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conky/src/libmpdclient.h
2008-03-31 03:51:29 +00:00

630 lines
20 KiB
C

/* libmpdclient
* (c)2003-2006 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the Music Player Daemon nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#ifndef LIBMPDCLIENT_H
#define LIBMPDCLIENT_H
#ifdef WIN32
# define __W32API_USE_DLLIMPORT__ 1
#endif
#include <sys/time.h>
#include <stdarg.h>
#define MPD_BUFFER_MAX_LENGTH 50000
#define MPD_ERRORSTR_MAX_LENGTH 1000
#define MPD_WELCOME_MESSAGE "OK MPD "
#define MPD_ERROR_TIMEOUT 10 /* timeout trying to talk to mpd */
#define MPD_ERROR_SYSTEM 11 /* system error */
#define MPD_ERROR_UNKHOST 12 /* unknown host */
#define MPD_ERROR_CONNPORT 13 /* problems connecting to port on host */
#define MPD_ERROR_NOTMPD 14 /* mpd not running on port at host */
#define MPD_ERROR_NORESPONSE 15 /* no response on attempting to connect */
#define MPD_ERROR_SENDING 16 /* error sending command */
#define MPD_ERROR_CONNCLOSED 17 /* connection closed by mpd */
#define MPD_ERROR_ACK 18 /* ACK returned! */
#define MPD_ERROR_BUFFEROVERRUN 19 /* Buffer was overrun! */
#define MPD_ACK_ERROR_UNK -1
#define MPD_ERROR_AT_UNK -1
#define MPD_ACK_ERROR_NOT_LIST 1
#define MPD_ACK_ERROR_ARG 2
#define MPD_ACK_ERROR_PASSWORD 3
#define MPD_ACK_ERROR_PERMISSION 4
#define MPD_ACK_ERROR_UNKNOWN_CMD 5
#define MPD_ACK_ERROR_NO_EXIST 50
#define MPD_ACK_ERROR_PLAYLIST_MAX 51
#define MPD_ACK_ERROR_SYSTEM 52
#define MPD_ACK_ERROR_PLAYLIST_LOAD 53
#define MPD_ACK_ERROR_UPDATE_ALREADY 54
#define MPD_ACK_ERROR_PLAYER_SYNC 55
#define MPD_ACK_ERROR_EXIST 56
typedef enum mpd_TagItems {
MPD_TAG_ITEM_ARTIST,
MPD_TAG_ITEM_ALBUM,
MPD_TAG_ITEM_TITLE,
MPD_TAG_ITEM_TRACK,
MPD_TAG_ITEM_NAME,
MPD_TAG_ITEM_GENRE,
MPD_TAG_ITEM_DATE,
MPD_TAG_ITEM_COMPOSER,
MPD_TAG_ITEM_PERFORMER,
MPD_TAG_ITEM_COMMENT,
MPD_TAG_ITEM_DISC,
MPD_TAG_ITEM_FILENAME,
MPD_TAG_ITEM_ANY,
MPD_TAG_NUM_OF_ITEM_TYPES
} mpd_TagItems;
extern const char *mpdTagItemKeys[MPD_TAG_NUM_OF_ITEM_TYPES];
/* internal stuff don't touch this struct */
typedef struct _mpd_ReturnElement {
char *name;
char *value;
} mpd_ReturnElement;
/* mpd_Connection
* holds info about connection to mpd
* use error, and errorStr to detect errors */
typedef struct _mpd_Connection {
/* use this to check the version of mpd */
int version[3];
/* IMPORTANT, you want to get the error messages from here */
char errorStr[MPD_ERRORSTR_MAX_LENGTH + 1];
int errorCode;
int errorAt;
/* this will be set to MPD_ERROR_* if there is an error, 0 if not */
int error;
/* DON'T TOUCH any of the rest of this stuff */
int sock;
char buffer[MPD_BUFFER_MAX_LENGTH + 1];
int buflen;
int bufstart;
int doneProcessing;
int listOks;
int doneListOk;
int commandList;
mpd_ReturnElement *returnElement;
struct timeval timeout;
char *request;
} mpd_Connection;
/* mpd_newConnection
* use this to open a new connection
* you should use mpd_closeConnection when you're done with the connection,
* even if an error has occurred
* _timeout_ is the connection timeout period in seconds */
mpd_Connection *mpd_newConnection(const char *host, int port, float timeout);
void mpd_setConnectionTimeout(mpd_Connection *connection, float timeout);
/* mpd_closeConnection
* use this to close a connection and free subsequent memory */
void mpd_closeConnection(mpd_Connection *connection);
/* mpd_clearError
* clears error */
void mpd_clearError(mpd_Connection *connection);
/* STATUS STUFF */
/* use these with status.state to determine what state the player is in */
#define MPD_STATUS_STATE_UNKNOWN 0
#define MPD_STATUS_STATE_STOP 1
#define MPD_STATUS_STATE_PLAY 2
#define MPD_STATUS_STATE_PAUSE 3
/* use this with status.volume to determine if mpd has volume support */
#define MPD_STATUS_NO_VOLUME -1
/* mpd_Status
* holds info return from status command */
typedef struct mpd_Status {
/* 0-100, or MPD_STATUS_NO_VOLUME when there is no volume support */
int volume;
/* 1 if repeat is on, 0 otherwise */
int repeat;
/* 1 if random is on, 0 otherwise */
int random;
/* playlist length */
int playlistLength;
/* playlist, use this to determine when the playlist has changed */
long long playlist;
/* use with MPD_STATUS_STATE_* to determine state of player */
int state;
/* crossfade setting in seconds */
int crossfade;
/* if a song is currently selected (always the case when state is PLAY
* or PAUSE), this is the position of the currently playing song in the
* playlist, beginning with 0 */
int song;
/* Song ID of the currently selected song */
int songid;
/* time in seconds that have elapsed in the currently playing/paused song */
int elapsedTime;
/* length in seconds of the currently playing/paused song */
int totalTime;
/* current bit rate in kbs */
int bitRate;
/* audio sample rate */
unsigned int sampleRate;
/* audio bits */
int bits;
/* audio channels */
int channels;
/* 1 if mpd is updating, 0 otherwise */
int updatingDb;
/* error */
char *error;
} mpd_Status;
void mpd_sendStatusCommand(mpd_Connection *connection);
/* mpd_getStatus
* returns status info, be sure to free it with mpd_freeStatus()
* call this after mpd_sendStatusCommand() */
mpd_Status *mpd_getStatus(mpd_Connection *connection);
/* mpd_freeStatus
* free's status info malloc'd and returned by mpd_getStatus */
void mpd_freeStatus(mpd_Status *status);
typedef struct _mpd_Stats {
int numberOfArtists;
int numberOfAlbums;
int numberOfSongs;
unsigned long uptime;
unsigned long dbUpdateTime;
unsigned long playTime;
unsigned long dbPlayTime;
} mpd_Stats;
typedef struct _mpd_SearchStats {
int numberOfSongs;
unsigned long playTime;
} mpd_SearchStats;
void mpd_sendStatsCommand(mpd_Connection *connection);
mpd_Stats *mpd_getStats(mpd_Connection *connection);
void mpd_freeStats(mpd_Stats *stats);
mpd_SearchStats *mpd_getSearchStats(mpd_Connection *connection);
void mpd_freeSearchStats(mpd_SearchStats *stats);
/* SONG STUFF */
#define MPD_SONG_NO_TIME -1
#define MPD_SONG_NO_NUM -1
#define MPD_SONG_NO_ID -1
/* mpd_Song
* for storing song info returned by mpd */
typedef struct _mpd_Song {
/* filename of song */
char *file;
/* artist, maybe NULL if there is no tag */
char *artist;
/* title, maybe NULL if there is no tag */
char *title;
/* album, maybe NULL if there is no tag */
char *album;
/* track, maybe NULL if there is no tag */
char *track;
/* name, maybe NULL if there is no tag; it's the name of the current song,
* f.e. the icyName of the stream */
char *name;
/* date */
char *date;
/* added by qball */
/* Genre */
char *genre;
/* Composer */
char *composer;
/* Performer */
char *performer;
/* Disc */
char *disc;
/* Comment */
char *comment;
/* length of song in seconds, check that it is not MPD_SONG_NO_TIME */
int time;
/* if plchanges/playlistinfo/playlistid used, is the position of the song
* in the playlist */
int pos;
/* song id for a song in the playlist */
int id;
} mpd_Song;
/* mpd_newSong
* use to allocate memory for a new mpd_Song
* file, artist, etc all initialized to NULL
* if you're going to assign values to file, artist, etc., be sure to
* malloc or strdup the memory
* use mpd_freeSong to free the memory for the mpd_Song, it will also
* free memory for file, artist, etc, so don't do it yourself */
mpd_Song *mpd_newSong(void);
/* mpd_freeSong
* use to free memory allocated by mpd_newSong
* also it will free memory pointed to by file, artist, etc, so be careful */
void mpd_freeSong(mpd_Song *song);
/* mpd_songDup
* works like strDup, but for a mpd_Song */
mpd_Song *mpd_songDup(mpd_Song *song);
/* DIRECTORY STUFF */
/* mpd_Directory
* used to store info from directory (right now just the path) */
typedef struct _mpd_Directory {
char *path;
} mpd_Directory;
/* mpd_newDirectory
* allocates memory for a new directory
* use mpd_freeDirectory to free this memory */
mpd_Directory *mpd_newDirectory(void);
/* mpd_freeDirectory
* used to free memory allocated with mpd_newDirectory, and it frees
* path of mpd_Directory, so be careful */
void mpd_freeDirectory(mpd_Directory *directory);
/* mpd_directoryDup
* works like strdup, but for mpd_Directory */
mpd_Directory *mpd_directoryDup(mpd_Directory *directory);
/* PLAYLISTFILE STUFF */
/* mpd_PlaylistFile
* stores info about playlist file returned by lsinfo */
typedef struct _mpd_PlaylistFile {
char *path;
} mpd_PlaylistFile;
/* mpd_newPlaylistFile
* allocates memory for new mpd_PlaylistFile, path is set to NULL
* free this memory with mpd_freePlaylistFile */
mpd_PlaylistFile *mpd_newPlaylistFile(void);
/* mpd_freePlaylist
* free memory allocated for freePlaylistFile
* will also free path, so be careful */
void mpd_freePlaylistFile(mpd_PlaylistFile *playlist);
/* mpd_playlistFileDup
* works like strdup, but for mpd_PlaylistFile */
mpd_PlaylistFile *mpd_playlistFileDup(mpd_PlaylistFile *playlist);
/* INFO ENTITY STUFF */
/* the type of entity returned from one of the commands that generates info
* use in conjunction with mpd_InfoEntity.type */
#define MPD_INFO_ENTITY_TYPE_DIRECTORY 0
#define MPD_INFO_ENTITY_TYPE_SONG 1
#define MPD_INFO_ENTITY_TYPE_PLAYLISTFILE 2
/* mpd_InfoEntity
* stores info on stuff returned info commands */
typedef struct mpd_InfoEntity {
/* the type of entity, use with MPD_INFO_ENTITY_TYPE_* to determine
* what this entity is (song, directory, etc...) */
int type;
/* the actual data you want, mpd_Song, mpd_Directory, etc */
union {
mpd_Directory *directory;
mpd_Song *song;
mpd_PlaylistFile *playlistFile;
} info;
} mpd_InfoEntity;
mpd_InfoEntity *mpd_newInfoEntity(void);
void mpd_freeInfoEntity(mpd_InfoEntity *entity);
/* INFO COMMANDS AND STUFF */
/* use this function to loop over after calling Info/Listall functions */
mpd_InfoEntity *mpd_getNextInfoEntity(mpd_Connection *connection);
/* fetches the currently selected song (the song referenced by status->song
* and status->songid */
void mpd_sendCurrentSongCommand(mpd_Connection *connection);
/* songNum of -1, means to display the whole list */
void mpd_sendPlaylistInfoCommand(mpd_Connection *connection, int songNum);
/* songId of -1, means to display the whole list */
void mpd_sendPlaylistIdCommand(mpd_Connection *connection, int songId);
/* use this to get the changes in the playlist since version _playlist_ */
void mpd_sendPlChangesCommand(mpd_Connection *connection, long long playlist);
/**
* @param connection: A valid and connected mpd_Connection.
* @param playlist: The playlist version you want the diff with.
*
* A more bandwidth efficient version of the mpd_sendPlChangesCommand.
* It only returns the pos+id of the changes song. */
void mpd_sendPlChangesPosIdCommand(mpd_Connection *connection,
long long playlist);
/* recursively fetches all songs/dir/playlists in "dir*
* (no metadata is returned) */
void mpd_sendListallCommand(mpd_Connection *connection, const char *dir);
/* same as sendListallCommand, but also metadata is returned */
void mpd_sendListallInfoCommand(mpd_Connection *connection, const char *dir);
/* non-recursive version of ListallInfo */
void mpd_sendLsInfoCommand(mpd_Connection *connection, const char *dir);
#define MPD_TABLE_ARTIST MPD_TAG_ITEM_ARTIST
#define MPD_TABLE_ALBUM MPD_TAG_ITEM_ALBUM
#define MPD_TABLE_TITLE MPD_TAG_ITEM_TITLE
#define MPD_TABLE_FILENAME MPD_TAG_ITEM_FILENAME
void mpd_sendSearchCommand(mpd_Connection *connection, int table,
const char *str);
void mpd_sendFindCommand(mpd_Connection *connection, int table,
const char *str);
/* LIST TAG COMMANDS */
/* use this function fetch next artist entry, be sure to free the
* returned string.
* NULL means there are no more.
* Best used with sendListArtists */
char *mpd_getNextArtist(mpd_Connection *connection);
char *mpd_getNextAlbum(mpd_Connection *connection);
char *mpd_getNextTag(mpd_Connection *connection, int type);
/* list artist or albums by artist
* arg1 should be set to the artist if listing albums by a artist
* otherwise NULL for listing all artists or albums */
void mpd_sendListCommand(mpd_Connection *connection, int table,
const char *arg1);
/* SIMPLE COMMANDS */
void mpd_sendAddCommand(mpd_Connection *connection, const char *file);
int mpd_sendAddIdCommand(mpd_Connection *connection, const char *file);
void mpd_sendDeleteCommand(mpd_Connection *connection, int songNum);
void mpd_sendDeleteIdCommand(mpd_Connection *connection, int songNum);
void mpd_sendSaveCommand(mpd_Connection *connection, const char *name);
void mpd_sendLoadCommand(mpd_Connection *connection, const char *name);
void mpd_sendRmCommand(mpd_Connection *connection, const char *name);
void mpd_sendRenameCommand(mpd_Connection *connection, const char *from,
const char *to);
void mpd_sendShuffleCommand(mpd_Connection *connection);
void mpd_sendClearCommand(mpd_Connection *connection);
/* use this to start playing at the beginning, useful when in random mode */
#define MPD_PLAY_AT_BEGINNING -1
void mpd_sendPlayCommand(mpd_Connection *connection, int songNum);
void mpd_sendPlayIdCommand(mpd_Connection *connection, int songNum);
void mpd_sendStopCommand(mpd_Connection *connection);
void mpd_sendPauseCommand(mpd_Connection *connection, int pauseMode);
void mpd_sendNextCommand(mpd_Connection *connection);
void mpd_sendPrevCommand(mpd_Connection *connection);
void mpd_sendMoveCommand(mpd_Connection *connection, int from, int to);
void mpd_sendMoveIdCommand(mpd_Connection *connection, int from, int to);
void mpd_sendSwapCommand(mpd_Connection *connection, int song1, int song2);
void mpd_sendSwapIdCommand(mpd_Connection *connection, int song1, int song2);
void mpd_sendSeekCommand(mpd_Connection *connection, int song, int seek_time);
void mpd_sendSeekIdCommand(mpd_Connection *connection, int song, int seek_time);
void mpd_sendRepeatCommand(mpd_Connection *connection, int repeatMode);
void mpd_sendRandomCommand(mpd_Connection *connection, int randomMode);
void mpd_sendSetvolCommand(mpd_Connection *connection, int volumeChange);
/* WARNING: don't use volume command, its depreacted */
void mpd_sendVolumeCommand(mpd_Connection *connection, int volumeChange);
void mpd_sendCrossfadeCommand(mpd_Connection *connection, int seconds);
void mpd_sendUpdateCommand(mpd_Connection *connection, char *path);
/* returns the update job id, call this after a update command */
int mpd_getUpdateId(mpd_Connection *connection);
void mpd_sendPasswordCommand(mpd_Connection *connection, const char *pass);
/* after executing a command, when you're done with it to get its status
* (you want to check connection->error for an error) */
void mpd_finishCommand(mpd_Connection *connection);
/* command list stuff, use this to do things like add files very quickly */
void mpd_sendCommandListBegin(mpd_Connection *connection);
void mpd_sendCommandListOkBegin(mpd_Connection *connection);
void mpd_sendCommandListEnd(mpd_Connection *connection);
/* advance to the next listOk
* returns 0 if advanced to the next list_OK,
* returns -1 if it advanced to an OK or ACK */
int mpd_nextListOkCommand(mpd_Connection *connection);
typedef struct _mpd_OutputEntity {
int id;
char *name;
int enabled;
} mpd_OutputEntity;
void mpd_sendOutputsCommand(mpd_Connection *connection);
mpd_OutputEntity *mpd_getNextOutput(mpd_Connection *connection);
void mpd_sendEnableOutputCommand(mpd_Connection *connection, int outputId);
void mpd_sendDisableOutputCommand(mpd_Connection *connection, int outputId);
void mpd_freeOutputElement(mpd_OutputEntity *output);
/**
* @param connection a #mpd_Connection
*
* Queries mpd for the allowed commands */
void mpd_sendCommandsCommand(mpd_Connection *connection);
/**
* @param connection a #mpd_Connection
*
* Queries mpd for the not allowed commands */
void mpd_sendNotCommandsCommand(mpd_Connection *connection);
/**
* @param connection a #mpd_Connection
*
* returns the next supported command.
*
* @returns a string, needs to be freed */
char *mpd_getNextCommand(mpd_Connection *connection);
void mpd_sendUrlHandlersCommand(mpd_Connection *connection);
char *mpd_getNextHandler(mpd_Connection *connection);
void mpd_sendTagTypesCommand(mpd_Connection *connection);
char *mpd_getNextTagType(mpd_Connection *connection);
/**
* @param connection a MpdConnection
* @param path the path to the playlist.
*
* List the content, with full metadata, of a stored playlist. */
void mpd_sendListPlaylistInfoCommand(mpd_Connection *connection, char *path);
/**
* @param connection a MpdConnection
* @param path the path to the playlist.
*
* List the content of a stored playlist. */
void mpd_sendListPlaylistCommand(mpd_Connection *connection, char *path);
/**
* @param connection a #mpd_Connection
* @param exact if to match exact
*
* starts a search
* use mpd_addConstraintSearch to add a constraint to the search
* use mpd_commitSearch to do the actual search */
void mpd_startSearch(mpd_Connection *connection, int exact);
/**
* @param connection a #mpd_Connection
* @param type
* @param name */
void mpd_addConstraintSearch(mpd_Connection *connection, int type,
const char *name);
/**
* @param connection a #mpd_Connection */
void mpd_commitSearch(mpd_Connection *connection);
/**
* @param connection a #mpd_Connection
* @param type The type to search for
*
* starts a search for fields... f.e. get a list of artists would be:
* @code
* mpd_startFieldSearch(connection, MPD_TAG_ITEM_ARTIST);
* mpd_commitSearch(connection);
* @endcode
*
* or get a list of artist in genre "jazz" would be:
* @code
* mpd_startFieldSearch(connection, MPD_TAG_ITEM_ARTIST);
* mpd_addConstraintSearch(connection, MPD_TAG_ITEM_GENRE, "jazz")
* mpd_commitSearch(connection);
* @endcode
*
* mpd_startSearch will return a list of songs
* (and you need mpd_getNextInfoEntity)
* this will return a list of only one field (the one specified with type)
* you need mpd_getNextTag to get the results */
void mpd_startFieldSearch(mpd_Connection *connection, int type);
void mpd_startPlaylistSearch(mpd_Connection *connection, int exact);
void mpd_startStatsSearch(mpd_Connection *connection);
void mpd_sendPlaylistClearCommand(mpd_Connection *connection, char *path);
void mpd_sendPlaylistAddCommand(mpd_Connection *connection, char *playlist,
char *path);
void mpd_sendPlaylistMoveCommand(mpd_Connection *connection, char *playlist,
int from, int to);
void mpd_sendPlaylistDeleteCommand(mpd_Connection *connection, char *playlist,
int pos);
#endif