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git-svn-id: https://conky.svn.sourceforge.net/svnroot/conky/trunk/conky1@1087 7f574dfc-610e-0410-a909-a81674777703
630 lines
20 KiB
C
630 lines
20 KiB
C
/* libmpdclient
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* (c)2003-2006 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* - Neither the name of the Music Player Daemon nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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#ifndef LIBMPDCLIENT_H
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#define LIBMPDCLIENT_H
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#ifdef WIN32
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# define __W32API_USE_DLLIMPORT__ 1
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#endif
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#include <sys/time.h>
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#include <stdarg.h>
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#define MPD_BUFFER_MAX_LENGTH 50000
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#define MPD_ERRORSTR_MAX_LENGTH 1000
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#define MPD_WELCOME_MESSAGE "OK MPD "
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#define MPD_ERROR_TIMEOUT 10 /* timeout trying to talk to mpd */
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#define MPD_ERROR_SYSTEM 11 /* system error */
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#define MPD_ERROR_UNKHOST 12 /* unknown host */
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#define MPD_ERROR_CONNPORT 13 /* problems connecting to port on host */
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#define MPD_ERROR_NOTMPD 14 /* mpd not running on port at host */
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#define MPD_ERROR_NORESPONSE 15 /* no response on attempting to connect */
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#define MPD_ERROR_SENDING 16 /* error sending command */
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#define MPD_ERROR_CONNCLOSED 17 /* connection closed by mpd */
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#define MPD_ERROR_ACK 18 /* ACK returned! */
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#define MPD_ERROR_BUFFEROVERRUN 19 /* Buffer was overrun! */
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#define MPD_ACK_ERROR_UNK -1
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#define MPD_ERROR_AT_UNK -1
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#define MPD_ACK_ERROR_NOT_LIST 1
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#define MPD_ACK_ERROR_ARG 2
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#define MPD_ACK_ERROR_PASSWORD 3
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#define MPD_ACK_ERROR_PERMISSION 4
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#define MPD_ACK_ERROR_UNKNOWN_CMD 5
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#define MPD_ACK_ERROR_NO_EXIST 50
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#define MPD_ACK_ERROR_PLAYLIST_MAX 51
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#define MPD_ACK_ERROR_SYSTEM 52
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#define MPD_ACK_ERROR_PLAYLIST_LOAD 53
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#define MPD_ACK_ERROR_UPDATE_ALREADY 54
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#define MPD_ACK_ERROR_PLAYER_SYNC 55
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#define MPD_ACK_ERROR_EXIST 56
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typedef enum mpd_TagItems {
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MPD_TAG_ITEM_ARTIST,
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MPD_TAG_ITEM_ALBUM,
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MPD_TAG_ITEM_TITLE,
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MPD_TAG_ITEM_TRACK,
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MPD_TAG_ITEM_NAME,
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MPD_TAG_ITEM_GENRE,
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MPD_TAG_ITEM_DATE,
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MPD_TAG_ITEM_COMPOSER,
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MPD_TAG_ITEM_PERFORMER,
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MPD_TAG_ITEM_COMMENT,
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MPD_TAG_ITEM_DISC,
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MPD_TAG_ITEM_FILENAME,
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MPD_TAG_ITEM_ANY,
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MPD_TAG_NUM_OF_ITEM_TYPES
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} mpd_TagItems;
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extern const char *mpdTagItemKeys[MPD_TAG_NUM_OF_ITEM_TYPES];
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/* internal stuff don't touch this struct */
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typedef struct _mpd_ReturnElement {
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char *name;
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char *value;
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} mpd_ReturnElement;
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/* mpd_Connection
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* holds info about connection to mpd
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* use error, and errorStr to detect errors */
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typedef struct _mpd_Connection {
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/* use this to check the version of mpd */
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int version[3];
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/* IMPORTANT, you want to get the error messages from here */
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char errorStr[MPD_ERRORSTR_MAX_LENGTH + 1];
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int errorCode;
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int errorAt;
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/* this will be set to MPD_ERROR_* if there is an error, 0 if not */
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int error;
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/* DON'T TOUCH any of the rest of this stuff */
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int sock;
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char buffer[MPD_BUFFER_MAX_LENGTH + 1];
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int buflen;
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int bufstart;
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int doneProcessing;
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int listOks;
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int doneListOk;
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int commandList;
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mpd_ReturnElement *returnElement;
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struct timeval timeout;
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char *request;
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} mpd_Connection;
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/* mpd_newConnection
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* use this to open a new connection
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* you should use mpd_closeConnection when you're done with the connection,
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* even if an error has occurred
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* _timeout_ is the connection timeout period in seconds */
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mpd_Connection *mpd_newConnection(const char *host, int port, float timeout);
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void mpd_setConnectionTimeout(mpd_Connection *connection, float timeout);
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/* mpd_closeConnection
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* use this to close a connection and free subsequent memory */
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void mpd_closeConnection(mpd_Connection *connection);
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/* mpd_clearError
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* clears error */
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void mpd_clearError(mpd_Connection *connection);
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/* STATUS STUFF */
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/* use these with status.state to determine what state the player is in */
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#define MPD_STATUS_STATE_UNKNOWN 0
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#define MPD_STATUS_STATE_STOP 1
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#define MPD_STATUS_STATE_PLAY 2
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#define MPD_STATUS_STATE_PAUSE 3
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/* use this with status.volume to determine if mpd has volume support */
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#define MPD_STATUS_NO_VOLUME -1
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/* mpd_Status
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* holds info return from status command */
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typedef struct mpd_Status {
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/* 0-100, or MPD_STATUS_NO_VOLUME when there is no volume support */
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int volume;
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/* 1 if repeat is on, 0 otherwise */
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int repeat;
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/* 1 if random is on, 0 otherwise */
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int random;
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/* playlist length */
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int playlistLength;
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/* playlist, use this to determine when the playlist has changed */
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long long playlist;
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/* use with MPD_STATUS_STATE_* to determine state of player */
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int state;
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/* crossfade setting in seconds */
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int crossfade;
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/* if a song is currently selected (always the case when state is PLAY
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* or PAUSE), this is the position of the currently playing song in the
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* playlist, beginning with 0 */
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int song;
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/* Song ID of the currently selected song */
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int songid;
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/* time in seconds that have elapsed in the currently playing/paused song */
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int elapsedTime;
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/* length in seconds of the currently playing/paused song */
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int totalTime;
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/* current bit rate in kbs */
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int bitRate;
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/* audio sample rate */
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unsigned int sampleRate;
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/* audio bits */
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int bits;
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/* audio channels */
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int channels;
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/* 1 if mpd is updating, 0 otherwise */
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int updatingDb;
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/* error */
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char *error;
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} mpd_Status;
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void mpd_sendStatusCommand(mpd_Connection *connection);
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/* mpd_getStatus
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* returns status info, be sure to free it with mpd_freeStatus()
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* call this after mpd_sendStatusCommand() */
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mpd_Status *mpd_getStatus(mpd_Connection *connection);
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/* mpd_freeStatus
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* free's status info malloc'd and returned by mpd_getStatus */
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void mpd_freeStatus(mpd_Status *status);
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typedef struct _mpd_Stats {
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int numberOfArtists;
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int numberOfAlbums;
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int numberOfSongs;
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unsigned long uptime;
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unsigned long dbUpdateTime;
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unsigned long playTime;
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unsigned long dbPlayTime;
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} mpd_Stats;
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typedef struct _mpd_SearchStats {
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int numberOfSongs;
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unsigned long playTime;
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} mpd_SearchStats;
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void mpd_sendStatsCommand(mpd_Connection *connection);
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mpd_Stats *mpd_getStats(mpd_Connection *connection);
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void mpd_freeStats(mpd_Stats *stats);
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mpd_SearchStats *mpd_getSearchStats(mpd_Connection *connection);
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void mpd_freeSearchStats(mpd_SearchStats *stats);
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/* SONG STUFF */
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#define MPD_SONG_NO_TIME -1
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#define MPD_SONG_NO_NUM -1
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#define MPD_SONG_NO_ID -1
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/* mpd_Song
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* for storing song info returned by mpd */
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typedef struct _mpd_Song {
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/* filename of song */
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char *file;
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/* artist, maybe NULL if there is no tag */
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char *artist;
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/* title, maybe NULL if there is no tag */
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char *title;
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/* album, maybe NULL if there is no tag */
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char *album;
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/* track, maybe NULL if there is no tag */
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char *track;
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/* name, maybe NULL if there is no tag; it's the name of the current song,
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* f.e. the icyName of the stream */
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char *name;
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/* date */
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char *date;
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/* added by qball */
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/* Genre */
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char *genre;
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/* Composer */
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char *composer;
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/* Performer */
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char *performer;
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/* Disc */
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char *disc;
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/* Comment */
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char *comment;
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/* length of song in seconds, check that it is not MPD_SONG_NO_TIME */
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int time;
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/* if plchanges/playlistinfo/playlistid used, is the position of the song
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* in the playlist */
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int pos;
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/* song id for a song in the playlist */
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int id;
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} mpd_Song;
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/* mpd_newSong
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* use to allocate memory for a new mpd_Song
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* file, artist, etc all initialized to NULL
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* if you're going to assign values to file, artist, etc., be sure to
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* malloc or strdup the memory
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* use mpd_freeSong to free the memory for the mpd_Song, it will also
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* free memory for file, artist, etc, so don't do it yourself */
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mpd_Song *mpd_newSong(void);
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/* mpd_freeSong
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* use to free memory allocated by mpd_newSong
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* also it will free memory pointed to by file, artist, etc, so be careful */
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void mpd_freeSong(mpd_Song *song);
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/* mpd_songDup
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* works like strDup, but for a mpd_Song */
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mpd_Song *mpd_songDup(mpd_Song *song);
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/* DIRECTORY STUFF */
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/* mpd_Directory
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* used to store info from directory (right now just the path) */
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typedef struct _mpd_Directory {
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char *path;
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} mpd_Directory;
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/* mpd_newDirectory
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* allocates memory for a new directory
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* use mpd_freeDirectory to free this memory */
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mpd_Directory *mpd_newDirectory(void);
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/* mpd_freeDirectory
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* used to free memory allocated with mpd_newDirectory, and it frees
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* path of mpd_Directory, so be careful */
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void mpd_freeDirectory(mpd_Directory *directory);
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/* mpd_directoryDup
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* works like strdup, but for mpd_Directory */
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mpd_Directory *mpd_directoryDup(mpd_Directory *directory);
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/* PLAYLISTFILE STUFF */
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/* mpd_PlaylistFile
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* stores info about playlist file returned by lsinfo */
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typedef struct _mpd_PlaylistFile {
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char *path;
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} mpd_PlaylistFile;
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/* mpd_newPlaylistFile
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* allocates memory for new mpd_PlaylistFile, path is set to NULL
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* free this memory with mpd_freePlaylistFile */
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mpd_PlaylistFile *mpd_newPlaylistFile(void);
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/* mpd_freePlaylist
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* free memory allocated for freePlaylistFile
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* will also free path, so be careful */
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void mpd_freePlaylistFile(mpd_PlaylistFile *playlist);
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/* mpd_playlistFileDup
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* works like strdup, but for mpd_PlaylistFile */
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mpd_PlaylistFile *mpd_playlistFileDup(mpd_PlaylistFile *playlist);
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/* INFO ENTITY STUFF */
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/* the type of entity returned from one of the commands that generates info
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* use in conjunction with mpd_InfoEntity.type */
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#define MPD_INFO_ENTITY_TYPE_DIRECTORY 0
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#define MPD_INFO_ENTITY_TYPE_SONG 1
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#define MPD_INFO_ENTITY_TYPE_PLAYLISTFILE 2
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/* mpd_InfoEntity
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* stores info on stuff returned info commands */
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typedef struct mpd_InfoEntity {
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/* the type of entity, use with MPD_INFO_ENTITY_TYPE_* to determine
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* what this entity is (song, directory, etc...) */
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int type;
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/* the actual data you want, mpd_Song, mpd_Directory, etc */
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union {
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mpd_Directory *directory;
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mpd_Song *song;
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mpd_PlaylistFile *playlistFile;
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} info;
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} mpd_InfoEntity;
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mpd_InfoEntity *mpd_newInfoEntity(void);
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void mpd_freeInfoEntity(mpd_InfoEntity *entity);
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/* INFO COMMANDS AND STUFF */
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/* use this function to loop over after calling Info/Listall functions */
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mpd_InfoEntity *mpd_getNextInfoEntity(mpd_Connection *connection);
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/* fetches the currently selected song (the song referenced by status->song
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* and status->songid */
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void mpd_sendCurrentSongCommand(mpd_Connection *connection);
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/* songNum of -1, means to display the whole list */
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void mpd_sendPlaylistInfoCommand(mpd_Connection *connection, int songNum);
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/* songId of -1, means to display the whole list */
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void mpd_sendPlaylistIdCommand(mpd_Connection *connection, int songId);
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/* use this to get the changes in the playlist since version _playlist_ */
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void mpd_sendPlChangesCommand(mpd_Connection *connection, long long playlist);
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/**
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* @param connection: A valid and connected mpd_Connection.
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* @param playlist: The playlist version you want the diff with.
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*
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* A more bandwidth efficient version of the mpd_sendPlChangesCommand.
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* It only returns the pos+id of the changes song. */
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void mpd_sendPlChangesPosIdCommand(mpd_Connection *connection,
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long long playlist);
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/* recursively fetches all songs/dir/playlists in "dir*
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* (no metadata is returned) */
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void mpd_sendListallCommand(mpd_Connection *connection, const char *dir);
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/* same as sendListallCommand, but also metadata is returned */
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void mpd_sendListallInfoCommand(mpd_Connection *connection, const char *dir);
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/* non-recursive version of ListallInfo */
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void mpd_sendLsInfoCommand(mpd_Connection *connection, const char *dir);
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#define MPD_TABLE_ARTIST MPD_TAG_ITEM_ARTIST
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#define MPD_TABLE_ALBUM MPD_TAG_ITEM_ALBUM
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#define MPD_TABLE_TITLE MPD_TAG_ITEM_TITLE
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#define MPD_TABLE_FILENAME MPD_TAG_ITEM_FILENAME
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void mpd_sendSearchCommand(mpd_Connection *connection, int table,
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const char *str);
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void mpd_sendFindCommand(mpd_Connection *connection, int table,
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const char *str);
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/* LIST TAG COMMANDS */
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/* use this function fetch next artist entry, be sure to free the
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* returned string.
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* NULL means there are no more.
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* Best used with sendListArtists */
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char *mpd_getNextArtist(mpd_Connection *connection);
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char *mpd_getNextAlbum(mpd_Connection *connection);
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char *mpd_getNextTag(mpd_Connection *connection, int type);
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/* list artist or albums by artist
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* arg1 should be set to the artist if listing albums by a artist
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* otherwise NULL for listing all artists or albums */
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void mpd_sendListCommand(mpd_Connection *connection, int table,
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const char *arg1);
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/* SIMPLE COMMANDS */
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void mpd_sendAddCommand(mpd_Connection *connection, const char *file);
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int mpd_sendAddIdCommand(mpd_Connection *connection, const char *file);
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void mpd_sendDeleteCommand(mpd_Connection *connection, int songNum);
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void mpd_sendDeleteIdCommand(mpd_Connection *connection, int songNum);
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void mpd_sendSaveCommand(mpd_Connection *connection, const char *name);
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void mpd_sendLoadCommand(mpd_Connection *connection, const char *name);
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void mpd_sendRmCommand(mpd_Connection *connection, const char *name);
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void mpd_sendRenameCommand(mpd_Connection *connection, const char *from,
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const char *to);
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void mpd_sendShuffleCommand(mpd_Connection *connection);
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void mpd_sendClearCommand(mpd_Connection *connection);
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/* use this to start playing at the beginning, useful when in random mode */
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#define MPD_PLAY_AT_BEGINNING -1
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void mpd_sendPlayCommand(mpd_Connection *connection, int songNum);
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void mpd_sendPlayIdCommand(mpd_Connection *connection, int songNum);
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void mpd_sendStopCommand(mpd_Connection *connection);
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void mpd_sendPauseCommand(mpd_Connection *connection, int pauseMode);
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void mpd_sendNextCommand(mpd_Connection *connection);
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void mpd_sendPrevCommand(mpd_Connection *connection);
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void mpd_sendMoveCommand(mpd_Connection *connection, int from, int to);
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void mpd_sendMoveIdCommand(mpd_Connection *connection, int from, int to);
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void mpd_sendSwapCommand(mpd_Connection *connection, int song1, int song2);
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void mpd_sendSwapIdCommand(mpd_Connection *connection, int song1, int song2);
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void mpd_sendSeekCommand(mpd_Connection *connection, int song, int seek_time);
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void mpd_sendSeekIdCommand(mpd_Connection *connection, int song, int seek_time);
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void mpd_sendRepeatCommand(mpd_Connection *connection, int repeatMode);
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void mpd_sendRandomCommand(mpd_Connection *connection, int randomMode);
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void mpd_sendSetvolCommand(mpd_Connection *connection, int volumeChange);
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/* WARNING: don't use volume command, its depreacted */
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void mpd_sendVolumeCommand(mpd_Connection *connection, int volumeChange);
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void mpd_sendCrossfadeCommand(mpd_Connection *connection, int seconds);
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void mpd_sendUpdateCommand(mpd_Connection *connection, char *path);
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/* returns the update job id, call this after a update command */
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int mpd_getUpdateId(mpd_Connection *connection);
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void mpd_sendPasswordCommand(mpd_Connection *connection, const char *pass);
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/* after executing a command, when you're done with it to get its status
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* (you want to check connection->error for an error) */
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void mpd_finishCommand(mpd_Connection *connection);
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/* command list stuff, use this to do things like add files very quickly */
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void mpd_sendCommandListBegin(mpd_Connection *connection);
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void mpd_sendCommandListOkBegin(mpd_Connection *connection);
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void mpd_sendCommandListEnd(mpd_Connection *connection);
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/* advance to the next listOk
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* returns 0 if advanced to the next list_OK,
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* returns -1 if it advanced to an OK or ACK */
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int mpd_nextListOkCommand(mpd_Connection *connection);
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typedef struct _mpd_OutputEntity {
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int id;
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char *name;
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int enabled;
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} mpd_OutputEntity;
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void mpd_sendOutputsCommand(mpd_Connection *connection);
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mpd_OutputEntity *mpd_getNextOutput(mpd_Connection *connection);
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void mpd_sendEnableOutputCommand(mpd_Connection *connection, int outputId);
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void mpd_sendDisableOutputCommand(mpd_Connection *connection, int outputId);
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void mpd_freeOutputElement(mpd_OutputEntity *output);
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/**
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* @param connection a #mpd_Connection
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*
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* Queries mpd for the allowed commands */
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void mpd_sendCommandsCommand(mpd_Connection *connection);
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/**
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* @param connection a #mpd_Connection
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*
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* Queries mpd for the not allowed commands */
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void mpd_sendNotCommandsCommand(mpd_Connection *connection);
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/**
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* @param connection a #mpd_Connection
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*
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* returns the next supported command.
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*
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* @returns a string, needs to be freed */
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char *mpd_getNextCommand(mpd_Connection *connection);
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void mpd_sendUrlHandlersCommand(mpd_Connection *connection);
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char *mpd_getNextHandler(mpd_Connection *connection);
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void mpd_sendTagTypesCommand(mpd_Connection *connection);
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char *mpd_getNextTagType(mpd_Connection *connection);
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/**
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* @param connection a MpdConnection
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* @param path the path to the playlist.
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*
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* List the content, with full metadata, of a stored playlist. */
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void mpd_sendListPlaylistInfoCommand(mpd_Connection *connection, char *path);
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/**
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* @param connection a MpdConnection
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* @param path the path to the playlist.
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*
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* List the content of a stored playlist. */
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void mpd_sendListPlaylistCommand(mpd_Connection *connection, char *path);
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/**
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* @param connection a #mpd_Connection
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* @param exact if to match exact
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*
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* starts a search
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* use mpd_addConstraintSearch to add a constraint to the search
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* use mpd_commitSearch to do the actual search */
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void mpd_startSearch(mpd_Connection *connection, int exact);
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/**
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* @param connection a #mpd_Connection
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* @param type
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* @param name */
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void mpd_addConstraintSearch(mpd_Connection *connection, int type,
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const char *name);
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/**
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* @param connection a #mpd_Connection */
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void mpd_commitSearch(mpd_Connection *connection);
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/**
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* @param connection a #mpd_Connection
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* @param type The type to search for
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*
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* starts a search for fields... f.e. get a list of artists would be:
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* @code
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* mpd_startFieldSearch(connection, MPD_TAG_ITEM_ARTIST);
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* mpd_commitSearch(connection);
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* @endcode
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*
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* or get a list of artist in genre "jazz" would be:
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* @code
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* mpd_startFieldSearch(connection, MPD_TAG_ITEM_ARTIST);
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* mpd_addConstraintSearch(connection, MPD_TAG_ITEM_GENRE, "jazz")
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* mpd_commitSearch(connection);
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* @endcode
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*
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* mpd_startSearch will return a list of songs
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* (and you need mpd_getNextInfoEntity)
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* this will return a list of only one field (the one specified with type)
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* you need mpd_getNextTag to get the results */
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void mpd_startFieldSearch(mpd_Connection *connection, int type);
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void mpd_startPlaylistSearch(mpd_Connection *connection, int exact);
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void mpd_startStatsSearch(mpd_Connection *connection);
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void mpd_sendPlaylistClearCommand(mpd_Connection *connection, char *path);
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void mpd_sendPlaylistAddCommand(mpd_Connection *connection, char *playlist,
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char *path);
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void mpd_sendPlaylistMoveCommand(mpd_Connection *connection, char *playlist,
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int from, int to);
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void mpd_sendPlaylistDeleteCommand(mpd_Connection *connection, char *playlist,
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int pos);
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#endif
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