conky/src/colours.cc

178 lines
5.5 KiB
C++

/*
*
* Conky, a system monitor, based on torsmo
*
* Any original torsmo code is licensed under the BSD license
*
* All code written since the fork of torsmo is licensed under the GPL
*
* Please see COPYING for details
*
* Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
* Copyright (c) 2005-2021 Brenden Matthews, Philip Kovacs, et. al.
* (see AUTHORS)
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "conky.h"
#include "logging.h"
#ifdef BUILD_X11
#include "x11.h"
#endif
/* precalculated: 31/255, and 63/255 */
#define CONST_8_TO_5_BITS 0.12156862745098
#define CONST_8_TO_6_BITS 0.247058823529412
short colour_depth = 0;
long redmask, greenmask, bluemask;
void set_up_gradient() {
int i;
#ifdef BUILD_X11
if (out_to_x.get(*state)) {
colour_depth = DisplayPlanes(display, screen);
} else
#endif /* BUILD_X11 */
{
colour_depth = 16;
}
if (colour_depth != 24 && colour_depth != 16) {
NORM_ERR(
"using non-standard colour depth, gradients may look like a "
"lolly-pop");
}
redmask = 0;
greenmask = 0;
bluemask = 0;
for (i = (colour_depth / 3) - 1; i >= 0; i--) {
redmask |= 1 << i;
greenmask |= 1 << i;
bluemask |= 1 << i;
}
if (colour_depth % 3 == 1) { greenmask |= 1 << (colour_depth / 3); }
redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3);
greenmask = greenmask << (colour_depth / 3);
}
/* adjust colour values depending on colour depth */
unsigned int adjust_colours(unsigned int colour) {
double r, g, b;
if (colour_depth == 0) { set_up_gradient(); }
if (colour_depth == 16) {
r = (colour & 0xff0000) >> 16;
g = (colour & 0xff00) >> 8;
b = colour & 0xff;
colour = static_cast<int>(r * CONST_8_TO_5_BITS) << 11;
colour |= static_cast<int>(g * CONST_8_TO_6_BITS) << 5;
colour |= static_cast<int>(b * CONST_8_TO_5_BITS);
}
return colour;
}
/* this function returns the next colour between two colours for a gradient */
unsigned long *do_gradient(int width, unsigned long first_colour,
unsigned long last_colour) {
int red1, green1, blue1; // first colour
int red2, green2, blue2; // last colour
int reddiff, greendiff, bluediff; // difference
short redshift = (2 * colour_depth / 3 + colour_depth % 3);
short greenshift = (colour_depth / 3);
auto *colours =
static_cast<unsigned long *>(malloc(width * sizeof(unsigned long)));
int i;
if (colour_depth == 0) { set_up_gradient(); }
red1 = (first_colour & redmask) >> redshift;
green1 = (first_colour & greenmask) >> greenshift;
blue1 = first_colour & bluemask;
red2 = (last_colour & redmask) >> redshift;
green2 = (last_colour & greenmask) >> greenshift;
blue2 = last_colour & bluemask;
reddiff = abs(red1 - red2);
greendiff = abs(green1 - green2);
bluediff = abs(blue1 - blue2);
#ifdef HAVE_OPENMP
#pragma omp parallel for schedule(dynamic, 10) shared(colours)
#endif /* HAVE_OPENMP */
for (i = 0; i < width; i++) {
int red3 = 0, green3 = 0, blue3 = 0; // colour components
float factor = (static_cast<float>(i) / (width - 1));
/* the '+ 0.5' bit rounds our floats to ints properly */
if (red1 >= red2) {
red3 = -(factor * reddiff) - 0.5;
} else if (red1 < red2) {
red3 = factor * reddiff + 0.5;
}
if (green1 >= green2) {
green3 = -(factor * greendiff) - 0.5;
} else if (green1 < green2) {
green3 = factor * greendiff + 0.5;
}
if (blue1 >= blue2) {
blue3 = -(factor * bluediff) - 0.5;
} else if (blue1 < blue2) {
blue3 = factor * bluediff + 0.5;
}
red3 += red1;
green3 += green1;
blue3 += blue1;
if (red3 < 0) { red3 = 0; }
if (green3 < 0) { green3 = 0; }
if (blue3 < 0) { blue3 = 0; }
if (red3 > bluemask) { red3 = bluemask; }
if (green3 > bluemask) { green3 = bluemask; }
if (blue3 > bluemask) { blue3 = bluemask; }
colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
}
return colours;
}
#ifdef BUILD_X11
long get_x11_color(const char *name) {
XColor color;
color.pixel = 0;
if (XParseColor(display, DefaultColormap(display, screen), name, &color) ==
0) {
/* lets check if it's a hex colour with the # missing in front
* if yes, then do something about it */
char newname[DEFAULT_TEXT_BUFFER_SIZE];
newname[0] = '#';
strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1);
/* now lets try again */
if (XParseColor(display, DefaultColormap(display, screen), &newname[0],
&color) == 0) {
NORM_ERR("can't parse X color '%s'", name);
return 0xFF00FF;
}
}
if (XAllocColor(display, DefaultColormap(display, screen), &color) == 0) {
NORM_ERR("can't allocate X color '%s'", name);
}
return static_cast<long>(color.pixel);
}
long get_x11_color(const std::string &colour) {
return get_x11_color(colour.c_str());
}
#endif