mirror of
https://github.com/Llewellynvdm/conky.git
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163 lines
4.3 KiB
C
163 lines
4.3 KiB
C
/* Conky, a system monitor, based on torsmo
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*
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* Any original torsmo code is licensed under the BSD license
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*
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* All code written since the fork of torsmo is licensed under the GPL
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*
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* Please see COPYING for details
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*
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* Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
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* Copyright (c) 2005-2009 Brenden Matthews, Philip Kovacs, et. al.
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* (see AUTHORS)
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "conky.h"
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#include "logging.h"
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#ifdef X11
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#include "x11.h"
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#endif
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/* precalculated: 31/255, and 63/255 */
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#define CONST_8_TO_5_BITS 0.12156862745098
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#define CONST_8_TO_6_BITS 0.247058823529412
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static short colour_depth = 0;
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static long redmask, greenmask, bluemask;
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static void set_up_gradient(void)
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{
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int i;
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#ifdef X11
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if (output_methods & TO_X) {
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colour_depth = DisplayPlanes(display, screen);
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} else
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#endif /* X11 */
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{
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colour_depth = 16;
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}
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if (colour_depth != 24 && colour_depth != 16) {
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ERR("using non-standard colour depth, gradients may look like a "
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"lolly-pop");
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}
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redmask = 0;
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greenmask = 0;
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bluemask = 0;
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for (i = (colour_depth / 3) - 1; i >= 0; i--) {
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redmask |= 1 << i;
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greenmask |= 1 << i;
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bluemask |= 1 << i;
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}
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if (colour_depth % 3 == 1) {
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greenmask |= 1 << (colour_depth / 3);
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}
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redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3);
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greenmask = greenmask << (colour_depth / 3);
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}
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/* adjust colour values depending on colour depth */
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unsigned int adjust_colours(unsigned int colour)
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{
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double r, g, b;
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if (colour_depth == 0) {
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set_up_gradient();
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}
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if (colour_depth == 16) {
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r = (colour & 0xff0000) >> 16;
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g = (colour & 0xff00) >> 8;
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b = colour & 0xff;
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colour = (int) (r * CONST_8_TO_5_BITS) << 11;
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colour |= (int) (g * CONST_8_TO_6_BITS) << 5;
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colour |= (int) (b * CONST_8_TO_5_BITS);
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}
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return colour;
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}
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/* this function returns the next colour between two colours for a gradient */
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unsigned long *do_gradient(int width, unsigned long first_colour, unsigned long last_colour)
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{
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int red1, green1, blue1; // first colour
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int red2, green2, blue2; // last colour
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int reddiff, greendiff, bluediff; // difference
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short redshift = (2 * colour_depth / 3 + colour_depth % 3);
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short greenshift = (colour_depth / 3);
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unsigned long *colours = malloc(width * sizeof(unsigned long));
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int i;
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if (colour_depth == 0) {
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set_up_gradient();
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}
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red1 = (first_colour & redmask) >> redshift;
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green1 = (first_colour & greenmask) >> greenshift;
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blue1 = first_colour & bluemask;
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red2 = (last_colour & redmask) >> redshift;
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green2 = (last_colour & greenmask) >> greenshift;
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blue2 = last_colour & bluemask;
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reddiff = abs(red1 - red2);
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greendiff = abs(green1 - green2);
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bluediff = abs(blue1 - blue2);
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#ifdef HAVE_OPENMP
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#pragma omp parallel for
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#endif /* HAVE_OPENMP */
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for (i = 0; i < width; i++) {
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int red3 = 0, green3 = 0, blue3 = 0; // colour components
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float factor = ((float)(i + 1) / width);
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/* the '+ 0.5' bit rounds our floats to ints properly */
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if (red1 >= red2) {
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red3 = -(factor * reddiff) - 0.5;
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} else if (red1 < red2) {
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red3 = factor * reddiff + 0.5;
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}
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if (green1 >= green2) {
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green3 = -(factor * greendiff) - 0.5;
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} else if (green1 < green2) {
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green3 = factor * greendiff + 0.5;
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}
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if (blue1 >= blue2) {
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blue3 = -(factor * bluediff) - 0.5;
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} else if (blue1 < blue2) {
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blue3 = factor * bluediff + 0.5;
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}
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red3 += red1;
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green3 += green1;
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blue3 += blue1;
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if (red3 < 0) {
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red3 = 0;
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}
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if (green3 < 0) {
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green3 = 0;
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}
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if (blue3 < 0) {
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blue3 = 0;
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}
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if (red3 > bluemask) {
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red3 = bluemask;
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}
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if (green3 > bluemask) {
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green3 = bluemask;
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}
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if (blue3 > bluemask) {
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blue3 = bluemask;
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}
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colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
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}
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return colours;
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}
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