mirror of
https://github.com/Llewellynvdm/conky.git
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7fbdfbd4d4
* Add mouse events. Signed-off-by: Tin Svagelj <tin.svagelj@live.com> * Rename MOUSE_EVENTS flag to BUILD_MOUSE_EVENTS. Signed-off-by: Tin Svagelj <tin.svagelj@live.com> * Update NORM_ERR func argument from std::string to char* Because func was previously char* I forgot to update NORM_ERR function argument to `func.c_str()` not that it's std::string. Previously func was pointing to std::string memory that was freed at assignment. Signed-off-by: Tin Svagelj <tin.svagelj@live.com> Signed-off-by: Tin Svagelj <tin.svagelj@live.com>
181 lines
4.9 KiB
C++
181 lines
4.9 KiB
C++
/*
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* mouse_events.cc: conky support for mouse events
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*
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* Copyright (C) 2020 Tin Svagelj tin.svagelj@live.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "mouse-events.h"
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#include <array>
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#include <string>
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#include "X11/Xlib.h"
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std::string event_type_to_str(int type) {
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switch (type) {
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case MOUSE_DOWN:
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return "button_down";
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case MOUSE_UP:
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return "button_up";
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case MOUSE_SCROLL:
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return "mouse_scroll";
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case MOUSE_MOVE:
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return "mouse_move";
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case AREA_ENTER:
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return "mouse_enter";
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case AREA_LEAVE:
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return "mouse_leave";
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default:
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return "err";
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}
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}
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/* Lua helper functions */
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template <typename T>
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void push_table_value(lua_State *L, std::string key, T value);
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void push_table_value(lua_State *L, std::string key, std::string value) {
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lua_pushstring(L, key.c_str());
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lua_pushstring(L, value.c_str());
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lua_settable(L, -3);
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}
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void push_table_value(lua_State *L, std::string key, int value) {
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lua_pushstring(L, key.c_str());
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lua_pushinteger(L, value);
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lua_settable(L, -3);
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}
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void push_table_value(lua_State *L, std::string key, uint value) {
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lua_pushstring(L, key.c_str());
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lua_pushinteger(L, value);
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lua_settable(L, -3);
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}
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void push_table_value(lua_State *L, std::string key, uint64_t value) {
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lua_pushstring(L, key.c_str());
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lua_pushinteger(L, value);
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lua_settable(L, -3);
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}
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void push_table_value(lua_State *L, std::string key, bool value) {
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lua_pushstring(L, key.c_str());
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lua_pushboolean(L, value);
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lua_settable(L, -3);
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}
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void push_table_value(lua_State *L, std::string key, float value) {
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lua_pushstring(L, key.c_str());
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lua_pushnumber(L, value);
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lua_settable(L, -3);
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}
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void push_table_value(lua_State *L, std::string key, double value) {
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lua_pushstring(L, key.c_str());
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lua_pushnumber(L, value);
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lua_settable(L, -3);
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}
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template <size_t N>
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void push_bitset(lua_State *L, std::bitset<N> it,
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std::array<std::string, N> labels) {
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lua_newtable(L);
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for (size_t i = 0; i < N; i++) push_table_value(L, labels[i], it.test(i));
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}
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const std::array<std::string, 13> mod_names = {
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{"shift", "lock", "control", "mod1", "num_lock", "mod3", "mod4", "mod5",
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"mouse_left", "mouse_right", "mouse_middle", "scroll_up", "scroll_down"}};
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void push_mods(lua_State *L, std::bitset<13> mods) {
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lua_pushstring(L, "mods");
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push_bitset(L, mods, mod_names);
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lua_settable(L, -3);
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}
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/* Class methods */
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void mouse_event::push_lua_table(lua_State *L) const {
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lua_newtable(L);
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push_table_value(L, "type", event_type_to_str(this->type));
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push_lua_data(L);
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}
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void mouse_positioned_event::push_lua_data(lua_State *L) const {
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push_table_value(L, "x", this->x);
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push_table_value(L, "y", this->y);
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push_table_value(L, "x_abs", this->x_abs);
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push_table_value(L, "y_abs", this->y_abs);
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push_table_value(L, "time", this->time);
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}
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mouse_move_event::mouse_move_event(XMotionEvent *ev) {
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this->type = MOUSE_MOVE;
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this->x = ev->x;
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this->y = ev->y;
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this->x_abs = ev->x_root;
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this->y_abs = ev->y_root;
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this->time = ev->time;
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}
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void mouse_move_event::push_lua_data(lua_State *L) const {
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mouse_positioned_event::push_lua_data(L);
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push_mods(L, this->mods);
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}
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mouse_scroll_event::mouse_scroll_event(XButtonEvent *ev) {
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this->type = MOUSE_SCROLL;
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this->x = ev->x;
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this->y = ev->y;
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this->x_abs = ev->x_root;
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this->y_abs = ev->y_root;
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this->time = ev->time;
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this->mods = ev->state;
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this->up = ev->button == 4;
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}
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void mouse_scroll_event::push_lua_data(lua_State *L) const {
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mouse_positioned_event::push_lua_data(L);
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push_table_value(L, "direction", std::string(this->up ? "up" : "down"));
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push_mods(L, this->mods);
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}
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mouse_button_event::mouse_button_event(XButtonEvent *ev) {
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this->type = ev->type == ButtonPress ? MOUSE_DOWN : MOUSE_UP;
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this->x = ev->x;
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this->y = ev->y;
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this->x_abs = ev->x_root;
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this->y_abs = ev->y_root;
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this->time = ev->time;
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this->mods = ev->state;
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this->button = ev->button;
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}
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void mouse_button_event::push_lua_data(lua_State *L) const {
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mouse_positioned_event::push_lua_data(L);
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push_table_value(L, "button", this->button);
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push_mods(L, this->mods);
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}
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mouse_crossing_event::mouse_crossing_event(XCrossingEvent *ev) {
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this->type = ev->type == EnterNotify ? AREA_ENTER : AREA_LEAVE;
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this->x = ev->x;
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this->y = ev->y;
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this->x_abs = ev->x_root;
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this->y_abs = ev->y_root;
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this->time = ev->time;
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}
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