//! The grid-details view lists several details views side-by-side. use std::io::{Write, Result as IOResult}; use ansi_term::ANSIStrings; use term_grid as grid; use fs::{Dir, File}; use fs::feature::git::GitCache; use fs::feature::xattr::FileAttributes; use fs::filter::FileFilter; use style::Colours; use output::cell::TextCell; use output::details::{Options as DetailsOptions, Row as DetailsRow, Render as DetailsRender}; use output::grid::Options as GridOptions; use output::file_name::FileStyle; use output::table::{Table, Row as TableRow, Options as TableOptions}; use output::tree::{TreeParams, TreeDepth}; #[derive(Debug)] pub struct Options { pub grid: GridOptions, pub details: DetailsOptions, pub row_threshold: RowThreshold, } /// The grid-details view can be configured to revert to just a details view /// (with one column) if it wouldn’t produce enough rows of output. /// /// Doing this makes the resulting output look a bit better: when listing a /// small directory of four files in four columns, the files just look spaced /// out and it’s harder to see what’s going on. So it can be enabled just for /// larger directory listings. #[derive(Copy, Clone, Debug, PartialEq)] pub enum RowThreshold { /// Only use grid-details view if it would result in at least this many /// rows of output. MinimumRows(usize), /// Use the grid-details view no matter what. AlwaysGrid, } pub struct Render<'a> { /// The directory that’s being rendered here. /// We need this to know which columns to put in the output. pub dir: Option<&'a Dir>, /// The files that have been read from the directory. They should all /// hold a reference to it. pub files: Vec>, /// How to colour various pieces of text. pub colours: &'a Colours, /// How to format filenames. pub style: &'a FileStyle, /// The grid part of the grid-details view. pub grid: &'a GridOptions, /// The details part of the grid-details view. pub details: &'a DetailsOptions, /// How to filter files after listing a directory. The files in this /// render will already have been filtered and sorted, but any directories /// that we recurse into will have to have this applied. pub filter: &'a FileFilter, /// The minimum number of rows that there need to be before grid-details /// mode is activated. pub row_threshold: RowThreshold, } impl<'a> Render<'a> { /// Create a temporary Details render that gets used for the columns of /// the grid-details render that's being generated. /// /// This includes an empty files vector because the files get added to /// the table in *this* file, not in details: we only want to insert every /// *n* files into each column’s table, not all of them. pub fn details(&self) -> DetailsRender<'a> { DetailsRender { dir: self.dir.clone(), files: Vec::new(), colours: self.colours, style: self.style, opts: self.details, recurse: None, filter: self.filter, } } /// Create a Details render for when this grid-details render doesn’t fit /// in the terminal (or something has gone wrong) and we have given up. pub fn give_up(self) -> DetailsRender<'a> { DetailsRender { dir: self.dir, files: self.files, colours: self.colours, style: self.style, opts: self.details, recurse: None, filter: &self.filter, } } // This doesn’t take an IgnoreCache even though the details one does // because grid-details has no tree view. pub fn render(self, git: Option<&GitCache>, w: &mut W) -> IOResult<()> { if let Some((grid, width)) = self.find_fitting_grid(git) { write!(w, "{}", grid.fit_into_columns(width)) } else { self.give_up().render(git, None, w) } } pub fn find_fitting_grid(&self, git: Option<&GitCache>) -> Option<(grid::Grid, grid::Width)> { let options = self.details.table.as_ref().expect("Details table options not given!"); let drender = self.details(); let (first_table, _) = self.make_table(options, git, &drender); let rows = self.files.iter() .map(|file| first_table.row_for_file(file, file_has_xattrs(file))) .collect::>(); let file_names = self.files.iter() .map(|file| self.style.for_file(file, self.colours).paint().promote()) .collect::>(); let mut last_working_table = self.make_grid(1, options, git, &file_names, rows.clone(), &drender); // If we can’t fit everything in a grid 100 columns wide, then // something has gone seriously awry for column_count in 2..100 { let grid = self.make_grid(column_count, options, git, &file_names, rows.clone(), &drender); let the_grid_fits = { let d = grid.fit_into_columns(column_count); d.is_complete() && d.width() <= self.grid.console_width }; if the_grid_fits { last_working_table = grid; } else { // If we’ve figured out how many columns can fit in the user’s // terminal, and it turns out there aren’t enough rows to // make it worthwhile, then just resort to the lines view. if let RowThreshold::MinimumRows(thresh) = self.row_threshold { if last_working_table.fit_into_columns(column_count - 1).row_count() < thresh { return None; } } return Some((last_working_table, column_count - 1)); } } None } fn make_table<'t>(&'a self, options: &'a TableOptions, mut git: Option<&'a GitCache>, drender: &DetailsRender) -> (Table<'a>, Vec) { match (git, self.dir) { (Some(g), Some(d)) => if !g.has_anything_for(&d.path) { git = None }, (Some(g), None) => if !self.files.iter().any(|f| g.has_anything_for(&f.path)) { git = None }, (None, _) => {/* Keep Git how it is */}, } let mut table = Table::new(options, git, self.colours); let mut rows = Vec::new(); if self.details.header { let row = table.header_row(); table.add_widths(&row); rows.push(drender.render_header(row)); } (table, rows) } fn make_grid(&'a self, column_count: usize, options: &'a TableOptions, git: Option<&GitCache>, file_names: &[TextCell], rows: Vec, drender: &DetailsRender) -> grid::Grid { let mut tables = Vec::new(); for _ in 0 .. column_count { tables.push(self.make_table(options, git, drender)); } let mut num_cells = rows.len(); if self.details.header { num_cells += column_count; } let original_height = divide_rounding_up(rows.len(), column_count); let height = divide_rounding_up(num_cells, column_count); for (i, (file_name, row)) in file_names.iter().zip(rows.into_iter()).enumerate() { let index = if self.grid.across { i % column_count } else { i / original_height }; let (ref mut table, ref mut rows) = tables[index]; table.add_widths(&row); let details_row = drender.render_file(row, file_name.clone(), TreeParams::new(TreeDepth::root(), false)); rows.push(details_row); } let columns: Vec<_> = tables.into_iter().map(|(table, details_rows)| { drender.iterate_with_table(table, details_rows).collect::>() }).collect(); let direction = if self.grid.across { grid::Direction::LeftToRight } else { grid::Direction::TopToBottom }; let mut grid = grid::Grid::new(grid::GridOptions { direction: direction, filling: grid::Filling::Spaces(4), }); if self.grid.across { for row in 0 .. height { for column in &columns { if row < column.len() { let cell = grid::Cell { contents: ANSIStrings(&column[row].contents).to_string(), width: *column[row].width, }; grid.add(cell); } } } } else { for column in &columns { for cell in column.iter() { let cell = grid::Cell { contents: ANSIStrings(&cell.contents).to_string(), width: *cell.width, }; grid.add(cell); } } } grid } } fn divide_rounding_up(a: usize, b: usize) -> usize { let mut result = a / b; if a % b != 0 { result += 1; } result } fn file_has_xattrs(file: &File) -> bool { match file.path.attributes() { Ok(attrs) => !attrs.is_empty(), Err(_) => false, } }