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conky/src/mouse-events.cc
Tin Švagelj 7fbdfbd4d4
Added mouse events to conky (#955)
* Add mouse events.

Signed-off-by: Tin Svagelj <tin.svagelj@live.com>

* Rename MOUSE_EVENTS flag to BUILD_MOUSE_EVENTS.

Signed-off-by: Tin Svagelj <tin.svagelj@live.com>

* Update NORM_ERR func argument from std::string to char*

Because func was previously char* I forgot to update NORM_ERR function
argument to `func.c_str()` not that it's std::string.

Previously func was pointing to std::string memory that was freed at
assignment.

Signed-off-by: Tin Svagelj <tin.svagelj@live.com>

Signed-off-by: Tin Svagelj <tin.svagelj@live.com>
2023-01-01 12:39:57 -05:00

181 lines
4.9 KiB
C++

/*
* mouse_events.cc: conky support for mouse events
*
* Copyright (C) 2020 Tin Svagelj tin.svagelj@live.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "mouse-events.h"
#include <array>
#include <string>
#include "X11/Xlib.h"
std::string event_type_to_str(int type) {
switch (type) {
case MOUSE_DOWN:
return "button_down";
case MOUSE_UP:
return "button_up";
case MOUSE_SCROLL:
return "mouse_scroll";
case MOUSE_MOVE:
return "mouse_move";
case AREA_ENTER:
return "mouse_enter";
case AREA_LEAVE:
return "mouse_leave";
default:
return "err";
}
}
/* Lua helper functions */
template <typename T>
void push_table_value(lua_State *L, std::string key, T value);
void push_table_value(lua_State *L, std::string key, std::string value) {
lua_pushstring(L, key.c_str());
lua_pushstring(L, value.c_str());
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, int value) {
lua_pushstring(L, key.c_str());
lua_pushinteger(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, uint value) {
lua_pushstring(L, key.c_str());
lua_pushinteger(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, uint64_t value) {
lua_pushstring(L, key.c_str());
lua_pushinteger(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, bool value) {
lua_pushstring(L, key.c_str());
lua_pushboolean(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, float value) {
lua_pushstring(L, key.c_str());
lua_pushnumber(L, value);
lua_settable(L, -3);
}
void push_table_value(lua_State *L, std::string key, double value) {
lua_pushstring(L, key.c_str());
lua_pushnumber(L, value);
lua_settable(L, -3);
}
template <size_t N>
void push_bitset(lua_State *L, std::bitset<N> it,
std::array<std::string, N> labels) {
lua_newtable(L);
for (size_t i = 0; i < N; i++) push_table_value(L, labels[i], it.test(i));
}
const std::array<std::string, 13> mod_names = {
{"shift", "lock", "control", "mod1", "num_lock", "mod3", "mod4", "mod5",
"mouse_left", "mouse_right", "mouse_middle", "scroll_up", "scroll_down"}};
void push_mods(lua_State *L, std::bitset<13> mods) {
lua_pushstring(L, "mods");
push_bitset(L, mods, mod_names);
lua_settable(L, -3);
}
/* Class methods */
void mouse_event::push_lua_table(lua_State *L) const {
lua_newtable(L);
push_table_value(L, "type", event_type_to_str(this->type));
push_lua_data(L);
}
void mouse_positioned_event::push_lua_data(lua_State *L) const {
push_table_value(L, "x", this->x);
push_table_value(L, "y", this->y);
push_table_value(L, "x_abs", this->x_abs);
push_table_value(L, "y_abs", this->y_abs);
push_table_value(L, "time", this->time);
}
mouse_move_event::mouse_move_event(XMotionEvent *ev) {
this->type = MOUSE_MOVE;
this->x = ev->x;
this->y = ev->y;
this->x_abs = ev->x_root;
this->y_abs = ev->y_root;
this->time = ev->time;
}
void mouse_move_event::push_lua_data(lua_State *L) const {
mouse_positioned_event::push_lua_data(L);
push_mods(L, this->mods);
}
mouse_scroll_event::mouse_scroll_event(XButtonEvent *ev) {
this->type = MOUSE_SCROLL;
this->x = ev->x;
this->y = ev->y;
this->x_abs = ev->x_root;
this->y_abs = ev->y_root;
this->time = ev->time;
this->mods = ev->state;
this->up = ev->button == 4;
}
void mouse_scroll_event::push_lua_data(lua_State *L) const {
mouse_positioned_event::push_lua_data(L);
push_table_value(L, "direction", std::string(this->up ? "up" : "down"));
push_mods(L, this->mods);
}
mouse_button_event::mouse_button_event(XButtonEvent *ev) {
this->type = ev->type == ButtonPress ? MOUSE_DOWN : MOUSE_UP;
this->x = ev->x;
this->y = ev->y;
this->x_abs = ev->x_root;
this->y_abs = ev->y_root;
this->time = ev->time;
this->mods = ev->state;
this->button = ev->button;
}
void mouse_button_event::push_lua_data(lua_State *L) const {
mouse_positioned_event::push_lua_data(L);
push_table_value(L, "button", this->button);
push_mods(L, this->mods);
}
mouse_crossing_event::mouse_crossing_event(XCrossingEvent *ev) {
this->type = ev->type == EnterNotify ? AREA_ENTER : AREA_LEAVE;
this->x = ev->x;
this->y = ev->y;
this->x_abs = ev->x_root;
this->y_abs = ev->y_root;
this->time = ev->time;
}