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cmake Add a CMAKE variable for the patch program 2010-06-13 19:09:07 +02:00
data When building without x11, also disable xdamage, own_window, xdbe, xft, imlib2, argb and remove x11-related options from the builtin config 2010-01-17 16:15:59 +01:00
doc Fix indentation. 2010-10-05 13:25:42 -07:00
extras Fix 'nvidia with ncurses segfaults' (sf.net #3006233) 2010-08-13 15:23:11 +02:00
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AUTHORS Add ARGB visual support. 2010-01-01 15:03:40 -08:00
autogen.sh Remove automake build system, fix defconfig.h. 2010-01-04 18:07:49 -08:00
ChangeLog $memwithbuffers object and bar (sf.net #2954143) 2010-02-18 18:32:25 +01:00
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README.cmake Deprecate autotools, update docs to reflect cmake build system. 2010-01-01 14:08:57 -08:00
text2c.sh Remove automake build system, fix defconfig.h. 2010-01-04 18:07:49 -08:00
TODO Removing old svn keywords. 2008-12-09 16:35:49 -07:00

Hello, there.

Using CMake to build Conky is pretty easy, and here is how I do it:

1. From the top level source dir, create a build working dir, and cd into it
  $ mkdir build
  $ cd build
2. Run the cmake configuration process
  $ cmake ../ # pass the path to the sources to cmake
  OR
  $ ccmake ../ # you can also use the fance curses interface, or try cmake-gui
3. Compile as usual, and enjoy the out-of-source goodness
  $ make
  # make install # if you want

There are a number of build options for Conky, and the best way to discover
them is to use the ccmake (or cmake-gui) CMake tool for browsing them.

Certain Conky build time features (such as doc generation) require third-party
applications, which you should be notified of via CMake.  In the case of doc
generation, you'll need the docbook2X package (available on most
distributions).