1
0
mirror of https://github.com/Llewellynvdm/conky.git synced 2024-12-29 13:22:36 +00:00
conky/3rdparty/toluapp/cmake/lua.cmake
Brenden Matthews bb8723dd36
Add toluapp subtree (#712)
* First commit!

* Import to git

* Droping down CMake requirement

* Corrected installation of libraries

* Adding travis build

* Updated cmake macros

* Fixed find package

* Updated travis hook

* Updated travis hook

* Patch to support Lua 5.3.

* Fix Lua header include directives in tolua++.h

Use angle bracket rather than double quotes when including Lua headers in the tolua++ header. This fixes a problem on systems that default to a Lua version newer than 5.1 and install the tolua++ header to the same directory as newer Lua headers.

As there are (usually) no Lua headers in the same directory when building tolua++ itself, the preprocessor will look to the include directories passed to the compiler, one of which would be the Lua 5.1 include directory, and tolua++ will build with those (correct) headers. Then the tolua++ header is usually installed in the default include directory, alongside the newer Lua headers, which you wouldn't expect to cause any trouble.

But it does cause trouble when trying to build other programs that include the tolua++ header, because now the preprocessor does find Lua headers in the same directory as the tolua++ header, which are the newer (incorrect) headers. Now the program will either fail to compile, because it doesn't support the newer headers, or fail to link with the tolua++ shared object because they were compiled against different Lua headers.

Using angle brackets instead of double quotes in the include directives will fix the problem, because then the preprocessor will look to the include directories passed to the compiler first.

See http://www.cegui.org.uk/forum/viewtopic.php?f=10&t=7195

* Remove email notifications.

* Update travis build.

* Build shared and static libs.

* Patch toluapp to support Lua 5.3.

With this change, support for Lua 5.1 is dropped.

This resolve #116.

* Add some comments to clarify the toluapp handling.

* Add minor sonar fix.
2018-12-20 15:18:51 -05:00

294 lines
11 KiB
CMake

# LuaDist CMake utility library for Lua.
#
# Copyright (C) 2007-2012 LuaDist.
# by David Manura, Peter Drahos
# Redistribution and use of this file is allowed according to the terms of the MIT license.
# For details see the COPYRIGHT file distributed with LuaDist.
# Please note that the package source code is licensed under its own license.
set ( INSTALL_LMOD ${INSTALL_LIB}/lua
CACHE PATH "Directory to install Lua modules." )
set ( INSTALL_CMOD ${INSTALL_LIB}/lua
CACHE PATH "Directory to install Lua binary modules." )
option ( SKIP_LUA_WRAPPER
"Do not build and install Lua executable wrappers." OFF)
# List of (Lua module name, file path) pairs.
# Used internally by add_lua_test. Built by add_lua_module.
set ( _lua_modules )
# utility function: appends path `path` to path `basepath`, properly
# handling cases when `path` may be relative or absolute.
macro ( _append_path basepath path result )
if ( IS_ABSOLUTE "${path}" )
set ( ${result} "${path}" )
else ()
set ( ${result} "${basepath}/${path}" )
endif ()
endmacro ()
# install_lua_executable ( target source )
# Automatically generate a binary if srlua package is available
# The application or its source will be placed into /bin
# If the application source did not have .lua suffix then it will be added
# USE: lua_executable ( sputnik src/sputnik.lua )
macro ( install_lua_executable _name _source )
get_filename_component ( _source_name ${_source} NAME_WE )
# Find srlua and glue
find_program( SRLUA_EXECUTABLE NAMES srlua )
find_program( GLUE_EXECUTABLE NAMES glue )
# Executable output
set ( _exe ${CMAKE_CURRENT_BINARY_DIR}/${_name}${CMAKE_EXECUTABLE_SUFFIX} )
if ( NOT SKIP_LUA_WRAPPER AND SRLUA_EXECUTABLE AND GLUE_EXECUTABLE )
# Generate binary gluing the lua code to srlua, this is a robuust approach for most systems
add_custom_command(
OUTPUT ${_exe}
COMMAND ${GLUE_EXECUTABLE}
ARGS ${SRLUA_EXECUTABLE} ${_source} ${_exe}
DEPENDS ${_source}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
VERBATIM
)
# Make sure we have a target associated with the binary
add_custom_target(${_name} ALL
DEPENDS ${_exe}
)
# Install with run permissions
install ( PROGRAMS ${_exe} DESTINATION ${INSTALL_BIN} COMPONENT Runtime)
# Also install source as optional resurce
install ( FILES ${_source} DESTINATION ${INSTALL_FOO} COMPONENT Other )
else()
# Install into bin as is but without the lua suffix, we assume the executable uses UNIX shebang/hash-bang magic
install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN}
RENAME ${_source_name}
COMPONENT Runtime
)
endif()
endmacro ()
macro ( _lua_module_helper is_install _name )
parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} )
# _target is CMake-compatible target name for module (e.g. socket_core).
# _module is relative path of target (e.g. socket/core),
# without extension (e.g. .lua/.so/.dll).
# _MODULE_SRC is list of module source files (e.g. .lua and .c files).
# _MODULE_NAMES is list of module names (e.g. socket.core).
if ( _MODULE_ALL_IN_ONE )
string ( REGEX REPLACE "\\..*" "" _target "${_name}" )
string ( REGEX REPLACE "\\..*" "" _module "${_name}" )
set ( _target "${_target}_all_in_one")
set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} )
set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} )
else ()
string ( REPLACE "." "_" _target "${_name}" )
string ( REPLACE "." "/" _module "${_name}" )
set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} )
set ( _MODULE_NAMES ${_name} )
endif ()
if ( NOT _MODULE_SRC )
message ( FATAL_ERROR "no module sources specified" )
endif ()
list ( GET _MODULE_SRC 0 _first_source )
get_filename_component ( _ext ${_first_source} EXT )
if ( _ext STREQUAL ".lua" ) # Lua source module
list ( LENGTH _MODULE_SRC _len )
if ( _len GREATER 1 )
message ( FATAL_ERROR "more than one source file specified" )
endif ()
set ( _module "${_module}.lua" )
get_filename_component ( _module_dir ${_module} PATH )
get_filename_component ( _module_filename ${_module} NAME )
_append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path )
list ( APPEND _lua_modules "${_name}" "${_module_path}" )
if ( ${is_install} )
install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir}
RENAME ${_module_filename}
COMPONENT Runtime
)
endif ()
else () # Lua C binary module
enable_language ( C )
find_package ( Lua REQUIRED )
include_directories ( ${LUA_INCLUDE_DIR} )
set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" )
get_filename_component ( _module_dir ${_module} PATH )
get_filename_component ( _module_filenamebase ${_module} NAME_WE )
foreach ( _thisname ${_MODULE_NAMES} )
list ( APPEND _lua_modules "${_thisname}"
"${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" )
endforeach ()
add_library( ${_target} MODULE ${_MODULE_SRC})
target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} )
set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
"${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" )
if ( ${is_install} )
install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir} COMPONENT Runtime)
endif ()
endif ()
endmacro ()
# add_lua_module
# Builds a Lua source module into a destination locatable by Lua
# require syntax.
# Binary modules are also supported where this function takes sources and
# libraries to compile separated by LINK keyword.
# USE: add_lua_module ( socket.http src/http.lua )
# USE2: add_lua_module ( mime.core src/mime.c )
# USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
# USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c )
# This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing
# both modules ssl.context and ssl.core). The CMake target name will be
# ssl_all_in_one.
# Also sets variable _module_path (relative path where module typically
# would be installed).
macro ( add_lua_module )
_lua_module_helper ( 0 ${ARGN} )
endmacro ()
# install_lua_module
# This is the same as `add_lua_module` but also installs the module.
# USE: install_lua_module ( socket.http src/http.lua )
# USE2: install_lua_module ( mime.core src/mime.c )
# USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
macro ( install_lua_module )
_lua_module_helper ( 1 ${ARGN} )
endmacro ()
# Builds string representing Lua table mapping Lua modules names to file
# paths. Used internally.
macro ( _make_module_table _outvar )
set ( ${_outvar} )
list ( LENGTH _lua_modules _n )
if ( ${_n} GREATER 0 ) # avoids cmake complaint
foreach ( _i RANGE 1 ${_n} 2 )
list ( GET _lua_modules ${_i} _path )
math ( EXPR _ii ${_i}-1 )
list ( GET _lua_modules ${_ii} _name )
set ( ${_outvar} "${_table} ['${_name}'] = '${_path}'\;\n")
endforeach ()
endif ()
set ( ${_outvar}
"local modules = {
${_table}}" )
endmacro ()
# add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] )
# Runs Lua script `_testfile` under CTest tester.
# Optional named argument `WORKING_DIRECTORY` is current working directory to
# run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
# Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
# Any modules previously defined with install_lua_module are automatically
# preloaded (via package.preload) prior to running the test script.
# Under LuaDist, set test=true in config.lua to enable testing.
# USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir])
macro ( add_lua_test _testfile )
if ( NOT SKIP_TESTING )
parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} )
include ( CTest )
find_program ( LUA NAMES lua lua.bat )
get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE )
get_filename_component ( TESTFILENAME ${_testfile} NAME )
get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE )
# Write wrapper script.
# Note: One simple way to allow the script to find modules is
# to just put them in package.preload.
set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} )
_make_module_table ( _table )
set ( TESTWRAPPERSOURCE
"local CMAKE_CFG_INTDIR = ... or '.'
${_table}
local function preload_modules(modules)
for name, path in pairs(modules) do
if path:match'%.lua' then
package.preload[name] = assert(loadfile(path))
else
local name = name:gsub('.*%-', '') -- remove any hyphen prefix
local symbol = 'luaopen_' .. name:gsub('%.', '_')
--improve: generalize to support all-in-one loader?
local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR)
package.preload[name] = assert(package.loadlib(path, symbol))
end
end
end
preload_modules(modules)
arg[0] = '${TESTFILEABS}'
table.remove(arg, 1)
return assert(loadfile '${TESTFILEABS}')(unpack(arg))
" )
if ( _ARG_WORKING_DIRECTORY )
get_filename_component (
TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE )
# note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter.
set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" )
endif ()
file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})
add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA}
${TESTWRAPPER} "${CMAKE_CFG_INTDIR}"
${_ARG_DEFAULT_ARGS} )
endif ()
# see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
# Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper
# expansion by the native build tool.
endmacro ()
# Converts Lua source file `_source` to binary string embedded in C source
# file `_target`. Optionally compiles Lua source to byte code (not available
# under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua
# versions of bin2c [1] and luac [2] may be passed respectively as additional
# arguments.
#
# [1] http://lua-users.org/wiki/BinToCee
# [2] http://lua-users.org/wiki/LuaCompilerInLua
function ( add_lua_bin2c _target _source )
find_program ( LUA NAMES lua lua.bat )
execute_process ( COMMAND ${LUA} -e "string.dump(function()end)"
RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET )
if ( NOT ${_LUA_DUMP_RESULT} )
SET ( HAVE_LUA_DUMP true )
endif ()
message ( "-- string.dump=${HAVE_LUA_DUMP}" )
if ( ARGV2 )
get_filename_component ( BIN2C ${ARGV2} ABSOLUTE )
set ( BIN2C ${LUA} ${BIN2C} )
else ()
find_program ( BIN2C NAMES bin2c bin2c.bat )
endif ()
if ( HAVE_LUA_DUMP )
if ( ARGV3 )
get_filename_component ( LUAC ${ARGV3} ABSOLUTE )
set ( LUAC ${LUA} ${LUAC} )
else ()
find_program ( LUAC NAMES luac luac.bat )
endif ()
endif ( HAVE_LUA_DUMP )
message ( "-- bin2c=${BIN2C}" )
message ( "-- luac=${LUAC}" )
get_filename_component ( SOURCEABS ${_source} ABSOLUTE )
if ( HAVE_LUA_DUMP )
get_filename_component ( SOURCEBASE ${_source} NAME_WE )
add_custom_command (
OUTPUT ${_target} DEPENDS ${_source}
COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
${SOURCEABS}
COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
">${_target}" )
else ()
add_custom_command (
OUTPUT ${_target} DEPENDS ${SOURCEABS}
COMMAND ${BIN2C} ${_source} ">${_target}" )
endif ()
endfunction()