mirror of
https://github.com/Llewellynvdm/conky.git
synced 2024-11-17 10:35:10 +00:00
5f60b5427e
now it catches negative values assigned to unsigned settings
348 lines
10 KiB
C++
348 lines
10 KiB
C++
/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SETTING_HH
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#define SETTING_HH
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#include <limits>
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#include <string>
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#include <type_traits>
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#include "logging.h"
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#include "luamm.hh"
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namespace conky {
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/*
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* Checks settings, and does initial calls to the setters.
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* Should be called after reading the user config.
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void set_config_settings(lua::state &l);
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/*
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* Calls cleanup functions.
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* Should be called before exit/restart.
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void cleanup_config_settings(lua::state &l);
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template<typename T,
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bool is_integral = std::is_integral<T>::value,
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bool floating_point = std::is_floating_point<T>::value,
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bool is_enum = std::is_enum<T>::value>
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struct lua_traits
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{
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// integral is here to force the compiler to evaluate the assert at instantiation time
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static_assert(is_integral && false,
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"Only specializations for enum, string, integral and floating point types are available");
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};
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// specialization for integral types
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template<typename T>
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struct lua_traits<T, true, false, false> {
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static const lua::Type type = lua::TNUMBER;
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typedef lua::integer Type;
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static inline std::pair<Type, bool>
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convert(lua::state &l, int index, const std::string &)
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{ return {l.tointeger(index), true}; }
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};
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// specialization for floating point types
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template<typename T>
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struct lua_traits<T, false, true, false> {
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static const lua::Type type = lua::TNUMBER;
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typedef lua::number Type;
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static inline std::pair<Type, bool>
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convert(lua::state &l, int index, const std::string &)
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{ return {l.tonumber(index), true}; }
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};
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// specialization for std::string
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template<>
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struct lua_traits<std::string, false, false, false> {
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static const lua::Type type = lua::TSTRING;
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typedef std::string Type;
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static inline std::pair<Type, bool>
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convert(lua::state &l, int index, const std::string &)
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{ return {l.tostring(index), true}; }
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};
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// specialization for bool
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template<>
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struct lua_traits<bool, true, false, false> {
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static const lua::Type type = lua::TBOOLEAN;
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typedef bool Type;
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static inline std::pair<Type, bool>
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convert(lua::state &l, int index, const std::string &)
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{ return {l.toboolean(index), true}; }
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};
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// specialization for enums
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// to use this, one first has to declare string<->value map
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template<typename T>
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struct lua_traits<T, false, false, true> {
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static const lua::Type type = lua::TSTRING;
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typedef T Type;
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typedef std::initializer_list<std::pair<std::string, T>> Map;
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static Map map;
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static std::pair<T, bool> convert(lua::state &l, int index, const std::string &name)
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{
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std::string val = l.tostring(index);
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for(auto i = map.begin(); i != map.end(); ++i) {
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if(i->first == val)
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return {i->second, true};
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}
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std::string msg = "Invalid value '" + val + "' for setting '"
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+ name + "'. Valid values are: ";
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for(auto i = map.begin(); i != map.end(); ++i) {
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if(i != map.begin())
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msg += ", ";
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msg += "'" + i->first + "'";
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}
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msg += ".";
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NORM_ERR("%s", msg.c_str());
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return {T(), false};
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}
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};
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namespace priv {
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class config_setting_base {
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private:
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static void process_setting(lua::state &l, bool init);
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static int config__newindex(lua::state *l);
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static void make_conky_config(lua::state &l);
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// copying is a REALLY bad idea
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config_setting_base(const config_setting_base &) = delete;
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config_setting_base& operator=(const config_setting_base &) = delete;
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protected:
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/*
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* Set the setting, if the value is sane
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* stack on entry: | ... potential_new_value old_value |
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* stack on exit: | ... real_new_value |
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* real_new_value can be the old value if the new value doesn't make sense
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*/
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virtual void lua_setter(lua::state &l, bool init) = 0;
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/*
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* Called on exit/restart.
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* stack on entry: | ... new_value |
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* stack on exit: | ... |
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*/
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virtual void cleanup(lua::state &l) { l.pop(); }
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public:
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const std::string name;
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const size_t seq_no;
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static bool seq_compare(const config_setting_base *a, const config_setting_base *b)
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{ return a->seq_no < b->seq_no; }
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explicit config_setting_base(const std::string &name_);
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virtual ~config_setting_base() {}
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/*
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* Set the setting manually.
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* stack on entry: | ... new_value |
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* stack on exit: | ... |
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*/
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void lua_set(lua::state &l);
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friend void conky::set_config_settings(lua::state &l);
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friend void conky::cleanup_config_settings(lua::state &l);
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};
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}
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// If you need some very exotic setting, derive it from this class. Otherwise, scroll down.
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template<typename T>
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class config_setting_template: public priv::config_setting_base {
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public:
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explicit config_setting_template(const std::string &name_)
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: config_setting_base(name_)
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{}
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// get the value of the setting as a C++ type
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T get(lua::state &l);
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protected:
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/*
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* Convert the value into a C++ type.
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* stack on entry: | ... value |
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* stack on exit: | ... |
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*/
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virtual T getter(lua::state &l) = 0;
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};
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template<typename T>
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T config_setting_template<T>::get(lua::state &l)
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{
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lua::stack_sentry s(l);
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l.checkstack(2);
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l.getglobal("conky");
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l.getfield(-1, "config");
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l.replace(-2);
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l.getfield(-1, name.c_str());
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l.replace(-2);
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return getter(l);
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}
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/*
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* Declares a setting <name> in the conky.config table.
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* Getter function is used to translate the lua value into C++. It recieves the value on the
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* lua stack. It should pop it and return the C++ value. In case the value is nil, it should
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* return a predefined default value. Translation into basic types works with the help of
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* lua_traits template above
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* The lua_setter function is called when someone tries to set the value. It recieves the
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* new and the old value on the stack (old one is on top). It should return the new value for
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* the setting. It doesn't have to be the value the user set, if e.g. the value doesn't make
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* sense. The second parameter is true if the assignment occurs during the initial parsing of
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* the config file, and false afterwards. Some settings obviously cannot be changed (easily?)
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* when conky is running, but some (e.g. x/y position of the window) can.
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*/
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template<typename T, typename Traits = lua_traits<T>>
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class simple_config_setting: public config_setting_template<T> {
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typedef config_setting_template<T> Base;
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public:
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simple_config_setting(const std::string &name_, const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(name_), default_value(default_value_), modifiable(modifiable_)
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{}
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protected:
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const T default_value;
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const bool modifiable;
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virtual std::pair<typename Traits::Type, bool> do_convert(lua::state &l, int index);
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virtual void lua_setter(lua::state &l, bool init);
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virtual T getter(lua::state &l)
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{
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lua::stack_sentry s(l, -1);
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auto ret = do_convert(l, -1);
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l.pop();
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// setter function should make sure the value is valid
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assert(ret.second);
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return ret.first;
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}
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};
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template<typename T, typename Traits>
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std::pair<typename Traits::Type, bool>
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simple_config_setting<T, Traits>::do_convert(lua::state &l, int index)
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{
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if(l.isnil(index))
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return {default_value, true};
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if(l.type(index) != Traits::type) {
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NORM_ERR("Invalid value of type '%s' for setting '%s'. "
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"Expected value of type '%s'.", l.type_name(l.type(index)),
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Base::name.c_str(), l.type_name(Traits::type) );
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return {default_value, false};
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}
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return Traits::convert(l, index, Base::name);
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}
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template<typename T, typename Traits>
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void simple_config_setting<T, Traits>::lua_setter(lua::state &l, bool init)
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{
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lua::stack_sentry s(l, -2);
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bool ok = true;
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if(!init && !modifiable) {
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NORM_ERR("Setting '%s' is not modifiable", Base::name.c_str());
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ok = false;
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}
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if(ok && do_convert(l, -2).second)
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l.pop();
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else
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l.replace(-2);
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++s;
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}
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template<typename Signed1, typename Signed2>
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bool between(Signed1 value, Signed2 min,
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typename std::enable_if<std::is_signed<Signed2>::value, Signed2>::type max)
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{ return value >= min && value <= max; }
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template<typename Signed1, typename Unsigned2>
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bool between(Signed1 value, Unsigned2 min,
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typename std::enable_if<std::is_unsigned<Unsigned2>::value, Unsigned2>::type max)
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{ return value >= 0 && value >= min && value <= max; }
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// Just like simple_config_setting, except that in only accepts value in the [min, max] range
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template<typename T, typename Traits = lua_traits<T>>
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class range_config_setting: public simple_config_setting<T, Traits> {
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typedef simple_config_setting<T, Traits> Base;
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const T min;
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const T max;
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public:
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range_config_setting(const std::string &name_,
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const T &min_ = std::numeric_limits<T>::min(),
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const T &max_ = std::numeric_limits<T>::max(),
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const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(name_, default_value_, modifiable_), min(min_), max(max_)
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{ assert(min <= Base::default_value && Base::default_value <= max); }
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protected:
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virtual std::pair<typename Traits::Type, bool> do_convert(lua::state &l, int index)
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{
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auto ret = Base::do_convert(l, index);
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if(ret.second && !between(ret.first, min, max)) {
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NORM_ERR("Value is out of range for setting '%s'", Base::name.c_str());
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// we ignore out-of-range values. an alternative would be to clamp them. do we
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// want to do that?
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ret.second = false;
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}
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return ret;
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}
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};
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/////////// example settings, remove after real settings are available ///////
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extern range_config_setting<int> asdf;
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}
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#endif /* SETTING_HH */
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