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synced 2024-11-23 04:22:06 +00:00
Rename some stuff
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c0a2cf50af
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@ -153,14 +153,14 @@ impl<'a> Render<'a> {
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// This is weird, but I can't find a way around it:
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// https://internals.rust-lang.org/t/should-option-mut-t-implement-copy/3715/6
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let mut table = Some(table);
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self.add_files_to_table(&mut table, &mut rows, &self.files, TreeDepth(0));
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self.add_files_to_table(&mut table, &mut rows, &self.files, TreeDepth::root());
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for row in self.iterate_with_table(table.unwrap(), rows) {
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writeln!(w, "{}", row.strings())?
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}
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}
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else {
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self.add_files_to_table(&mut None, &mut rows, &self.files, TreeDepth(0));
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self.add_files_to_table(&mut None, &mut rows, &self.files, TreeDepth::root());
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for row in self.iterate(rows) {
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writeln!(w, "{}", row.strings())?
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@ -278,7 +278,7 @@ impl<'a> Render<'a> {
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pub fn render_header(&self, header: TableRow) -> Row {
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Row {
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tree: TreeParams::new(TreeDepth(0), false),
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tree: TreeParams::new(TreeDepth::root(), false),
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cells: Some(header),
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name: TextCell::paint_str(self.colours.header, "Name"),
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}
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@ -351,7 +351,7 @@ impl<'a> Iterator for TableIter<'a> {
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// If any tree characters have been printed, then add an extra
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// space, which makes the output look much better.
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if !row.tree.is_zero() {
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if !row.tree.is_at_root() {
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cell.add_spaces(1);
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}
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@ -400,7 +400,7 @@ impl<'a> Iterator for Iter<'a> {
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// If any tree characters have been printed, then add an extra
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// space, which makes the output look much better.
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if !row.tree.is_zero() {
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if !row.tree.is_at_root() {
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cell.add_spaces(1);
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}
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@ -120,7 +120,7 @@ impl<'a> Render<'a> {
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let (ref mut table, ref mut rows) = tables[index];
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table.add_widths(&row);
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let details_row = drender.render_file(row, file_name.clone(), TreeParams::new(TreeDepth(0), false));
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let details_row = drender.render_file(row, file_name.clone(), TreeParams::new(TreeDepth::root(), false));
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rows.push(details_row);
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}
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@ -142,12 +142,16 @@ impl TreeParams {
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TreeParams { depth, last }
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}
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pub fn is_zero(&self) -> bool {
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pub fn is_at_root(&self) -> bool {
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self.depth.0 == 0
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}
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}
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impl TreeDepth {
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pub fn root() -> TreeDepth {
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TreeDepth(0)
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}
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pub fn deeper(self) -> TreeDepth {
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TreeDepth(self.0 + 1)
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}
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