conky/src/luamm.hh

378 lines
13 KiB
C++

/*
*
* luamm: C++ binding for lua
*
* Copyright (C) 2010 Pavel Labath et al.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LUAMM_HH
#define LUAMM_HH
#include <assert.h>
#include <exception>
#include <functional>
#include <memory>
#include <mutex>
#include <stdexcept>
#include <string>
#include <lua.hpp>
namespace lua {
class state;
typedef lua_Integer integer;
typedef lua_Number number;
typedef std::function<int(state *)> cpp_function;
enum { REGISTRYINDEX = LUA_REGISTRYINDEX };
enum {
GCSTOP = LUA_GCSTOP,
GCRESTART = LUA_GCRESTART,
GCCOLLECT = LUA_GCCOLLECT,
GCCOUNT = LUA_GCCOUNT,
GCCOUNTB = LUA_GCCOUNTB,
GCSTEP = LUA_GCSTEP,
GCSETPAUSE = LUA_GCSETPAUSE,
GCSETSTEPMUL = LUA_GCSETSTEPMUL
};
enum { MULTRET = LUA_MULTRET };
enum Type {
TBOOLEAN = LUA_TBOOLEAN,
TFUNCTION = LUA_TFUNCTION,
TLIGHTUSERDATA = LUA_TLIGHTUSERDATA,
TNIL = LUA_TNIL,
TNONE = LUA_TNONE,
TNUMBER = LUA_TNUMBER,
TSTRING = LUA_TSTRING,
TTABLE = LUA_TTABLE,
TTHREAD = LUA_TTHREAD,
TUSERDATA = LUA_TUSERDATA
};
// we reserve one upvalue for the function pointer
inline int upvalueindex(int n) { return lua_upvalueindex(n + 1); }
/*
* Lua error()s are wrapped in this class when rethrown into C++ code. what()
* returns the error message. push_lua_error() pushes the error onto lua stack.
* The error can only be pushed into the same state it was generated in.
*/
class exception : public std::runtime_error {
/*
* We only allow moving, to avoid complications with multiple references. It
* shouldn't be difficult to modify this to work with copying, if that proves
* unavoidable.
*/
state *L;
int key;
static std::string get_error_msg(state *L);
exception(const exception &) = delete;
const exception &operator=(const exception &) = delete;
public:
exception(exception &&other)
: std::runtime_error(std::move(other)), L(other.L), key(other.key) {
other.L = nullptr;
}
explicit exception(state *l);
virtual ~exception();
void push_lua_error(state *l);
};
class not_string_error : public std::runtime_error {
public:
not_string_error() : std::runtime_error("Cannot convert value to a string") {}
};
// the name says it all
class syntax_error : public lua::exception {
syntax_error(const syntax_error &) = delete;
const syntax_error &operator=(const syntax_error &) = delete;
public:
syntax_error(state *L) : lua::exception(L) {}
syntax_error(syntax_error &&other) : lua::exception(std::move(other)) {}
};
// loadfile() encountered an error while opening/reading the file
class file_error : public lua::exception {
file_error(const file_error &) = delete;
const file_error &operator=(const file_error &) = delete;
public:
file_error(state *L) : lua::exception(L) {}
file_error(file_error &&other) : lua::exception(std::move(other)) {}
};
// double fault, lua encountered an error while running the error handler
// function
class errfunc_error : public lua::exception {
errfunc_error(const errfunc_error &) = delete;
const errfunc_error &operator=(const errfunc_error &) = delete;
public:
errfunc_error(state *L) : lua::exception(L) {}
errfunc_error(errfunc_error &&other) : lua::exception(std::move(other)) {}
};
// a fancy wrapper around lua_State
class state : private std::mutex {
std::shared_ptr<lua_State> cobj;
// destructor for C++ objects stored as lua userdata
template <typename T>
static int destroy_cpp_object(lua_State *l) {
T *ptr = static_cast<T *>(lua_touserdata(l, -1));
assert(ptr);
try {
// throwing exceptions in destructors is a bad idea
// but we catch (and ignore) them, just in case
ptr->~T();
} catch (...) {}
return 0;
}
bool safe_compare(lua_CFunction trampoline, int index1, int index2);
public:
state();
/*
* Lua functions come in three flavours
* a) functions that never throw an exception
* b) functions that throw only in case of a memory allocation error
* c) functions that throw other kinds of errors
*
* Calls to type a functions are simply forwarded to the C api.
* Type c functions are executed in protected mode, to make sure they don't
* longjmp() over us (and our destructors). This add a certain amount
* overhead. If you care about performance, try using the raw versions (if
* possible). Type b functions are not executed in protected mode atm. as
* memory allocation errors don't happen that often (as opposed to the type c,
* where the user get deliberately set a metamethod that throws an error).
* That means those errors will do something undefined, but hopefully that
* won't be a problem.
*
* Semantics are mostly identical to those of the underlying C api. Any
* deviation is noted in the respective functions comment. The most important
* difference is that instead of return values, we use exceptions to indicate
* errors. The lua and C++ exception mechanisms are integrated. That means
* one can throw a C++ exception and catch it in lua (with pcall). Lua
* error()s can be caught in C++ as exceptions of type lua::exception.
*/
// type a, never throw
int absindex(int index) throw() {
return index < 0 && -index <= gettop() ? gettop() + 1 + index : index;
}
bool getmetatable(int index) throw() {
return lua_getmetatable(cobj.get(), index);
}
int gettop() throw() { return lua_gettop(cobj.get()); }
void insert(int index) throw() { lua_insert(cobj.get(), index); }
bool isboolean(int index) throw() { return lua_isboolean(cobj.get(), index); }
bool isfunction(int index) throw() {
return lua_isfunction(cobj.get(), index);
}
bool islightuserdata(int index) throw() {
return lua_islightuserdata(cobj.get(), index);
}
bool isnil(int index) throw() { return lua_isnil(cobj.get(), index); }
bool isnone(int index) throw() { return lua_isnone(cobj.get(), index); }
bool isnumber(int index) throw() { return lua_isnumber(cobj.get(), index); }
bool isstring(int index) throw() { return lua_isstring(cobj.get(), index); }
void pop(int n = 1) throw() { lua_pop(cobj.get(), n); }
void pushboolean(bool b) throw() { lua_pushboolean(cobj.get(), b); }
void pushinteger(integer n) throw() { lua_pushinteger(cobj.get(), n); }
void pushlightuserdata(void *p) throw() {
lua_pushlightuserdata(cobj.get(), p);
}
void pushnil() throw() { lua_pushnil(cobj.get()); }
void pushnumber(number n) throw() { lua_pushnumber(cobj.get(), n); }
void pushvalue(int index) throw() { lua_pushvalue(cobj.get(), index); }
void rawget(int index) throw() { lua_rawget(cobj.get(), index); }
void rawgeti(int index, int n) throw() { lua_rawgeti(cobj.get(), index, n); }
bool rawequal(int index1, int index2) throw() {
return lua_rawequal(cobj.get(), index1, index2);
}
void replace(int index) throw() { lua_replace(cobj.get(), index); }
// lua_setmetatable returns int, but docs don't specify it's meaning :/
int setmetatable(int index) throw() {
return lua_setmetatable(cobj.get(), index);
}
void settop(int index) throw() { return lua_settop(cobj.get(), index); }
bool toboolean(int index) throw() { return lua_toboolean(cobj.get(), index); }
integer tointeger(int index) throw() {
return lua_tointeger(cobj.get(), index);
}
number tonumber(int index) throw() { return lua_tonumber(cobj.get(), index); }
void *touserdata(int index) throw() {
return lua_touserdata(cobj.get(), index);
}
Type type(int index) throw() {
return static_cast<Type>(lua_type(cobj.get(), index));
}
// typename is a reserved word :/
const char *type_name(Type tp) throw() {
return lua_typename(cobj.get(), tp);
}
void unref(int t, int ref) throw() { return luaL_unref(cobj.get(), t, ref); }
// type b, throw only on memory allocation errors
// checkstack correctly throws bad_alloc, because lua_checkstack kindly
// informs us of that sitution
void checkstack(int extra);
const char *gsub(const char *s, const char *p, const char *r) {
return luaL_gsub(cobj.get(), s, p, r);
}
bool newmetatable(const char *tname) {
return luaL_newmetatable(cobj.get(), tname);
}
void newtable() { lua_newtable(cobj.get()); }
void *newuserdata(size_t size) { return lua_newuserdata(cobj.get(), size); }
// cpp_function can be anything that std::function can handle, everything else
// remains identical
void pushclosure(const cpp_function &fn, int n);
void pushfunction(const cpp_function &fn) { pushclosure(fn, 0); }
void pushstring(const char *s) { lua_pushstring(cobj.get(), s); }
void pushstring(const char *s, size_t len) {
lua_pushlstring(cobj.get(), s, len);
}
void pushstring(const std::string &s) {
lua_pushlstring(cobj.get(), s.c_str(), s.size());
}
void rawgetfield(int index, const char *k);
void rawset(int index) { lua_rawset(cobj.get(), index); }
void rawsetfield(int index, const char *k);
int ref(int t) { return luaL_ref(cobj.get(), t); }
// len recieves length, if not null. Returned value may contain '\0'
const char *tocstring(int index, size_t *len = nullptr) {
return lua_tolstring(cobj.get(), index, len);
}
// Don't use pushclosure() to create a __gc function. The problem is that lua
// calls them in an unspecified order, and we may end up destroying the object
// holding the std::function before we get a chance to call it. This pushes a
// function that simply calls ~T when the time comes. Only set it as __gc on
// userdata of type T.
template <typename T>
void pushdestructor() {
lua_pushcfunction(cobj.get(), &destroy_cpp_object<T>);
}
// type c, throw everything but the kitchen sink
// call() is a protected mode call, we don't allow unprotected calls
void call(int nargs, int nresults, int errfunc = 0);
void concat(int n);
bool equal(int index1, int index2);
int gc(int what, int data);
void getfield(int index, const char *k);
void getglobal(const char *name);
void gettable(int index);
bool lessthan(int index1, int index2);
void loadfile(const char *filename);
void loadstring(const char *s);
bool next(int index);
// register is a reserved word :/
void register_fn(const char *name, const cpp_function &f) {
pushfunction(f);
setglobal(name);
}
void setfield(int index, const char *k);
void setglobal(const char *name);
void settable(int index);
// lua_tostring uses nullptr to indicate conversion error, since there is no
// such thing as a nullptr std::string, we throw an exception. Returned value
// may contain '\0'
std::string tostring(int index);
// allocate a new lua userdata of appropriate size, and create a object in it
// pushes the userdata on stack and returns the pointer
template <typename T, typename... Args>
T *createuserdata(Args &&... args);
using std::mutex::lock;
using std::mutex::try_lock;
using std::mutex::unlock;
};
/*
* Can be used to automatically pop temporary values off the lua stack on exit
* from the function/block (e.g. via an exception). It's destructor makes sure
* the stack contains exactly n items. The constructor initializes n to
* l.gettop()+n_, but that can be later changed with the overloaded operators.
* It is an error if stack contains less than n elements at entry into the
* destructor.
*
* Proposed stack discipline for functions is this:
* - called function always pops parameters off the stack.
* - if functions returns normally, it's return values are on the stack.
* - if function throws an exception, there are no return values on the stack.
* The last point differs from lua C api, which return an error message on the
* stack. But since we have exception.what() for that, putting the message on
* the stack is not necessary.
*/
class stack_sentry {
state *L;
int n;
stack_sentry(const stack_sentry &) = delete;
const stack_sentry &operator=(const stack_sentry &) = delete;
public:
explicit stack_sentry(state &l, int n_ = 0) : L(&l), n(l.gettop() + n_) {
assert(n >= 0);
}
~stack_sentry() {
assert(L->gettop() >= n);
L->settop(n);
}
void operator++() { ++n; }
void operator--() {
--n;
assert(n >= 0);
}
void operator+=(int n_) { n += n_; }
void operator-=(int n_) {
n -= n_;
assert(n >= 0);
}
};
template <typename T, typename... Args>
T *state::createuserdata(Args &&... args) {
stack_sentry s(*this);
void *t = newuserdata(sizeof(T));
new (t) T(std::forward<Args>(args)...);
++s;
return static_cast<T *>(t);
}
} // namespace lua
#endif /* LUAMM_HH */