mirror of
https://github.com/Llewellynvdm/exa.git
synced 2024-12-26 01:57:32 +00:00
Move the functions in output to their own module
It didn’t feel quite right to have stand-alone functions in the module root file, which is usually just reserved for modules and exports.
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@ -101,7 +101,7 @@ use output::colours::Colours;
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use output::column::{Alignment, Column, Columns, SizeFormat};
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use output::cell::{TextCell, DisplayWidth};
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use output::tree::TreeTrunk;
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use super::filename;
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use output::file_name::filename;
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/// With the **Details** view, the output gets formatted into columns, with
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145
src/output/file_name.rs
Normal file
145
src/output/file_name.rs
Normal file
@ -0,0 +1,145 @@
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use ansi_term::{ANSIString, Style};
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use fs::{File, FileTarget};
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use output::Colours;
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use output::cell::TextCellContents;
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pub fn filename(file: &File, colours: &Colours, links: bool, classify: bool) -> TextCellContents {
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let mut bits = Vec::new();
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// TODO: This long function could do with some splitting up.
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if file.dir.is_none() {
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if let Some(parent) = file.path.parent() {
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let coconut = parent.components().count();
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if coconut == 1 && parent.has_root() {
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bits.push(colours.symlink_path.paint("/"));
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}
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else if coconut >= 1 {
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bits.push(colours.symlink_path.paint(parent.to_string_lossy().to_string()));
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bits.push(colours.symlink_path.paint("/"));
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}
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}
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}
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if !file.name.is_empty() {
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for bit in coloured_file_name(file, colours) {
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bits.push(bit);
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}
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}
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if links && file.is_link() {
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match file.link_target() {
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FileTarget::Ok(target) => {
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bits.push(Style::default().paint(" "));
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bits.push(colours.punctuation.paint("->"));
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bits.push(Style::default().paint(" "));
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if let Some(parent) = target.path.parent() {
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let coconut = parent.components().count();
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if coconut == 1 && parent.has_root() {
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bits.push(colours.symlink_path.paint("/"));
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}
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else if coconut >= 1 {
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bits.push(colours.symlink_path.paint(parent.to_string_lossy().to_string()));
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bits.push(colours.symlink_path.paint("/"));
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}
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}
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if !target.name.is_empty() {
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bits.push(file_colour(colours, &target).paint(target.name));
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}
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},
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FileTarget::Broken(broken_path) => {
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bits.push(Style::default().paint(" "));
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bits.push(colours.broken_arrow.paint("->"));
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bits.push(Style::default().paint(" "));
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bits.push(colours.broken_filename.paint(broken_path.display().to_string()));
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},
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FileTarget::Err(_) => {
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// Do nothing -- the error gets displayed on the next line
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}
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}
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} else if classify {
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if file.is_executable_file() {
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bits.push(Style::default().paint("*"));
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} else if file.is_directory() {
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bits.push(Style::default().paint("/"));
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} else if file.is_pipe() {
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bits.push(Style::default().paint("|"));
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} else if file.is_link() {
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bits.push(Style::default().paint("@"));
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} else if file.is_socket() {
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bits.push(Style::default().paint("="));
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}
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}
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bits.into()
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}
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/// Returns at least one ANSI-highlighted string representing this file’s
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/// name using the given set of colours.
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///
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/// Ordinarily, this will be just one string: the file’s complete name,
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/// coloured according to its file type. If the name contains control
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/// characters such as newlines or escapes, though, we can’t just print them
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/// to the screen directly, because then there’ll be newlines in weird places.
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///
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/// So in that situation, those characters will be escaped and highlighted in
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/// a different colour.
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fn coloured_file_name<'a>(file: &File, colours: &Colours) -> Vec<ANSIString<'a>> {
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let colour = file_colour(colours, file);
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let mut bits = Vec::new();
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if file.name.chars().all(|c| c >= 0x20 as char) {
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bits.push(colour.paint(file.name.clone()));
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}
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else {
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for c in file.name.chars() {
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// The `escape_default` method on `char` is *almost* what we want here, but
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// it still escapes non-ASCII UTF-8 characters, which are still printable.
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if c >= 0x20 as char {
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// TODO: This allocates way too much,
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// hence the `all` check above.
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let mut s = String::new();
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s.push(c);
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bits.push(colour.paint(s));
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} else {
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let s = c.escape_default().collect::<String>();
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bits.push(colours.control_char.paint(s));
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}
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}
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}
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bits
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}
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pub fn file_colour(colours: &Colours, file: &File) -> Style {
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match file {
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f if f.is_directory() => colours.filetypes.directory,
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f if f.is_executable_file() => colours.filetypes.executable,
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f if f.is_link() => colours.filetypes.symlink,
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f if f.is_pipe() => colours.filetypes.pipe,
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f if f.is_char_device()
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| f.is_block_device() => colours.filetypes.device,
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f if f.is_socket() => colours.filetypes.socket,
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f if !f.is_file() => colours.filetypes.special,
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f if f.is_immediate() => colours.filetypes.immediate,
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f if f.is_image() => colours.filetypes.image,
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f if f.is_video() => colours.filetypes.video,
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f if f.is_music() => colours.filetypes.music,
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f if f.is_lossless() => colours.filetypes.lossless,
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f if f.is_crypto() => colours.filetypes.crypto,
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f if f.is_document() => colours.filetypes.document,
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f if f.is_compressed() => colours.filetypes.compressed,
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f if f.is_temp() => colours.filetypes.temp,
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f if f.is_compiled() => colours.filetypes.compiled,
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_ => colours.filetypes.normal,
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}
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}
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@ -5,7 +5,7 @@ use term_grid as grid;
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use fs::File;
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use output::DisplayWidth;
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use output::colours::Colours;
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use super::filename;
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use output::file_name::filename;
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#[derive(PartialEq, Debug, Copy, Clone)]
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@ -4,7 +4,7 @@ use ansi_term::ANSIStrings;
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use fs::File;
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use super::filename;
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use output::file_name::filename;
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use super::colours::Colours;
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@ -1,7 +1,3 @@
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use ansi_term::{ANSIString, Style};
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use fs::{File, FileTarget};
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pub use self::cell::{TextCell, TextCellContents, DisplayWidth};
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pub use self::colours::Colours;
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pub use self::details::Details;
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@ -17,143 +13,4 @@ pub mod column;
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mod cell;
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mod colours;
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mod tree;
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pub fn filename(file: &File, colours: &Colours, links: bool, classify: bool) -> TextCellContents {
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let mut bits = Vec::new();
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// TODO: This long function could do with some splitting up.
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if file.dir.is_none() {
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if let Some(parent) = file.path.parent() {
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let coconut = parent.components().count();
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if coconut == 1 && parent.has_root() {
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bits.push(colours.symlink_path.paint("/"));
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}
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else if coconut >= 1 {
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bits.push(colours.symlink_path.paint(parent.to_string_lossy().to_string()));
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bits.push(colours.symlink_path.paint("/"));
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}
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}
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}
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if !file.name.is_empty() {
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for bit in coloured_file_name(file, colours) {
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bits.push(bit);
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}
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}
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if links && file.is_link() {
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match file.link_target() {
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FileTarget::Ok(target) => {
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bits.push(Style::default().paint(" "));
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bits.push(colours.punctuation.paint("->"));
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bits.push(Style::default().paint(" "));
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if let Some(parent) = target.path.parent() {
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let coconut = parent.components().count();
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if coconut == 1 && parent.has_root() {
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bits.push(colours.symlink_path.paint("/"));
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}
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else if coconut >= 1 {
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bits.push(colours.symlink_path.paint(parent.to_string_lossy().to_string()));
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bits.push(colours.symlink_path.paint("/"));
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}
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}
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if !target.name.is_empty() {
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bits.push(file_colour(colours, &target).paint(target.name));
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}
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},
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FileTarget::Broken(broken_path) => {
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bits.push(Style::default().paint(" "));
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bits.push(colours.broken_arrow.paint("->"));
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bits.push(Style::default().paint(" "));
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bits.push(colours.broken_filename.paint(broken_path.display().to_string()));
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},
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FileTarget::Err(_) => {
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// Do nothing -- the error gets displayed on the next line
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}
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}
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} else if classify {
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if file.is_executable_file() {
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bits.push(Style::default().paint("*"));
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} else if file.is_directory() {
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bits.push(Style::default().paint("/"));
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} else if file.is_pipe() {
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bits.push(Style::default().paint("|"));
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} else if file.is_link() {
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bits.push(Style::default().paint("@"));
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} else if file.is_socket() {
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bits.push(Style::default().paint("="));
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}
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}
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bits.into()
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}
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/// Returns at least one ANSI-highlighted string representing this file’s
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/// name using the given set of colours.
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///
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/// Ordinarily, this will be just one string: the file’s complete name,
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/// coloured according to its file type. If the name contains control
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/// characters such as newlines or escapes, though, we can’t just print them
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/// to the screen directly, because then there’ll be newlines in weird places.
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///
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/// So in that situation, those characters will be escaped and highlighted in
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/// a different colour.
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fn coloured_file_name<'a>(file: &File, colours: &Colours) -> Vec<ANSIString<'a>> {
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let colour = file_colour(colours, file);
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let mut bits = Vec::new();
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if file.name.chars().all(|c| c >= 0x20 as char) {
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bits.push(colour.paint(file.name.clone()));
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}
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else {
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for c in file.name.chars() {
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// The `escape_default` method on `char` is *almost* what we want here, but
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// it still escapes non-ASCII UTF-8 characters, which are still printable.
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if c >= 0x20 as char {
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// TODO: This allocates way too much,
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// hence the `all` check above.
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let mut s = String::new();
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s.push(c);
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bits.push(colour.paint(s));
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} else {
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let s = c.escape_default().collect::<String>();
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bits.push(colours.control_char.paint(s));
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}
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}
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}
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bits
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}
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pub fn file_colour(colours: &Colours, file: &File) -> Style {
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match file {
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f if f.is_directory() => colours.filetypes.directory,
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f if f.is_executable_file() => colours.filetypes.executable,
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f if f.is_link() => colours.filetypes.symlink,
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f if f.is_pipe() => colours.filetypes.pipe,
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f if f.is_char_device()
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| f.is_block_device() => colours.filetypes.device,
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f if f.is_socket() => colours.filetypes.socket,
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f if !f.is_file() => colours.filetypes.special,
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f if f.is_immediate() => colours.filetypes.immediate,
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f if f.is_image() => colours.filetypes.image,
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f if f.is_video() => colours.filetypes.video,
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f if f.is_music() => colours.filetypes.music,
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f if f.is_lossless() => colours.filetypes.lossless,
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f if f.is_crypto() => colours.filetypes.crypto,
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f if f.is_document() => colours.filetypes.document,
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f if f.is_compressed() => colours.filetypes.compressed,
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f if f.is_temp() => colours.filetypes.temp,
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f if f.is_compiled() => colours.filetypes.compiled,
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_ => colours.filetypes.normal,
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}
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}
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pub mod file_name;
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