mirror of
https://github.com/Llewellynvdm/conky.git
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141 lines
4.4 KiB
C++
141 lines
4.4 KiB
C++
/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DATA_SOURCE_HH
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#define DATA_SOURCE_HH
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#include <limits>
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#include <string>
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#include <type_traits>
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#include "luamm.hh"
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namespace conky {
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/*
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* A base class for all data sources.
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* API consists of two functions:
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* - get_number should return numeric representation of the data (if available). This can
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* then be used when drawing graphs, bars, ... The default implementation returns NaN.
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* - get_text should return textual representation of the data. This is used when simple
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* displaying the value of the data source. The default implementation converts
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* get_number() to a string, but you can override to return anything (e.g. add units)
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*/
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class data_source_base {
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public:
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const std::string name;
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data_source_base(const std::string &name_)
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: name(name_)
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{}
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virtual ~data_source_base() {}
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virtual double get_number() const;
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virtual std::string get_text() const;
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};
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/*
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* A simple data source that returns the value of some variable. It ignores the lua table.
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* The source variable can be specified as a fixed parameter to the register_data_source
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* constructor, or one can create a subclass and then set the source from the subclass
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* constructor.
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*/
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template<typename T>
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class simple_numeric_source: public data_source_base {
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static_assert(std::is_convertible<T, double>::value, "T must be convertible to double");
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const T *source;
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public:
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simple_numeric_source(lua::state *, const std::string &name_, const T *source_)
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: data_source_base(name_), source(source_)
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{}
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virtual double get_number() const
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{ return *source; }
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};
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/*
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* This is a part of the implementation, but it cannot be in .cc file because the template
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* functions below call it
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*/
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namespace priv {
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const char data_source_metatable[] = "conky::data_source_metatable";
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void do_register_data_source(const std::string &name, const lua::cpp_function &fn);
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class disabled_data_source: public simple_numeric_source<float> {
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public:
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disabled_data_source(lua::state *l, const std::string &name,
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const std::string &setting);
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};
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}
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/*
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* Declaring an object of this type at global scope will register a data source with the
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* given name. Any additional parameters are passed on to the data source constructor.
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*/
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template<typename T>
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class register_data_source {
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template<typename... Args>
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static int factory(lua::state *l, const std::string &name, Args&&... args)
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{
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T *t = static_cast<T *>(l->newuserdata(sizeof(T)));
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l->insert(1);
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new(t) T(l, name, std::forward<Args>(args)...);
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l->settop(1);
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l->rawgetfield(lua::REGISTRYINDEX, priv::data_source_metatable);
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l->setmetatable(-2);
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return 1;
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}
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public:
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template<typename... Args>
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register_data_source(const std::string &name, Args&&... args)
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{
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priv::do_register_data_source( name, std::bind(&factory<Args...>,
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std::placeholders::_1,
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name,
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std::forward<Args>(args)...
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));
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}
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};
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/*
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* Use this to declare a data source that has been disabled during compilation. We can then
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* print a nice error message telling the used which setting to enable.
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*/
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class register_disabled_data_source: public register_data_source<priv::disabled_data_source> {
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public:
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register_disabled_data_source(const std::string &name, const std::string &setting);
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};
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/*
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* It expects to have a table at the top of lua stack. It then exports all the data sources
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* into that table (actually, into a "variables" subtable).
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*/
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void export_data_sources(lua::state &l);
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}
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#endif /* DATA_SOURCE_HH */
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