Inode is probably the easiest one

This commit is contained in:
Benjamin Sago 2017-05-22 08:51:34 +01:00
parent 094e660003
commit 4a5cb5361d
2 changed files with 32 additions and 6 deletions

View File

@ -0,0 +1,31 @@
use output::cell::TextCell;
use output::colours::Colours;
use fs::fields as f;
impl f::Inode {
pub fn render(&self, colours: &Colours) -> TextCell {
TextCell::paint(colours.inode, self.0.to_string())
}
}
#[cfg(test)]
pub mod test {
use output::details::Details;
use output::cell::TextCell;
use fs::fields as f;
use ansi_term::Colour::*;
#[test]
fn blocklessness() {
let mut details = Details::default();
details.colours.inode = Cyan.underline();
let io = f::Inode(1414213);
let expected = TextCell::paint_str(Cyan.underline(), "1414213");
assert_eq!(expected, io.render(&details.colours).into());
}
}

View File

@ -1,6 +1,7 @@
mod blocks;
mod git;
mod groups;
mod inode;
mod links;
mod permissions;
mod size;
@ -15,12 +16,6 @@ use datetime::fmt::DateFormat;
use locale;
impl f::Inode {
pub fn render(&self, colours: &Colours) -> TextCell {
TextCell::paint(colours.inode, self.0.to_string())
}
}
#[allow(trivial_numeric_casts)]
impl f::Time {