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Environment Default trait
The Environment struct only used the Default trait so it could have the same call for both Environment<UsersCache> and Environment<MockUsers>. There’s no reason to keep it around anymore.
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@ -140,7 +140,7 @@ impl<'a> Render<'a> {
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let mut rows = Vec::new();
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if let Some(columns) = self.opts.columns {
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let env = Environment::default();
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let env = Environment::load_all();
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let colz = columns.for_dir(self.dir);
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let mut table = Table::new(&colz, &self.colours, &env);
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@ -47,7 +47,7 @@ impl<'a> Render<'a> {
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None => Vec::new(),
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};
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let env = Environment::default();
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let env = Environment::load_all();
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let drender = self.clone().details();
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@ -41,10 +41,8 @@ impl Environment {
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pub fn lock_users(&self) -> MutexGuard<UsersCache> {
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self.users.lock().unwrap()
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}
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}
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impl Default for Environment {
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fn default() -> Self {
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pub fn load_all() -> Self {
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let tz = match determine_time_zone() {
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Ok(t) => Some(t),
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Err(ref e) => {
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