mirror of
https://github.com/Llewellynvdm/conky.git
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365 lines
11 KiB
C++
365 lines
11 KiB
C++
/*
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*
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* Conky, a system monitor, based on torsmo
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*
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* Please see COPYING for details
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*
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* Copyright (C) 2010 Pavel Labath et al.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SETTING_HH
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#define SETTING_HH
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#include <limits>
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#include <string>
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#include <type_traits>
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#include "logging.h"
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#include "luamm.hh"
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namespace conky {
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/*
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* Checks settings, and does initial calls to the setters.
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* Should be called after reading the user config.
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void set_config_settings(lua::state &l);
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/*
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* Calls cleanup functions.
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* Should be called before exit/restart.
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* stack on entry: | ... |
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* stack on exit: | ... |
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*/
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void cleanup_config_settings(lua::state &l);
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template <typename T, bool is_integral = std::is_integral<T>::value,
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bool floating_point = std::is_floating_point<T>::value,
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bool is_enum = std::is_enum<T>::value>
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struct lua_traits {
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// integral is here to force the compiler to evaluate the assert at
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// instantiation time
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static_assert(is_integral && false,
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"Only specializations for enum, string, integral and floating "
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"point types are available");
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};
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// specialization for integral types
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template <typename T>
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struct lua_traits<T, true, false, false> {
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static const lua::Type type = lua::TNUMBER;
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typedef lua::integer Type;
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static inline std::pair<Type, bool> convert(lua::state &l, int index,
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const std::string &) {
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return {l.tointeger(index), true};
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}
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};
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// specialization for floating point types
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template <typename T>
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struct lua_traits<T, false, true, false> {
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static const lua::Type type = lua::TNUMBER;
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typedef lua::number Type;
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static inline std::pair<Type, bool> convert(lua::state &l, int index,
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const std::string &) {
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return {l.tonumber(index), true};
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}
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};
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// specialization for std::string
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template <>
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struct lua_traits<std::string, false, false, false> {
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static const lua::Type type = lua::TSTRING;
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typedef std::string Type;
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static inline std::pair<Type, bool> convert(lua::state &l, int index,
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const std::string &) {
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return {l.tostring(index), true};
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}
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};
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// specialization for bool
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template <>
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struct lua_traits<bool, true, false, false> {
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static const lua::Type type = lua::TBOOLEAN;
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typedef bool Type;
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static inline std::pair<Type, bool> convert(lua::state &l, int index,
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const std::string &) {
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return {l.toboolean(index), true};
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}
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};
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// specialization for enums
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// to use this, one first has to declare string<->value map
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template <typename T>
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struct lua_traits<T, false, false, true> {
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static const lua::Type type = lua::TSTRING;
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typedef T Type;
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typedef std::initializer_list<std::pair<std::string, T>> Map;
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static Map map;
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static std::pair<T, bool> convert(lua::state &l, int index,
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const std::string &name) {
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std::string val = l.tostring(index);
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for (auto i = map.begin(); i != map.end(); ++i) {
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if (i->first == val) return {i->second, true};
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}
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std::string msg = "Invalid value '" + val + "' for setting '" + name +
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"'. Valid values are: ";
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for (auto i = map.begin(); i != map.end(); ++i) {
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if (i != map.begin()) msg += ", ";
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msg += "'" + i->first + "'";
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}
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msg += ".";
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NORM_ERR("%s", msg.c_str());
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return {T(), false};
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}
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};
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namespace priv {
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class config_setting_base {
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private:
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static void process_setting(lua::state &l, bool init);
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static int config__newindex(lua::state *l);
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static void make_conky_config(lua::state &l);
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// copying is a REALLY bad idea
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config_setting_base(const config_setting_base &) = delete;
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config_setting_base &operator=(const config_setting_base &) = delete;
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protected:
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/*
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* Set the setting, if the value is sane
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* stack on entry: | ... potential_new_value old_value |
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* stack on exit: | ... real_new_value |
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* real_new_value can be the old value if the new value doesn't make sense
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*/
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virtual void lua_setter(lua::state &l, bool init) = 0;
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/*
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* Called on exit/restart.
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* stack on entry: | ... new_value |
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* stack on exit: | ... |
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*/
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virtual void cleanup(lua::state &l) { l.pop(); }
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public:
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const std::string name;
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const size_t seq_no;
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static bool seq_compare(const config_setting_base *a,
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const config_setting_base *b) {
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return a->seq_no < b->seq_no;
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}
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explicit config_setting_base(std::string name_);
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virtual ~config_setting_base() {}
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/*
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* Set the setting manually.
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* stack on entry: | ... new_value |
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* stack on exit: | ... |
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*/
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void lua_set(lua::state &l);
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friend void conky::set_config_settings(lua::state &l);
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friend void conky::cleanup_config_settings(lua::state &l);
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};
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} // namespace priv
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// If you need some very exotic setting, derive it from this class. Otherwise,
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// scroll down.
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template <typename T>
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class config_setting_template : public priv::config_setting_base {
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public:
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explicit config_setting_template(const std::string &name_)
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: config_setting_base(name_) {}
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// get the value of the setting as a C++ type
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T get(lua::state &l);
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protected:
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/*
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* Convert the value into a C++ type.
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* stack on entry: | ... value |
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* stack on exit: | ... |
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*/
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virtual T getter(lua::state &l) = 0;
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};
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template <typename T>
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T config_setting_template<T>::get(lua::state &l) {
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std::lock_guard<lua::state> guard(l);
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lua::stack_sentry s(l);
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l.checkstack(2);
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l.getglobal("conky");
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l.getfield(-1, "config");
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l.replace(-2);
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l.getfield(-1, name.c_str());
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l.replace(-2);
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return getter(l);
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}
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/*
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* Declares a setting <name> in the conky.config table.
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* Getter function is used to translate the lua value into C++. It receives the
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* value on the lua stack. It should pop it and return the C++ value. In case
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* the value is nil, it should return a predefined default value. Translation
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* into basic types works with the help of lua_traits template above The
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* lua_setter function is called when someone tries to set the value. It
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* receives the new and the old value on the stack (old one is on top). It
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* should return the new value for the setting. It doesn't have to be the value
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* the user set, if e.g. the value doesn't make sense. The second parameter is
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* true if the assignment occurs during the initial parsing of the config file,
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* and false afterwards. Some settings obviously cannot be changed (easily?)
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* when conky is running, but some (e.g. x/y position of the window) can.
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*/
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template <typename T, typename Traits = lua_traits<T>>
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class simple_config_setting : public config_setting_template<T> {
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typedef config_setting_template<T> Base;
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public:
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explicit simple_config_setting(const std::string &name_,
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const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(name_), default_value(default_value_), modifiable(modifiable_) {}
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simple_config_setting(const char *name_, const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(std::string(name_)),
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default_value(default_value_),
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modifiable(modifiable_) {}
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protected:
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const T default_value;
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const bool modifiable;
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virtual std::pair<typename Traits::Type, bool> do_convert(lua::state &l,
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int index);
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virtual void lua_setter(lua::state &l, bool init);
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virtual T getter(lua::state &l) {
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lua::stack_sentry s(l, -1);
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auto ret = do_convert(l, -1);
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l.pop();
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// setter function should make sure the value is valid
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assert(ret.second);
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return ret.first;
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}
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};
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template <typename T, typename Traits>
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std::pair<typename Traits::Type, bool>
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simple_config_setting<T, Traits>::do_convert(lua::state &l, int index) {
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if (l.isnil(index)) return {default_value, true};
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if (l.type(index) != Traits::type) {
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NORM_ERR(
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"Invalid value of type '%s' for setting '%s'. "
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"Expected value of type '%s'.",
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l.type_name(l.type(index)), Base::name.c_str(),
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l.type_name(Traits::type));
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return {default_value, false};
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}
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return Traits::convert(l, index, Base::name);
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}
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template <typename T, typename Traits>
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void simple_config_setting<T, Traits>::lua_setter(lua::state &l, bool init) {
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lua::stack_sentry s(l, -2);
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bool ok = true;
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if (!init && !modifiable) {
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NORM_ERR("Setting '%s' is not modifiable", Base::name.c_str());
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ok = false;
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}
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if (ok && do_convert(l, -2).second) {
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l.pop();
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} else {
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l.replace(-2);
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}
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++s;
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}
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template <typename Signed1, typename Signed2>
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bool between(Signed1 value, Signed2 min,
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typename std::enable_if<std::is_signed<Signed2>::value,
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Signed2>::type max) {
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return value >= min && value <= max;
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}
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template <typename Signed1, typename Unsigned2>
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bool between(Signed1 value, Unsigned2 min,
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typename std::enable_if<std::is_unsigned<Unsigned2>::value,
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Unsigned2>::type max) {
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return value >= 0 &&
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static_cast<typename std::make_unsigned<Signed1>::type>(value) >=
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min &&
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static_cast<typename std::make_unsigned<Signed1>::type>(value) <= max;
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}
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// Just like simple_config_setting, except that in only accepts value in the
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// [min, max] range
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template <typename T, typename Traits = lua_traits<T>>
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class range_config_setting : public simple_config_setting<T, Traits> {
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typedef simple_config_setting<T, Traits> Base;
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const T min;
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const T max;
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public:
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explicit range_config_setting(const std::string &name_,
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const T &min_ = std::numeric_limits<T>::min(),
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const T &max_ = std::numeric_limits<T>::max(),
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const T &default_value_ = T(),
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bool modifiable_ = false)
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: Base(name_, default_value_, modifiable_), min(min_), max(max_) {
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assert(min <= Base::default_value && Base::default_value <= max);
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}
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protected:
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virtual std::pair<typename Traits::Type, bool> do_convert(lua::state &l,
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int index) {
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auto ret = Base::do_convert(l, index);
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if (ret.second && !between(ret.first, min, max)) {
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NORM_ERR("Value is out of range for setting '%s'", Base::name.c_str());
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// we ignore out-of-range values. an alternative would be to clamp them.
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// do we want to do that?
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ret.second = false;
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}
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return ret;
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}
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};
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} // namespace conky
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#endif /* SETTING_HH */
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