mirror of
https://github.com/Llewellynvdm/conky.git
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378 lines
13 KiB
C++
378 lines
13 KiB
C++
/*
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*
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* luamm: C++ binding for lua
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LUAMM_HH
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#define LUAMM_HH
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#include <assert.h>
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#include <exception>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <stdexcept>
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#include <string>
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#include <lua.hpp>
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namespace lua {
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class state;
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typedef lua_Integer integer;
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typedef lua_Number number;
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typedef std::function<int(state *)> cpp_function;
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enum { REGISTRYINDEX = LUA_REGISTRYINDEX };
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enum {
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GCSTOP = LUA_GCSTOP,
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GCRESTART = LUA_GCRESTART,
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GCCOLLECT = LUA_GCCOLLECT,
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GCCOUNT = LUA_GCCOUNT,
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GCCOUNTB = LUA_GCCOUNTB,
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GCSTEP = LUA_GCSTEP,
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GCSETPAUSE = LUA_GCSETPAUSE,
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GCSETSTEPMUL = LUA_GCSETSTEPMUL
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};
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enum { MULTRET = LUA_MULTRET };
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enum Type {
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TBOOLEAN = LUA_TBOOLEAN,
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TFUNCTION = LUA_TFUNCTION,
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TLIGHTUSERDATA = LUA_TLIGHTUSERDATA,
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TNIL = LUA_TNIL,
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TNONE = LUA_TNONE,
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TNUMBER = LUA_TNUMBER,
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TSTRING = LUA_TSTRING,
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TTABLE = LUA_TTABLE,
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TTHREAD = LUA_TTHREAD,
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TUSERDATA = LUA_TUSERDATA
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};
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// we reserve one upvalue for the function pointer
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inline int upvalueindex(int n) { return lua_upvalueindex(n + 1); }
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/*
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* Lua error()s are wrapped in this class when rethrown into C++ code. what()
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* returns the error message. push_lua_error() pushes the error onto lua stack.
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* The error can only be pushed into the same state it was generated in.
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*/
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class exception : public std::runtime_error {
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/*
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* We only allow moving, to avoid complications with multiple references. It
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* shouldn't be difficult to modify this to work with copying, if that proves
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* unavoidable.
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*/
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state *L;
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int key;
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static std::string get_error_msg(state *L);
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exception(const exception &) = delete;
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const exception &operator=(const exception &) = delete;
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public:
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exception(exception &&other)
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: std::runtime_error(std::move(other)), L(other.L), key(other.key) {
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other.L = nullptr;
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}
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explicit exception(state *l);
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virtual ~exception();
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void push_lua_error(state *l);
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};
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class not_string_error : public std::runtime_error {
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public:
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not_string_error() : std::runtime_error("Cannot convert value to a string") {}
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};
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// the name says it all
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class syntax_error : public lua::exception {
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syntax_error(const syntax_error &) = delete;
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const syntax_error &operator=(const syntax_error &) = delete;
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public:
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explicit syntax_error(state *L) : lua::exception(L) {}
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syntax_error(syntax_error &&other) : lua::exception(std::move(other)) {}
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};
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// loadfile() encountered an error while opening/reading the file
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class file_error : public lua::exception {
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file_error(const file_error &) = delete;
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const file_error &operator=(const file_error &) = delete;
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public:
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explicit file_error(state *L) : lua::exception(L) {}
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file_error(file_error &&other) : lua::exception(std::move(other)) {}
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};
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// double fault, lua encountered an error while running the error handler
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// function
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class errfunc_error : public lua::exception {
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errfunc_error(const errfunc_error &) = delete;
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const errfunc_error &operator=(const errfunc_error &) = delete;
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public:
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explicit errfunc_error(state *L) : lua::exception(L) {}
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errfunc_error(errfunc_error &&other) : lua::exception(std::move(other)) {}
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};
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// a fancy wrapper around lua_State
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class state : private std::mutex {
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std::shared_ptr<lua_State> cobj;
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// destructor for C++ objects stored as lua userdata
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template <typename T>
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static int destroy_cpp_object(lua_State *l) {
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T *ptr = static_cast<T *>(lua_touserdata(l, -1));
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assert(ptr);
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try {
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// throwing exceptions in destructors is a bad idea
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// but we catch (and ignore) them, just in case
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ptr->~T();
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} catch (...) {}
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return 0;
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}
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bool safe_compare(lua_CFunction trampoline, int index1, int index2);
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public:
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state();
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/*
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* Lua functions come in three flavours
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* a) functions that never throw an exception
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* b) functions that throw only in case of a memory allocation error
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* c) functions that throw other kinds of errors
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*
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* Calls to type a functions are simply forwarded to the C api.
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* Type c functions are executed in protected mode, to make sure they don't
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* longjmp() over us (and our destructors). This add a certain amount
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* overhead. If you care about performance, try using the raw versions (if
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* possible). Type b functions are not executed in protected mode atm. as
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* memory allocation errors don't happen that often (as opposed to the type c,
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* where the user get deliberately set a metamethod that throws an error).
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* That means those errors will do something undefined, but hopefully that
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* won't be a problem.
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*
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* Semantics are mostly identical to those of the underlying C api. Any
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* deviation is noted in the respective functions comment. The most important
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* difference is that instead of return values, we use exceptions to indicate
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* errors. The lua and C++ exception mechanisms are integrated. That means
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* one can throw a C++ exception and catch it in lua (with pcall). Lua
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* error()s can be caught in C++ as exceptions of type lua::exception.
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*/
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// type a, never throw
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int absindex(int index) throw() {
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return index < 0 && -index <= gettop() ? gettop() + 1 + index : index;
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}
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bool getmetatable(int index) throw() {
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return lua_getmetatable(cobj.get(), index);
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}
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int gettop() throw() { return lua_gettop(cobj.get()); }
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void insert(int index) throw() { lua_insert(cobj.get(), index); }
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bool isboolean(int index) throw() { return lua_isboolean(cobj.get(), index); }
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bool isfunction(int index) throw() {
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return lua_isfunction(cobj.get(), index);
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}
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bool islightuserdata(int index) throw() {
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return lua_islightuserdata(cobj.get(), index);
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}
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bool isnil(int index) throw() { return lua_isnil(cobj.get(), index); }
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bool isnone(int index) throw() { return lua_isnone(cobj.get(), index); }
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bool isnumber(int index) throw() { return lua_isnumber(cobj.get(), index); }
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bool isstring(int index) throw() { return lua_isstring(cobj.get(), index); }
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void pop(int n = 1) throw() { lua_pop(cobj.get(), n); }
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void pushboolean(bool b) throw() { lua_pushboolean(cobj.get(), b); }
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void pushinteger(integer n) throw() { lua_pushinteger(cobj.get(), n); }
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void pushlightuserdata(void *p) throw() {
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lua_pushlightuserdata(cobj.get(), p);
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}
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void pushnil() throw() { lua_pushnil(cobj.get()); }
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void pushnumber(number n) throw() { lua_pushnumber(cobj.get(), n); }
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void pushvalue(int index) throw() { lua_pushvalue(cobj.get(), index); }
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void rawget(int index) throw() { lua_rawget(cobj.get(), index); }
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void rawgeti(int index, int n) throw() { lua_rawgeti(cobj.get(), index, n); }
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bool rawequal(int index1, int index2) throw() {
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return lua_rawequal(cobj.get(), index1, index2);
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}
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void replace(int index) throw() { lua_replace(cobj.get(), index); }
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// lua_setmetatable returns int, but docs don't specify it's meaning :/
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int setmetatable(int index) throw() {
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return lua_setmetatable(cobj.get(), index);
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}
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void settop(int index) throw() { return lua_settop(cobj.get(), index); }
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bool toboolean(int index) throw() { return lua_toboolean(cobj.get(), index); }
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integer tointeger(int index) throw() {
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return lua_tointeger(cobj.get(), index);
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}
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number tonumber(int index) throw() { return lua_tonumber(cobj.get(), index); }
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void *touserdata(int index) throw() {
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return lua_touserdata(cobj.get(), index);
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}
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Type type(int index) throw() {
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return static_cast<Type>(lua_type(cobj.get(), index));
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}
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// typename is a reserved word :/
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const char *type_name(Type tp) throw() {
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return lua_typename(cobj.get(), tp);
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}
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void unref(int t, int ref) throw() { return luaL_unref(cobj.get(), t, ref); }
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// type b, throw only on memory allocation errors
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// checkstack correctly throws bad_alloc, because lua_checkstack kindly
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// informs us of that sitution
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void checkstack(int extra);
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const char *gsub(const char *s, const char *p, const char *r) {
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return luaL_gsub(cobj.get(), s, p, r);
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}
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bool newmetatable(const char *tname) {
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return luaL_newmetatable(cobj.get(), tname);
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}
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void newtable() { lua_newtable(cobj.get()); }
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void *newuserdata(size_t size) { return lua_newuserdata(cobj.get(), size); }
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// cpp_function can be anything that std::function can handle, everything else
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// remains identical
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void pushclosure(const cpp_function &fn, int n);
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void pushfunction(const cpp_function &fn) { pushclosure(fn, 0); }
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void pushstring(const char *s) { lua_pushstring(cobj.get(), s); }
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void pushstring(const char *s, size_t len) {
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lua_pushlstring(cobj.get(), s, len);
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}
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void pushstring(const std::string &s) {
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lua_pushlstring(cobj.get(), s.c_str(), s.size());
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}
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void rawgetfield(int index, const char *k);
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void rawset(int index) { lua_rawset(cobj.get(), index); }
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void rawsetfield(int index, const char *k);
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int ref(int t) { return luaL_ref(cobj.get(), t); }
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// len recieves length, if not null. Returned value may contain '\0'
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const char *tocstring(int index, size_t *len = nullptr) {
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return lua_tolstring(cobj.get(), index, len);
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}
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// Don't use pushclosure() to create a __gc function. The problem is that lua
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// calls them in an unspecified order, and we may end up destroying the object
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// holding the std::function before we get a chance to call it. This pushes a
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// function that simply calls ~T when the time comes. Only set it as __gc on
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// userdata of type T.
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template <typename T>
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void pushdestructor() {
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lua_pushcfunction(cobj.get(), &destroy_cpp_object<T>);
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}
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// type c, throw everything but the kitchen sink
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// call() is a protected mode call, we don't allow unprotected calls
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void call(int nargs, int nresults, int errfunc = 0);
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void concat(int n);
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bool equal(int index1, int index2);
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int gc(int what, int data);
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void getfield(int index, const char *k);
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void getglobal(const char *name);
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void gettable(int index);
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bool lessthan(int index1, int index2);
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void loadfile(const char *filename);
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void loadstring(const char *s);
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bool next(int index);
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// register is a reserved word :/
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void register_fn(const char *name, const cpp_function &f) {
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pushfunction(f);
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setglobal(name);
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}
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void setfield(int index, const char *k);
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void setglobal(const char *name);
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void settable(int index);
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// lua_tostring uses nullptr to indicate conversion error, since there is no
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// such thing as a nullptr std::string, we throw an exception. Returned value
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// may contain '\0'
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std::string tostring(int index);
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// allocate a new lua userdata of appropriate size, and create a object in it
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// pushes the userdata on stack and returns the pointer
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template <typename T, typename... Args>
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T *createuserdata(Args &&... args);
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using std::mutex::lock;
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using std::mutex::try_lock;
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using std::mutex::unlock;
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};
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/*
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* Can be used to automatically pop temporary values off the lua stack on exit
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* from the function/block (e.g. via an exception). It's destructor makes sure
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* the stack contains exactly n items. The constructor initializes n to
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* l.gettop()+n_, but that can be later changed with the overloaded operators.
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* It is an error if stack contains less than n elements at entry into the
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* destructor.
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*
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* Proposed stack discipline for functions is this:
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* - called function always pops parameters off the stack.
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* - if functions returns normally, it's return values are on the stack.
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* - if function throws an exception, there are no return values on the stack.
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* The last point differs from lua C api, which return an error message on the
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* stack. But since we have exception.what() for that, putting the message on
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* the stack is not necessary.
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*/
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class stack_sentry {
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state *L;
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int n;
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stack_sentry(const stack_sentry &) = delete;
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const stack_sentry &operator=(const stack_sentry &) = delete;
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public:
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explicit stack_sentry(state &l, int n_ = 0) : L(&l), n(l.gettop() + n_) {
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assert(n >= 0);
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}
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~stack_sentry() {
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assert(L->gettop() >= n);
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L->settop(n);
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}
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void operator++() { ++n; }
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void operator--() {
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--n;
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assert(n >= 0);
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}
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void operator+=(int n_) { n += n_; }
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void operator-=(int n_) {
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n -= n_;
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assert(n >= 0);
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}
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};
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template <typename T, typename... Args>
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T *state::createuserdata(Args &&... args) {
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stack_sentry s(*this);
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void *t = newuserdata(sizeof(T));
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new (t) T(std::forward<Args>(args)...);
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++s;
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return static_cast<T *>(t);
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}
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} // namespace lua
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#endif /* LUAMM_HH */
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