mirror of
https://github.com/Llewellynvdm/conky.git
synced 2024-12-28 04:55:08 +00:00
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
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* vim: ts=4 sw=4 noet ai cindent syntax=cpp
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*
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* Conky, a system monitor, based on torsmo
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*
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* Any original torsmo code is licensed under the BSD license
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*
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* All code written since the fork of torsmo is licensed under the GPL
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*
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* Please see COPYING for details
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*
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* Copyright (c) 2008 Markus Meissner
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* Copyright (c) 2005-2012 Brenden Matthews, Philip Kovacs, et. al.
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* (see AUTHORS)
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "conky.h"
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#include "logging.h"
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#include "nvidia.h"
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#include "temphelper.h"
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#include "x11.h"
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#include <NVCtrl/NVCtrlLib.h>
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const int nvidia_query_to_attr[] = {NV_CTRL_GPU_CORE_TEMPERATURE,
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NV_CTRL_GPU_CORE_THRESHOLD,
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NV_CTRL_AMBIENT_TEMPERATURE,
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NV_CTRL_GPU_CURRENT_CLOCK_FREQS,
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NV_CTRL_GPU_CURRENT_CLOCK_FREQS,
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NV_CTRL_IMAGE_SETTINGS};
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typedef enum _QUERY_ID {
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NV_TEMP,
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NV_TEMP_THRESHOLD,
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NV_TEMP_AMBIENT,
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NV_GPU_FREQ,
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NV_MEM_FREQ,
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NV_IMAGE_QUALITY
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} QUERY_ID;
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struct nvidia_s {
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int interval;
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int print_as_float;
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QUERY_ID type;
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};
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static Display *nvdisplay;
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namespace {
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class nvidia_display_setting: public conky::simple_config_setting<std::string> {
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typedef conky::simple_config_setting<std::string> Base;
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protected:
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virtual void lua_setter(lua::state &l, bool init);
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virtual void cleanup(lua::state &l);
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public:
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nvidia_display_setting()
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: Base("nvidia_display", std::string(), false)
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{}
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};
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void nvidia_display_setting::lua_setter(lua::state &l, bool init)
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{
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lua::stack_sentry s(l, -2);
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Base::lua_setter(l, init);
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std::string str = do_convert(l, -1).first;
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if(str.size()) {
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if ((nvdisplay = XOpenDisplay(str.c_str())) == NULL) {
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CRIT_ERR(NULL, NULL, "can't open nvidia display: %s", XDisplayName(str.c_str()));
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}
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}
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++s;
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}
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void nvidia_display_setting::cleanup(lua::state &l)
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{
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lua::stack_sentry s(l, -1);
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if(nvdisplay) {
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XCloseDisplay(nvdisplay);
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nvdisplay = NULL;
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}
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l.pop();
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}
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nvidia_display_setting nvidia_display;
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}
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static int get_nvidia_value(QUERY_ID qid){
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int tmp;
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Display *dpy = nvdisplay ? nvdisplay : display;
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if(!dpy || !XNVCTRLQueryAttribute(dpy, 0, 0, nvidia_query_to_attr[qid], &tmp)){
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return -1;
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}
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/* FIXME: when are the low 2 bytes of NV_GPU_FREQ needed? */
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if (qid == NV_GPU_FREQ)
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return tmp >> 16;
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if (qid == NV_MEM_FREQ)
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return tmp & 0xFFFF;
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return tmp;
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}
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int set_nvidia_type(struct text_object *obj, const char *arg)
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{
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struct nvidia_s *nvs;
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obj->data.opaque = malloc(sizeof(struct nvidia_s));
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nvs = static_cast<nvidia_s *>(obj->data.opaque);
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memset(nvs, 0, sizeof(struct nvidia_s));
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switch(arg[0]) {
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case 't': // temp or threshold
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nvs->print_as_float = 1;
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if (arg[1] == 'e')
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nvs->type = NV_TEMP;
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else if (arg[1] == 'h')
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nvs->type = NV_TEMP_THRESHOLD;
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else
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return 1;
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break;
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case 'a': // ambient temp
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nvs->print_as_float = 1;
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nvs->type = NV_TEMP_AMBIENT;
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break;
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case 'g': // gpufreq
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nvs->type = NV_GPU_FREQ;
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break;
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case 'm': // memfreq
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nvs->type = NV_MEM_FREQ;
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break;
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case 'i': // imagequality
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nvs->type = NV_IMAGE_QUALITY;
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break;
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default:
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return 1;
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}
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return 0;
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}
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void print_nvidia_value(struct text_object *obj, char *p, int p_max_size)
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{
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int value;
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struct nvidia_s *nvs = static_cast<nvidia_s *>(obj->data.opaque);
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if (!nvs ||
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(value = get_nvidia_value(nvs->type)) == -1) {
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snprintf(p, p_max_size, "N/A");
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return;
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}
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if (nvs->type == NV_TEMP)
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temp_print(p, p_max_size, (double)value, TEMP_CELSIUS);
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else if (nvs->print_as_float &&
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value > 0 && value < 100)
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snprintf(p, p_max_size, "%.1f", (float)value);
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else
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snprintf(p, p_max_size, "%d", value);
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}
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void free_nvidia(struct text_object *obj)
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{
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free_and_zero(obj->data.opaque);
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}
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