use std::io::{Write, Result as IOResult}; use ansi_term::ANSIStrings; use term_grid as grid; use fs::{Dir, File}; use fs::feature::xattr::FileAttributes; use options::FileFilter; use output::cell::TextCell; use output::colours::Colours; use output::details::{Options as DetailsOptions, Row as DetailsRow, Render as DetailsRender}; use output::grid::Options as GridOptions; use output::file_name::{FileName, LinkStyle, Classify}; use output::table::{Table, Row as TableRow, Options as TableOptions}; use output::tree::{TreeParams, TreeDepth}; pub struct Render<'a> { pub dir: Option<&'a Dir>, pub files: Vec>, pub colours: &'a Colours, pub classify: Classify, pub grid: &'a GridOptions, pub details: &'a DetailsOptions, pub filter: &'a FileFilter, } impl<'a> Render<'a> { pub fn details(&self) -> DetailsRender<'a> { DetailsRender { dir: self.dir.clone(), files: Vec::new(), colours: self.colours, classify: self.classify, opts: self.details, recurse: None, filter: self.filter, } } pub fn render(&self, w: &mut W) -> IOResult<()> { let options = self.details.table.as_ref().expect("Details table options not given!"); let drender = self.clone().details(); let (first_table, _) = self.make_table(options, &drender); let rows = self.files.iter() .map(|file| first_table.row_for_file(file, file_has_xattrs(file))) .collect::>(); let file_names = self.files.iter() .map(|file| FileName::new(file, LinkStyle::JustFilenames, self.classify, self.colours).paint().promote()) .collect::>(); let mut last_working_table = self.make_grid(1, options, &file_names, rows.clone(), &drender); for column_count in 2.. { let grid = self.make_grid(column_count, options, &file_names, rows.clone(), &drender); let the_grid_fits = { let d = grid.fit_into_columns(column_count); d.is_complete() && d.width() <= self.grid.console_width }; if the_grid_fits { last_working_table = grid; } else { return write!(w, "{}", last_working_table.fit_into_columns(column_count - 1)); } } Ok(()) } fn make_table<'t>(&'a self, options: &'a TableOptions, drender: &DetailsRender) -> (Table<'a>, Vec) { let mut table = Table::new(options, self.dir, self.colours); let mut rows = Vec::new(); if self.details.header { let row = table.header_row(); table.add_widths(&row); rows.push(drender.render_header(row)); } (table, rows) } fn make_grid(&'a self, column_count: usize, options: &'a TableOptions, file_names: &[TextCell], rows: Vec, drender: &DetailsRender) -> grid::Grid { let mut tables = Vec::new(); for _ in 0 .. column_count { tables.push(self.make_table(options, drender)); } let mut num_cells = rows.len(); if self.details.header { num_cells += column_count; } let original_height = divide_rounding_up(rows.len(), column_count); let height = divide_rounding_up(num_cells, column_count); for (i, (file_name, row)) in file_names.iter().zip(rows.into_iter()).enumerate() { let index = if self.grid.across { i % column_count } else { i / original_height }; let (ref mut table, ref mut rows) = tables[index]; table.add_widths(&row); let details_row = drender.render_file(row, file_name.clone(), TreeParams::new(TreeDepth::root(), false)); rows.push(details_row); } let columns: Vec<_> = tables.into_iter().map(|(table, details_rows)| { drender.iterate_with_table(table, details_rows).collect::>() }).collect(); let direction = if self.grid.across { grid::Direction::LeftToRight } else { grid::Direction::TopToBottom }; let mut grid = grid::Grid::new(grid::GridOptions { direction: direction, filling: grid::Filling::Spaces(4), }); if self.grid.across { for row in 0 .. height { for column in &columns { if row < column.len() { let cell = grid::Cell { contents: ANSIStrings(&column[row].contents).to_string(), width: *column[row].width, }; grid.add(cell); } } } } else { for column in &columns { for cell in column.iter() { let cell = grid::Cell { contents: ANSIStrings(&cell.contents).to_string(), width: *cell.width, }; grid.add(cell); } } } grid } } fn divide_rounding_up(a: usize, b: usize) -> usize { let mut result = a / b; if a % b != 0 { result += 1; } result } fn file_has_xattrs(file: &File) -> bool { match file.path.attributes() { Ok(attrs) => !attrs.is_empty(), Err(_) => false, } }