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conky/src/setting.hh
Pavel Labath 5f60b5427e Improve range_config_setting<>
now it catches negative values assigned to unsigned settings
2010-08-25 18:51:29 +02:00

348 lines
10 KiB
C++

/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
* vim: ts=4 sw=4 noet ai cindent syntax=cpp
*
* Conky, a system monitor, based on torsmo
*
* Please see COPYING for details
*
* Copyright (C) 2010 Pavel Labath et al.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SETTING_HH
#define SETTING_HH
#include <limits>
#include <string>
#include <type_traits>
#include "logging.h"
#include "luamm.hh"
namespace conky {
/*
* Checks settings, and does initial calls to the setters.
* Should be called after reading the user config.
* stack on entry: | ... |
* stack on exit: | ... |
*/
void set_config_settings(lua::state &l);
/*
* Calls cleanup functions.
* Should be called before exit/restart.
* stack on entry: | ... |
* stack on exit: | ... |
*/
void cleanup_config_settings(lua::state &l);
template<typename T,
bool is_integral = std::is_integral<T>::value,
bool floating_point = std::is_floating_point<T>::value,
bool is_enum = std::is_enum<T>::value>
struct lua_traits
{
// integral is here to force the compiler to evaluate the assert at instantiation time
static_assert(is_integral && false,
"Only specializations for enum, string, integral and floating point types are available");
};
// specialization for integral types
template<typename T>
struct lua_traits<T, true, false, false> {
static const lua::Type type = lua::TNUMBER;
typedef lua::integer Type;
static inline std::pair<Type, bool>
convert(lua::state &l, int index, const std::string &)
{ return {l.tointeger(index), true}; }
};
// specialization for floating point types
template<typename T>
struct lua_traits<T, false, true, false> {
static const lua::Type type = lua::TNUMBER;
typedef lua::number Type;
static inline std::pair<Type, bool>
convert(lua::state &l, int index, const std::string &)
{ return {l.tonumber(index), true}; }
};
// specialization for std::string
template<>
struct lua_traits<std::string, false, false, false> {
static const lua::Type type = lua::TSTRING;
typedef std::string Type;
static inline std::pair<Type, bool>
convert(lua::state &l, int index, const std::string &)
{ return {l.tostring(index), true}; }
};
// specialization for bool
template<>
struct lua_traits<bool, true, false, false> {
static const lua::Type type = lua::TBOOLEAN;
typedef bool Type;
static inline std::pair<Type, bool>
convert(lua::state &l, int index, const std::string &)
{ return {l.toboolean(index), true}; }
};
// specialization for enums
// to use this, one first has to declare string<->value map
template<typename T>
struct lua_traits<T, false, false, true> {
static const lua::Type type = lua::TSTRING;
typedef T Type;
typedef std::initializer_list<std::pair<std::string, T>> Map;
static Map map;
static std::pair<T, bool> convert(lua::state &l, int index, const std::string &name)
{
std::string val = l.tostring(index);
for(auto i = map.begin(); i != map.end(); ++i) {
if(i->first == val)
return {i->second, true};
}
std::string msg = "Invalid value '" + val + "' for setting '"
+ name + "'. Valid values are: ";
for(auto i = map.begin(); i != map.end(); ++i) {
if(i != map.begin())
msg += ", ";
msg += "'" + i->first + "'";
}
msg += ".";
NORM_ERR("%s", msg.c_str());
return {T(), false};
}
};
namespace priv {
class config_setting_base {
private:
static void process_setting(lua::state &l, bool init);
static int config__newindex(lua::state *l);
static void make_conky_config(lua::state &l);
// copying is a REALLY bad idea
config_setting_base(const config_setting_base &) = delete;
config_setting_base& operator=(const config_setting_base &) = delete;
protected:
/*
* Set the setting, if the value is sane
* stack on entry: | ... potential_new_value old_value |
* stack on exit: | ... real_new_value |
* real_new_value can be the old value if the new value doesn't make sense
*/
virtual void lua_setter(lua::state &l, bool init) = 0;
/*
* Called on exit/restart.
* stack on entry: | ... new_value |
* stack on exit: | ... |
*/
virtual void cleanup(lua::state &l) { l.pop(); }
public:
const std::string name;
const size_t seq_no;
static bool seq_compare(const config_setting_base *a, const config_setting_base *b)
{ return a->seq_no < b->seq_no; }
explicit config_setting_base(const std::string &name_);
virtual ~config_setting_base() {}
/*
* Set the setting manually.
* stack on entry: | ... new_value |
* stack on exit: | ... |
*/
void lua_set(lua::state &l);
friend void conky::set_config_settings(lua::state &l);
friend void conky::cleanup_config_settings(lua::state &l);
};
}
// If you need some very exotic setting, derive it from this class. Otherwise, scroll down.
template<typename T>
class config_setting_template: public priv::config_setting_base {
public:
explicit config_setting_template(const std::string &name_)
: config_setting_base(name_)
{}
// get the value of the setting as a C++ type
T get(lua::state &l);
protected:
/*
* Convert the value into a C++ type.
* stack on entry: | ... value |
* stack on exit: | ... |
*/
virtual T getter(lua::state &l) = 0;
};
template<typename T>
T config_setting_template<T>::get(lua::state &l)
{
lua::stack_sentry s(l);
l.checkstack(2);
l.getglobal("conky");
l.getfield(-1, "config");
l.replace(-2);
l.getfield(-1, name.c_str());
l.replace(-2);
return getter(l);
}
/*
* Declares a setting <name> in the conky.config table.
* Getter function is used to translate the lua value into C++. It recieves the value on the
* lua stack. It should pop it and return the C++ value. In case the value is nil, it should
* return a predefined default value. Translation into basic types works with the help of
* lua_traits template above
* The lua_setter function is called when someone tries to set the value. It recieves the
* new and the old value on the stack (old one is on top). It should return the new value for
* the setting. It doesn't have to be the value the user set, if e.g. the value doesn't make
* sense. The second parameter is true if the assignment occurs during the initial parsing of
* the config file, and false afterwards. Some settings obviously cannot be changed (easily?)
* when conky is running, but some (e.g. x/y position of the window) can.
*/
template<typename T, typename Traits = lua_traits<T>>
class simple_config_setting: public config_setting_template<T> {
typedef config_setting_template<T> Base;
public:
simple_config_setting(const std::string &name_, const T &default_value_ = T(),
bool modifiable_ = false)
: Base(name_), default_value(default_value_), modifiable(modifiable_)
{}
protected:
const T default_value;
const bool modifiable;
virtual std::pair<typename Traits::Type, bool> do_convert(lua::state &l, int index);
virtual void lua_setter(lua::state &l, bool init);
virtual T getter(lua::state &l)
{
lua::stack_sentry s(l, -1);
auto ret = do_convert(l, -1);
l.pop();
// setter function should make sure the value is valid
assert(ret.second);
return ret.first;
}
};
template<typename T, typename Traits>
std::pair<typename Traits::Type, bool>
simple_config_setting<T, Traits>::do_convert(lua::state &l, int index)
{
if(l.isnil(index))
return {default_value, true};
if(l.type(index) != Traits::type) {
NORM_ERR("Invalid value of type '%s' for setting '%s'. "
"Expected value of type '%s'.", l.type_name(l.type(index)),
Base::name.c_str(), l.type_name(Traits::type) );
return {default_value, false};
}
return Traits::convert(l, index, Base::name);
}
template<typename T, typename Traits>
void simple_config_setting<T, Traits>::lua_setter(lua::state &l, bool init)
{
lua::stack_sentry s(l, -2);
bool ok = true;
if(!init && !modifiable) {
NORM_ERR("Setting '%s' is not modifiable", Base::name.c_str());
ok = false;
}
if(ok && do_convert(l, -2).second)
l.pop();
else
l.replace(-2);
++s;
}
template<typename Signed1, typename Signed2>
bool between(Signed1 value, Signed2 min,
typename std::enable_if<std::is_signed<Signed2>::value, Signed2>::type max)
{ return value >= min && value <= max; }
template<typename Signed1, typename Unsigned2>
bool between(Signed1 value, Unsigned2 min,
typename std::enable_if<std::is_unsigned<Unsigned2>::value, Unsigned2>::type max)
{ return value >= 0 && value >= min && value <= max; }
// Just like simple_config_setting, except that in only accepts value in the [min, max] range
template<typename T, typename Traits = lua_traits<T>>
class range_config_setting: public simple_config_setting<T, Traits> {
typedef simple_config_setting<T, Traits> Base;
const T min;
const T max;
public:
range_config_setting(const std::string &name_,
const T &min_ = std::numeric_limits<T>::min(),
const T &max_ = std::numeric_limits<T>::max(),
const T &default_value_ = T(),
bool modifiable_ = false)
: Base(name_, default_value_, modifiable_), min(min_), max(max_)
{ assert(min <= Base::default_value && Base::default_value <= max); }
protected:
virtual std::pair<typename Traits::Type, bool> do_convert(lua::state &l, int index)
{
auto ret = Base::do_convert(l, index);
if(ret.second && !between(ret.first, min, max)) {
NORM_ERR("Value is out of range for setting '%s'", Base::name.c_str());
// we ignore out-of-range values. an alternative would be to clamp them. do we
// want to do that?
ret.second = false;
}
return ret;
}
};
/////////// example settings, remove after real settings are available ///////
extern range_config_setting<int> asdf;
}
#endif /* SETTING_HH */