conky/3rdparty/toluapp/INSTALL

43 lines
1.7 KiB
Plaintext

This version of tolua++ uses SCons to compile (http://www.scons.org). SCons uses
pythin. If you don't want to install python, check "Installation without scons"
below.
* Installation
1. Edit the "config" file for your platform to suit your environment,
if at all necessary (for cygwin, mingw, BSD and mac OSX use
'config_posix')
2. Then, type "scons".
You can use 'scons -h' to see a list of available command line options.
* What you get
If "scons" succeeds, you get:
* an executable to generate binding code in ./bin;
* the C library to be linked in your application in ./lib;
* the include file needed to compile your application in ./include.
These are the only directories you need for development, besides Lua.
You can use 'scons install' to install the files, see the 'prefix' option.
* Installation without scons
The instructions for building tolua++ without scons depend on the particular
compiler you are using.
The simplest way is to create a folder with all .c and .h files except
'toluabind_default.c', and then create a project for the executable and the
library, as follows:
tolua.exe: all *.c *.h in src/bin (except toluabind_default.c)
tolua.lib: all *.c *.h in src/lib.
* Installation with Microsoft Visual Studio
The directory 'win32' contains project files for Microsoft Visual Studio 7
(contributed by Makoto Hamanaka). The project has 4 different build options:
withLua50_Release, withLua51_Release, withLua50_Debug and withLua51_Debug.
They all expect the lua library names used by the LuaBinaries packages
(http://luabinaries.luaforge.net/). The resulting files are built on /lib and
/bin (for the library and tolua++.exe).