Spew comments everywhere

This commit is contained in:
Ben S 2015-02-26 08:27:29 +00:00
parent 571be76454
commit 8615f44076

View File

@ -8,28 +8,45 @@ use users::OSUsers;
use locale;
use ansi_term::Style::Plain;
/// With the **Details** view, the output gets formatted into columns, with
/// each `Column` object showing some piece of information about the file,
/// such as its size, or its permissions.
///
/// To do this, the results have to be written to a table, instead of
/// displaying each file immediately. Then, the width of each column can be
/// calculated based on the individual results, and the fields are padded
/// during output.
///
/// Almost all the heavy lifting is done in a Table object, which handles the
/// columns for each row.
#[derive(PartialEq, Debug, Copy)]
pub struct Details {
/// A Columns object that says which columns should be included in the
/// output in the general case. Directories themselves can pick which
/// columns are *added* to this list, such as the Git column.
pub columns: Columns,
pub header: bool,
/// Whether to recurse through directories with a tree view, and if so,
/// which options to use. This field is only relevant here if the `tree`
/// field of the RecurseOptions is `true`.
pub recurse: Option<(RecurseOptions, FileFilter)>,
/// Whether to show a header line or not.
pub header: bool,
/// Whether to show each file's extended attributes.
pub xattr: bool,
}
impl Details {
pub fn view(&self, dir: Option<&Dir>, files: &[File]) {
// The output gets formatted into columns, which looks nicer. To
// do this, we have to write the results into a table, instead of
// displaying each file immediately, then calculating the maximum
// width of each column based on the length of the results and
// padding the fields during output.
// Almost all the heavy lifting is done in a Table object, which
// automatically calculates the width of each column and the
// appropriate padding.
// First, transform the Columns object into a vector of columns for
// the current directory.
let mut table = Table::with_columns(self.columns.for_dir(dir));
if self.header { table.add_header() }
// Then add files to the table and print it out.
self.add_files_to_table(&mut table, files, 0);
table.print_table(self.xattr, self.recurse.is_some());
}
@ -38,13 +55,20 @@ impl Details {
/// is present.
fn add_files_to_table(&self, table: &mut Table, src: &[File], depth: usize) {
for (index, file) in src.iter().enumerate() {
table.add_row(file, depth, index == src.len() - 1);
table.add_file(file, depth, index == src.len() - 1);
// There are two types of recursion that exa supports: a tree
// view, which is dealt with here, and multiple listings, which is
// dealt with in the main module. So only actually recurse if we
// are in tree mode - the other case will be dealt with elsewhere.
if let Some((r, filter)) = self.recurse {
if r.tree == false || r.is_too_deep(depth) {
continue;
}
// Use the filter to remove unwanted files *before* expanding
// them, so we don't examine any directories that wouldn't
// have their contents listed anyway.
if let Some(ref dir) = file.this {
let mut files = dir.files(true);
filter.transform_files(&mut files);
@ -56,24 +80,42 @@ impl Details {
}
struct Row {
depth: usize,
cells: Vec<Cell>,
name: String,
last: bool,
attrs: Vec<Attribute>,
/// Vector of cells to display.
cells: Vec<Cell>,
/// This file's name, in coloured output. The name is treated separately
/// from the other cells, as it never requires padding.
name: String,
/// How many directories deep into the tree structure this is. Directories
/// on top have depth 0.
depth: usize,
/// Vector of this file's extended attributes, if that feature is active.
attrs: Vec<Attribute>,
/// Whether this is the last entry in the directory. This flag is used
/// when calculating the tree view.
last: bool,
/// Whether this file is a directory and has any children. Also used when
/// calculating the tree view.
children: bool,
}
type ColumnInfo = (usize, Alignment);
/// A **Table** object gets built up by the view as it lists files and
/// directories.
struct Table {
columns: Vec<Column>,
users: OSUsers,
locale: UserLocale,
rows: Vec<Row>,
users: OSUsers,
locale: UserLocale,
rows: Vec<Row>,
}
impl Table {
/// Create a new, empty Table object, setting the caching fields to their
/// empty states.
fn with_columns(columns: Vec<Column>) -> Table {
Table {
columns: columns,
@ -83,51 +125,65 @@ impl Table {
}
}
/// Add a dummy "header" row to the table, which contains the names of all
/// the columns, underlined. This has dummy data for the cases that aren't
/// actually used, such as the depth or list of attributes.
fn add_header(&mut self) {
let row = Row {
depth: 0,
cells: self.columns.iter().map(|c| Cell::paint(Plain.underline(), c.header())).collect(),
name: Plain.underline().paint("Name").to_string(),
last: false,
attrs: Vec::new(),
depth: 0,
cells: self.columns.iter().map(|c| Cell::paint(Plain.underline(), c.header())).collect(),
name: Plain.underline().paint("Name").to_string(),
last: false,
attrs: Vec::new(),
children: false,
};
self.rows.push(row);
}
/// Use the list of columns to find which cells should be produced for
/// this file, per-column.
fn cells_for_file(&mut self, file: &File) -> Vec<Cell> {
self.columns.clone().iter()
.map(|c| file.display(c, &mut self.users, &self.locale))
.collect()
}
fn add_row(&mut self, file: &File, depth: usize, last: bool) {
/// Get the cells for the given file, and add the result to the table.
fn add_file(&mut self, file: &File, depth: usize, last: bool) {
let row = Row {
depth: depth,
cells: self.cells_for_file(file),
name: file.file_name_view(),
last: last,
attrs: file.xattrs.clone(),
depth: depth,
cells: self.cells_for_file(file),
name: file.file_name_view(),
last: last,
attrs: file.xattrs.clone(),
children: file.this.is_some(),
};
self.rows.push(row)
}
/// Print the table to standard output, consuming it in the process.
fn print_table(self, xattr: bool, show_children: bool) {
let mut stack = Vec::new();
// Work out the list of column widths by finding the longest cell for
// each column, then formatting each cell in that column to be the
// width of that one.
let column_widths: Vec<usize> = range(0, self.columns.len())
.map(|n| self.rows.iter().map(|row| row.cells[n].length).max().unwrap_or(0))
.collect();
for row in self.rows.iter() {
for row in self.rows.into_iter() {
for (n, width) in column_widths.iter().enumerate() {
let padding = width - row.cells[n].length;
print!("{} ", self.columns[n].alignment().pad_string(&row.cells[n].text, padding));
}
// A stack tracks which tree characters should be printed. It's
// necessary to maintain information about the previously-printed
// lines, as the output will change based on whether the
// *previous* entry was the last in its directory.
if show_children {
stack.resize(row.depth + 1, TreePart::Edge);
stack[row.depth] = if row.last { TreePart::Corner } else { TreePart::Edge };
@ -140,11 +196,14 @@ impl Table {
stack[row.depth] = if row.last { TreePart::Blank } else { TreePart::Line };
}
// If any tree characters have been printed, then add an extra
// space, which makes the output look much better.
if row.depth != 0 {
print!(" ");
}
}
// Print the name without worrying about padding.
print!("{}\n", row.name);
if xattr {
@ -163,10 +222,18 @@ impl Table {
#[derive(PartialEq, Debug, Clone)]
enum TreePart {
/// Rightmost column, *not* the last in the directory.
Edge,
Corner,
Blank,
/// Not the rightmost column, and the directory has not finished yet.
Line,
/// Rightmost column, and the last in the directory.
Corner,
/// Not the rightmost column, and the directory *has* finished.
Blank,
}
impl TreePart {
@ -181,21 +248,21 @@ impl TreePart {
}
pub struct UserLocale {
pub time: locale::Time,
pub time: locale::Time,
pub numeric: locale::Numeric,
}
impl UserLocale {
pub fn new() -> UserLocale {
UserLocale {
time: locale::Time::load_user_locale().unwrap_or_else(|_| locale::Time::english()),
time: locale::Time::load_user_locale().unwrap_or_else(|_| locale::Time::english()),
numeric: locale::Numeric::load_user_locale().unwrap_or_else(|_| locale::Numeric::english()),
}
}
pub fn default() -> UserLocale {
UserLocale {
time: locale::Time::english(),
time: locale::Time::english(),
numeric: locale::Numeric::english(),
}
}