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https://github.com/Llewellynvdm/exa.git
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Replace FileName::new with a factory
The new FileStyles value will contain all the fields necessary to “style” a file’s name. Right now this is only the Classify field, but there can be more later. The benefit of this is that when we add more, we won’t need to update all the places where file names are displayed.
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parent
8dd9df2e86
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10
src/exa.rs
10
src/exa.rs
@ -168,13 +168,13 @@ impl<'w, W: Write + 'w> Exa<'w, W> {
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/// printing differently...
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fn print_files(&mut self, dir: Option<&Dir>, files: Vec<File>) -> IOResult<()> {
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if !files.is_empty() {
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let View { ref mode, ref colours, classify } = self.options.view;
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let View { ref mode, ref colours, ref style } = self.options.view;
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match *mode {
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Mode::Lines => lines::Render { files, colours, classify }.render(self.writer),
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Mode::Grid(ref opts) => grid::Render { files, colours, classify, opts }.render(self.writer),
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Mode::Details(ref opts) => details::Render { dir, files, colours, classify, opts, filter: &self.options.filter, recurse: self.options.dir_action.recurse_options() }.render(self.writer),
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Mode::GridDetails(ref grid, ref details) => grid_details::Render { dir, files, colours, classify, grid, details, filter: &self.options.filter }.render(self.writer),
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Mode::Lines => lines::Render { files, colours, style }.render(self.writer),
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Mode::Grid(ref opts) => grid::Render { files, colours, style, opts }.render(self.writer),
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Mode::Details(ref opts) => details::Render { dir, files, colours, style, opts, filter: &self.options.filter, recurse: self.options.dir_action.recurse_options() }.render(self.writer),
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Mode::GridDetails(ref grid, ref details) => grid_details::Render { dir, files, colours, style, grid, details, filter: &self.options.filter }.render(self.writer),
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}
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}
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else {
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@ -5,7 +5,7 @@ use getopts;
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use output::Colours;
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use output::{grid, details};
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use output::table::{TimeTypes, Environment, SizeFormat, Options as TableOptions};
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use output::file_name::Classify;
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use output::file_name::{Classify, FileStyle};
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use output::time::TimeFormat;
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use options::Misfire;
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use fs::feature::xattr;
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@ -16,7 +16,7 @@ use fs::feature::xattr;
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pub struct View {
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pub mode: Mode,
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pub colours: Colours,
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pub classify: Classify,
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pub style: FileStyle,
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}
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impl View {
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@ -25,8 +25,8 @@ impl View {
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pub fn deduce(matches: &getopts::Matches) -> Result<View, Misfire> {
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let mode = Mode::deduce(matches)?;
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let colours = Colours::deduce(matches)?;
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let classify = Classify::deduce(matches);
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Ok(View { mode, colours, classify })
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let style = FileStyle::deduce(matches);
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Ok(View { mode, colours, style })
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}
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}
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@ -370,6 +370,14 @@ impl Colours {
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impl FileStyle {
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fn deduce(matches: &getopts::Matches) -> FileStyle {
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let classify = Classify::deduce(matches);
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FileStyle { classify }
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}
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}
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impl Classify {
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fn deduce(matches: &getopts::Matches) -> Classify {
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if matches.opt_present("classify") { Classify::AddFileIndicators }
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@ -70,7 +70,7 @@ use options::{FileFilter, RecurseOptions};
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use output::colours::Colours;
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use output::cell::TextCell;
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use output::tree::{TreeTrunk, TreeParams, TreeDepth};
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use output::file_name::{FileName, LinkStyle, Classify};
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use output::file_name::{FileStyle, LinkStyle};
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use output::table::{Table, Options as TableOptions, Row as TableRow};
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@ -107,7 +107,7 @@ pub struct Render<'a> {
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pub dir: Option<&'a Dir>,
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pub files: Vec<File<'a>>,
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pub colours: &'a Colours,
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pub classify: Classify,
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pub style: &'a FileStyle,
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pub opts: &'a Options,
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/// Whether to recurse through directories with a tree view, and if so,
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@ -233,7 +233,7 @@ impl<'a> Render<'a> {
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let row = Row {
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tree: tree_params,
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cells: egg.table_row,
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name: FileName::new(&egg.file, LinkStyle::FullLinkPaths, self.classify, self.colours).paint().promote(),
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name: self.style.for_file(&egg.file, LinkStyle::FullLinkPaths, self.colours).paint().promote(),
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};
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rows.push(row);
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@ -8,6 +8,62 @@ use output::escape;
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use output::cell::TextCellContents;
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/// Basically a file name factory.
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#[derive(PartialEq, Debug)]
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pub struct FileStyle {
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/// Whether to append file class characters to file names.
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pub classify: Classify,
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}
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impl FileStyle {
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/// Create a new `FileName` that prints the given file’s name, painting it
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/// with the remaining arguments.
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pub fn for_file<'a, 'dir>(&self, file: &'a File<'dir>, link_style: LinkStyle, colours: &'a Colours) -> FileName<'a, 'dir> {
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let target = if file.is_link() { Some(file.link_target()) }
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else { None };
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FileName { file, colours, target, link_style, classify: self.classify }
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}
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}
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/// When displaying a file name, there needs to be some way to handle broken
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/// links, depending on how long the resulting Cell can be.
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub enum LinkStyle {
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/// Just display the file names, but colour them differently if they’re
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/// a broken link or can’t be followed.
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JustFilenames,
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/// Display all files in their usual style, but follow each link with an
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/// arrow pointing to their path, colouring the path differently if it’s
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/// a broken link, and doing nothing if it can’t be followed.
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FullLinkPaths,
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}
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/// Whether to append file class characters to the file names.
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub enum Classify {
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/// Just display the file names, without any characters.
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JustFilenames,
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/// Add a character after the file name depending on what class of file
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/// it is.
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AddFileIndicators,
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}
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impl Default for Classify {
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fn default() -> Classify {
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Classify::JustFilenames
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}
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}
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/// A **file name** holds all the information necessary to display the name
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/// of the given file. This is used in all of the views.
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pub struct FileName<'a, 'dir: 'a> {
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@ -31,15 +87,6 @@ pub struct FileName<'a, 'dir: 'a> {
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impl<'a, 'dir> FileName<'a, 'dir> {
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/// Create a new `FileName` that prints the given file’s name, painting it
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/// with the remaining arguments.
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pub fn new(file: &'a File<'dir>, link_style: LinkStyle, classify: Classify, colours: &'a Colours) -> FileName<'a, 'dir> {
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let target = if file.is_link() { Some(file.link_target()) }
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else { None };
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FileName { file, colours, target, link_style, classify }
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}
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/// Paints the name of the file using the colours, resulting in a vector
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/// of coloured cells that can be printed to the terminal.
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///
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@ -73,7 +120,14 @@ impl<'a, 'dir> FileName<'a, 'dir> {
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}
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if !target.name.is_empty() {
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let target = FileName::new(target, LinkStyle::FullLinkPaths, Classify::JustFilenames, self.colours);
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let target = FileName {
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file: target,
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colours: self.colours,
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target: None,
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link_style: LinkStyle::FullLinkPaths,
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classify: Classify::JustFilenames,
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};
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for bit in target.coloured_file_name() {
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bits.push(bit);
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}
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@ -195,38 +249,3 @@ impl<'a, 'dir> FileName<'a, 'dir> {
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}
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}
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}
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/// When displaying a file name, there needs to be some way to handle broken
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/// links, depending on how long the resulting Cell can be.
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub enum LinkStyle {
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/// Just display the file names, but colour them differently if they’re
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/// a broken link or can’t be followed.
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JustFilenames,
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/// Display all files in their usual style, but follow each link with an
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/// arrow pointing to their path, colouring the path differently if it’s
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/// a broken link, and doing nothing if it can’t be followed.
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FullLinkPaths,
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}
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/// Whether to append file class characters to the file names.
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub enum Classify {
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/// Just display the file names, without any characters.
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JustFilenames,
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/// Add a character after the file name depending on what class of file
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/// it is.
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AddFileIndicators,
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}
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impl Default for Classify {
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fn default() -> Classify {
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Classify::JustFilenames
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}
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}
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@ -4,7 +4,7 @@ use term_grid as tg;
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use fs::File;
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use output::colours::Colours;
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use output::file_name::{FileName, LinkStyle, Classify};
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use output::file_name::{FileStyle, LinkStyle};
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#[derive(PartialEq, Debug, Copy, Clone)]
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@ -24,7 +24,7 @@ impl Options {
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pub struct Render<'a> {
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pub files: Vec<File<'a>>,
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pub colours: &'a Colours,
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pub classify: Classify,
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pub style: &'a FileStyle,
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pub opts: &'a Options,
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}
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@ -38,7 +38,7 @@ impl<'a> Render<'a> {
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grid.reserve(self.files.len());
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for file in self.files.iter() {
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let filename = FileName::new(file, LinkStyle::JustFilenames, self.classify, self.colours).paint();
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let filename = self.style.for_file(file, LinkStyle::JustFilenames, self.colours).paint();
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let width = filename.width();
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grid.add(tg::Cell {
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@ -53,7 +53,7 @@ impl<'a> Render<'a> {
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else {
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// File names too long for a grid - drop down to just listing them!
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for file in self.files.iter() {
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let name_cell = FileName::new(file, LinkStyle::JustFilenames, self.classify, self.colours).paint();
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let name_cell = self.style.for_file(file, LinkStyle::JustFilenames, self.colours).paint();
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writeln!(w, "{}", name_cell.strings())?;
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}
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Ok(())
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@ -11,7 +11,7 @@ use output::cell::TextCell;
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use output::colours::Colours;
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use output::details::{Options as DetailsOptions, Row as DetailsRow, Render as DetailsRender};
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use output::grid::Options as GridOptions;
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use output::file_name::{FileName, LinkStyle, Classify};
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use output::file_name::{FileStyle, LinkStyle};
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use output::table::{Table, Row as TableRow, Options as TableOptions};
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use output::tree::{TreeParams, TreeDepth};
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@ -20,7 +20,7 @@ pub struct Render<'a> {
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pub dir: Option<&'a Dir>,
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pub files: Vec<File<'a>>,
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pub colours: &'a Colours,
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pub classify: Classify,
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pub style: &'a FileStyle,
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pub grid: &'a GridOptions,
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pub details: &'a DetailsOptions,
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pub filter: &'a FileFilter,
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@ -32,7 +32,7 @@ impl<'a> Render<'a> {
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dir: self.dir.clone(),
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files: Vec::new(),
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colours: self.colours,
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classify: self.classify,
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style: self.style,
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opts: self.details,
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recurse: None,
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filter: self.filter,
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@ -52,7 +52,7 @@ impl<'a> Render<'a> {
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.collect::<Vec<TableRow>>();
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let file_names = self.files.iter()
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.map(|file| FileName::new(file, LinkStyle::JustFilenames, self.classify, self.colours).paint().promote())
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.map(|file| self.style.for_file(file, LinkStyle::JustFilenames, self.colours).paint().promote())
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.collect::<Vec<TextCell>>();
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let mut last_working_table = self.make_grid(1, options, &file_names, rows.clone(), &drender);
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@ -4,7 +4,7 @@ use ansi_term::ANSIStrings;
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use fs::File;
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use output::file_name::{FileName, LinkStyle, Classify};
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use output::file_name::{FileName, FileStyle, LinkStyle};
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use super::colours::Colours;
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@ -12,7 +12,7 @@ use super::colours::Colours;
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pub struct Render<'a> {
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pub files: Vec<File<'a>>,
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pub colours: &'a Colours,
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pub classify: Classify,
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pub style: &'a FileStyle,
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}
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impl<'a> Render<'a> {
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@ -26,6 +26,6 @@ impl<'a> Render<'a> {
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}
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fn render_file<'f>(&self, file: &'f File<'a>) -> FileName<'f, 'a> {
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FileName::new(file, LinkStyle::FullLinkPaths, self.classify, self.colours)
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self.style.for_file(file, LinkStyle::FullLinkPaths, self.colours)
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}
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}
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