
lua_pushstring(L, value.c_str());
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, int value) {
lua_pushstring(L, key.c_str());
lua_pushinteger(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, uint32_t value) {
lua_pushstring(L, key.c_str());
lua_pushinteger(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, uint64_t value) {
lua_pushstring(L, key.c_str());
lua_pushinteger(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, bool value) {
lua_pushstring(L, key.c_str());
lua_pushboolean(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, float value) {
lua_pushstring(L, key.c_str());
lua_pushnumber(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, double value) {
lua_pushstring(L, key.c_str());
lua_pushnumber(L, value);
lua_settable(L, -3);
}
template
void push_bitset(lua_State *L, std::bitset it,
std::array labels) {
lua_newtable(L);
for (size_t i = 0; i < N; i++) push_table_value(L, labels[i], it.test(i));
}
const std::array mod_names = {
{"shift", "lock", "control", "mod1", "num_lock", "mod3", "mod4", "mod5",
"mouse_left", "mouse_right", "mouse_middle", "scroll_up", "scroll_down"}};
void push_mods(lua_State *L, std::bitset<13> mods) {
lua_pushstring(L, "mods");
push_bitset(L, mods, mod_names);
lua_settable(L, -3);
}
// Returns ms since Epoch.
inline size_t current_time_ms() {
struct timespec spec;
clock_gettime(CLOCK_REALTIME, &spec);
return static_cast(static_cast(spec.tv_sec)*1'000 + spec.tv_nsec/1'000'000);
}
void push_table_value(lua_State *L, std::string key, mouse_event_t type) {
lua_pushstring(L, key.c_str());
switch (type) {
case MOUSE_PRESS:
lua_pushstring(L, "button_down");
break;
case MOUSE_RELEASE:
lua_pushstring(L, "button_up");
break;
case MOUSE_SCROLL:
lua_pushstring(L, "mouse_scroll");
break;
case MOUSE_MOVE:
lua_pushstring(L, "mouse_move");
break;
case AREA_ENTER:
lua_pushstring(L, "mouse_enter");
break;
case AREA_LEAVE:
lua_pushstring(L, "mouse_leave");
break;
default:
lua_pushnil(L);
break;
}
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, scroll_direction_t direction) {
lua_pushstring(L, key.c_str());
switch (direction) {
case SCROLL_DOWN:
lua_pushstring(L, "down");
break;
case SCROLL_UP:
lua_pushstring(L, "up");
break;
case SCROLL_LEFT:
lua_pushstring(L, "left");
break;
case SCROLL_RIGHT:
lua_pushstring(L, "right");
break;
default:
lua_pushnil(L);
break;
}
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, mouse_button_t button) {
lua_pushstring(L, key.c_str());
switch (button) {
case BUTTON_LEFT:
lua_pushstring(L, "left");
break;
case BUTTON_RIGHT:
lua_pushstring(L, "right");
break;
case BUTTON_MIDDLE:
lua_pushstring(L, "middle");
break;
default:
lua_pushnil(L);
break;
}
lua_settable(L, -3);
}
/* Class methods */
mouse_event::mouse_event(mouse_event_t type): type(type), time(current_time_ms()) {};
void mouse_event::push_lua_table(lua_State *L) const {
lua_newtable(L);
push_table_value(L, "type", this->type);
push_table_value(L, "time", this->time);
push_lua_data(L);
}
void mouse_positioned_event::push_lua_data(lua_State *L) const {
push_table_value(L, "x", this->x);
push_table_value(L, "y", this->y);
push_table_value(L, "x_abs", this->x_abs);
push_table_value(L, "y_abs", this->y_abs);
}
void mouse_move_event::push_lua_data(lua_State *L) const {
mouse_positioned_event::push_lua_data(L);
push_mods(L, this->mods);
}
void mouse_scroll_event::push_lua_data(lua_State *L) const {
mouse_positioned_event::push_lua_data(L);
push_table_value(L, "direction", this->direction);
push_mods(L, this->mods);
}
void mouse_button_event::push_lua_data(lua_State *L) const {
mouse_positioned_event::push_lua_data(L);
push_table_value(L, "button_code", static_cast(this->button));
push_table_value(L, "button", this->button);
push_mods(L, this->mods);
}