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Create worker threads only once (for performance)
This improves performance by a factor of at least 2 in large --tree workloads by avoiding the repeated creation/destruction of the pool and containing threads. Cycling pools also encountered lots lock contention, which accounted for most of the time saved by reusing a single pool.
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@ -77,6 +77,7 @@ use output::cell::TextCell;
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use output::tree::{TreeTrunk, TreeParams, TreeDepth};
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use output::tree::{TreeTrunk, TreeParams, TreeDepth};
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use output::file_name::FileStyle;
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use output::file_name::FileStyle;
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use output::table::{Table, Options as TableOptions, Row as TableRow};
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use output::table::{Table, Options as TableOptions, Row as TableRow};
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use scoped_threadpool::Pool;
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/// With the **Details** view, the output gets formatted into columns, with
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/// With the **Details** view, the output gets formatted into columns, with
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@ -142,6 +143,8 @@ impl<'a> AsRef<File<'a>> for Egg<'a> {
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impl<'a> Render<'a> {
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impl<'a> Render<'a> {
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pub fn render<W: Write>(self, mut git: Option<&'a GitCache>, ignore: Option<&'a IgnoreCache>, w: &mut W) -> IOResult<()> {
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pub fn render<W: Write>(self, mut git: Option<&'a GitCache>, ignore: Option<&'a IgnoreCache>, w: &mut W) -> IOResult<()> {
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use num_cpus;
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let mut pool = Pool::new(num_cpus::get() as u32);
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let mut rows = Vec::new();
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let mut rows = Vec::new();
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if let Some(ref table) = self.opts.table {
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if let Some(ref table) = self.opts.table {
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@ -162,14 +165,14 @@ impl<'a> Render<'a> {
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// This is weird, but I can’t find a way around it:
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// This is weird, but I can’t find a way around it:
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// https://internals.rust-lang.org/t/should-option-mut-t-implement-copy/3715/6
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// https://internals.rust-lang.org/t/should-option-mut-t-implement-copy/3715/6
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let mut table = Some(table);
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let mut table = Some(table);
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self.add_files_to_table(&mut table, &mut rows, &self.files, ignore, TreeDepth::root());
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self.add_files_to_table(&mut pool, &mut table, &mut rows, &self.files, ignore, TreeDepth::root());
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for row in self.iterate_with_table(table.unwrap(), rows) {
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for row in self.iterate_with_table(table.unwrap(), rows) {
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writeln!(w, "{}", row.strings())?
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writeln!(w, "{}", row.strings())?
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}
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}
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}
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}
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else {
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else {
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self.add_files_to_table(&mut None, &mut rows, &self.files, ignore, TreeDepth::root());
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self.add_files_to_table(&mut pool, &mut None, &mut rows, &self.files, ignore, TreeDepth::root());
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for row in self.iterate(rows) {
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for row in self.iterate(rows) {
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writeln!(w, "{}", row.strings())?
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writeln!(w, "{}", row.strings())?
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@ -181,13 +184,10 @@ impl<'a> Render<'a> {
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/// Adds files to the table, possibly recursively. This is easily
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/// Adds files to the table, possibly recursively. This is easily
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/// parallelisable, and uses a pool of threads.
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/// parallelisable, and uses a pool of threads.
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fn add_files_to_table<'dir, 'ig>(&self, table: &mut Option<Table<'a>>, rows: &mut Vec<Row>, src: &Vec<File<'dir>>, ignore: Option<&'ig IgnoreCache>, depth: TreeDepth) {
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fn add_files_to_table<'dir, 'ig>(&self, pool: &mut Pool, table: &mut Option<Table<'a>>, rows: &mut Vec<Row>, src: &Vec<File<'dir>>, ignore: Option<&'ig IgnoreCache>, depth: TreeDepth) {
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use num_cpus;
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use scoped_threadpool::Pool;
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, Mutex};
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use fs::feature::xattr;
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use fs::feature::xattr;
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let mut pool = Pool::new(num_cpus::get() as u32);
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let mut file_eggs = Vec::new();
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let mut file_eggs = Vec::new();
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pool.scoped(|scoped| {
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pool.scoped(|scoped| {
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@ -301,7 +301,7 @@ impl<'a> Render<'a> {
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rows.push(self.render_error(&error, TreeParams::new(depth.deeper(), false), path));
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rows.push(self.render_error(&error, TreeParams::new(depth.deeper(), false), path));
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}
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}
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self.add_files_to_table(table, rows, &files, ignore, depth.deeper());
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self.add_files_to_table(pool, table, rows, &files, ignore, depth.deeper());
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continue;
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continue;
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}
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}
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}
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}
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