use std::path::Path; use ansi_term::{ANSIString, Style}; use fs::{File, FileTarget}; use output::Colours; use output::escape; use output::cell::TextCellContents; pub struct FileName<'a, 'dir: 'a> { file: &'a File<'dir>, colours: &'a Colours, } impl<'a, 'dir> FileName<'a, 'dir> { pub fn new(file: &'a File<'dir>, colours: &'a Colours) -> FileName<'a, 'dir> { FileName { file: file, colours: colours, } } pub fn paint(&self, links: bool, classify: bool) -> TextCellContents { let mut bits = Vec::new(); if self.file.dir.is_none() { if let Some(parent) = self.file.path.parent() { self.add_parent_bits(&mut bits, parent); } } if !self.file.name.is_empty() { for bit in self.coloured_file_name() { bits.push(bit); } } if links && self.file.is_link() { match self.file.link_target() { FileTarget::Ok(target) => { bits.push(Style::default().paint(" ")); bits.push(self.colours.punctuation.paint("->")); bits.push(Style::default().paint(" ")); if let Some(parent) = target.path.parent() { self.add_parent_bits(&mut bits, parent); } if !target.name.is_empty() { let target = FileName::new(&target, self.colours); for bit in target.coloured_file_name() { bits.push(bit); } } }, FileTarget::Broken(broken_path) => { bits.push(Style::default().paint(" ")); bits.push(self.colours.broken_arrow.paint("->")); bits.push(Style::default().paint(" ")); escape(broken_path.display().to_string(), &mut bits, self.colours.broken_filename, self.colours.control_char.underline()); }, FileTarget::Err(_) => { // Do nothing -- the error gets displayed on the next line } } } else if classify { if let Some(class) = self.classify_char() { bits.push(Style::default().paint(class)); } } bits.into() } /// Adds the bits of the parent path to the given bits vector. /// The path gets its characters escaped based on the colours. fn add_parent_bits(&self, bits: &mut Vec, parent: &Path) { let coconut = parent.components().count(); if coconut == 1 && parent.has_root() { bits.push(self.colours.symlink_path.paint("/")); } else if coconut >= 1 { escape(parent.to_string_lossy().to_string(), bits, self.colours.symlink_path, self.colours.control_char); bits.push(self.colours.symlink_path.paint("/")); } } /// The character to be displayed after a file when classifying is on, if /// the file’s type has one associated with it. fn classify_char(&self) -> Option<&'static str> { if self.file.is_executable_file() { Some("*") } else if self.file.is_directory() { Some("/") } else if self.file.is_pipe() { Some("|") } else if self.file.is_link() { Some("@") } else if self.file.is_socket() { Some("=") } else { None } } /// Returns at least one ANSI-highlighted string representing this file’s /// name using the given set of colours. /// /// Ordinarily, this will be just one string: the file’s complete name, /// coloured according to its file type. If the name contains control /// characters such as newlines or escapes, though, we can’t just print them /// to the screen directly, because then there’ll be newlines in weird places. /// /// So in that situation, those characters will be escaped and highlighted in /// a different colour. fn coloured_file_name<'unused>(&self) -> Vec> { let file_style = self.style(); let mut bits = Vec::new(); escape(self.file.name.clone(), &mut bits, file_style, self.colours.control_char); bits } pub fn style(&self) -> Style { match self.file { f if f.is_directory() => self.colours.filetypes.directory, f if f.is_executable_file() => self.colours.filetypes.executable, f if f.is_link() => self.colours.filetypes.symlink, f if f.is_pipe() => self.colours.filetypes.pipe, f if f.is_char_device() | f.is_block_device() => self.colours.filetypes.device, f if f.is_socket() => self.colours.filetypes.socket, f if !f.is_file() => self.colours.filetypes.special, f if f.is_immediate() => self.colours.filetypes.immediate, f if f.is_image() => self.colours.filetypes.image, f if f.is_video() => self.colours.filetypes.video, f if f.is_music() => self.colours.filetypes.music, f if f.is_lossless() => self.colours.filetypes.lossless, f if f.is_crypto() => self.colours.filetypes.crypto, f if f.is_document() => self.colours.filetypes.document, f if f.is_compressed() => self.colours.filetypes.compressed, f if f.is_temp() => self.colours.filetypes.temp, f if f.is_compiled() => self.colours.filetypes.compiled, _ => self.colours.filetypes.normal, } } }