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Go top-to-bottom, not left-to-right
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@ -40,29 +40,31 @@ impl GridDetails {
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let mut tables: Vec<_> = repeat(()).map(|_| make_table()).take(column_count).collect();
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for (i, file) in files.iter().enumerate() {
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tables[i % column_count].add_file(file, 0, false, false);
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let mut height = files.len() / column_count;
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if files.len() % column_count != 0 {
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height += 1;
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}
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let direction = grid::Direction::LeftToRight;
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for (i, file) in files.iter().enumerate() {
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tables[i / height].add_file(file, 0, false, false);
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}
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let columns: Vec<_> = tables.iter().map(|t| t.print_table(false, false)).collect();
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let direction = grid::Direction::TopToBottom;
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let mut grid = grid::Grid::new(grid::GridOptions {
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direction: direction,
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separator_width: 4,
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});
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let columns: Vec<_> = tables.iter().map(|t| t.print_table(false, false)).collect();
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for column in columns.iter() {
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for cell in column.iter() {
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let cell = grid::Cell {
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contents: cell.text.clone(),
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width: cell.length,
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};
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for row in 0 .. columns[0].len() {
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for column in columns.iter() {
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if row < column.len() {
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let cell = grid::Cell {
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contents: column[row].text.clone(),
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width: column[row].length,
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};
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grid.add(cell);
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}
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grid.add(cell);
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}
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}
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