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conky/src/data-source.hh
2010-02-16 15:14:40 +01:00

141 lines
4.4 KiB
C++

/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
* vim: ts=4 sw=4 noet ai cindent syntax=cpp
*
* Conky, a system monitor, based on torsmo
*
* Please see COPYING for details
*
* Copyright (C) 2010 Pavel Labath et al.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DATA_SOURCE_HH
#define DATA_SOURCE_HH
#include <limits>
#include <string>
#include <type_traits>
#include "luamm.hh"
namespace conky {
/*
* A base class for all data sources.
* API consists of two functions:
* - get_number should return numeric representation of the data (if available). This can
* then be used when drawing graphs, bars, ... The default implementation returns NaN.
* - get_text should return textual representation of the data. This is used when simple
* displaying the value of the data source. The default implementation converts
* get_number() to a string, but you can override to return anything (e.g. add units)
*/
class data_source_base {
public:
const std::string name;
data_source_base(const std::string &name_)
: name(name_)
{}
virtual ~data_source_base() {}
virtual double get_number() const;
virtual std::string get_text() const;
};
/*
* A simple data source that returns the value of some variable. It ignores the lua table.
* The source variable can be specified as a fixed parameter to the register_data_source
* constructor, or one can create a subclass and then set the source from the subclass
* constructor.
*/
template<typename T>
class simple_numeric_source: public data_source_base {
static_assert(std::is_convertible<T, double>::value, "T must be convertible to double");
const T *source;
public:
simple_numeric_source(lua::state *, const std::string &name_, const T *source_)
: data_source_base(name_), source(source_)
{}
virtual double get_number() const
{ return *source; }
};
/*
* This is a part of the implementation, but it cannot be in .cc file because the template
* functions below call it
*/
namespace priv {
const char data_source_metatable[] = "conky::data_source_metatable";
void do_register_data_source(const std::string &name, const lua::cpp_function &fn);
class disabled_data_source: public simple_numeric_source<float> {
public:
disabled_data_source(lua::state *l, const std::string &name,
const std::string &setting);
};
}
/*
* Declaring an object of this type at global scope will register a data source with the
* given name. Any additional parameters are passed on to the data source constructor.
*/
template<typename T>
class register_data_source {
template<typename... Args>
static int factory(lua::state *l, const std::string &name, Args&&... args)
{
T *t = static_cast<T *>(l->newuserdata(sizeof(T)));
l->insert(1);
new(t) T(l, name, std::forward<Args>(args)...);
l->settop(1);
l->rawgetfield(lua::REGISTRYINDEX, priv::data_source_metatable);
l->setmetatable(-2);
return 1;
}
public:
template<typename... Args>
register_data_source(const std::string &name, Args&&... args)
{
priv::do_register_data_source( name, std::bind(&factory<Args...>,
std::placeholders::_1,
name,
std::forward<Args>(args)...
));
}
};
/*
* Use this to declare a data source that has been disabled during compilation. We can then
* print a nice error message telling the used which setting to enable.
*/
class register_disabled_data_source: public register_data_source<priv::disabled_data_source> {
public:
register_disabled_data_source(const std::string &name, const std::string &setting);
};
/*
* It expects to have a table at the top of lua stack. It then exports all the data sources
* into that table (actually, into a "variables" subtable).
*/
void export_data_sources(lua::state &l);
}
#endif /* DATA_SOURCE_HH */